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Chapter 147: Nirvana, multiple instruction sets!(1/2)

The screen in the live broadcast room is grid-shaped, and each grid represents a game.

Although the pictures in these grids are different, they are in the same state—

loading.

These are loading interfaces.

Under the gaze of tens of millions of viewers, dozens of 3A masterpieces known as the "graphics card killer", that is, high-quality stand-alone games, loaded instantly.

From 1% to 100%, it only took one second!

Then, enter the game!

After entering the game, the screen of the live broadcast room switches again and becomes one of the games.

Blue Sky

Baiyun

Earth

canyon

Abandoned city

The huge monster roars to the sky

...

Everything is so realistic.

【Confirm this is a game?】

【Stop using movies to fool me!】

[I understand, this must be a theme recorded in another world, and I'm fooling us here! (Manual dog head)]

[I don't believe this is a game unless my 2nd generation U desktop computer can be used.]

【The Supreme God 3090 indicates no pressure.】

[The chip is so good, you can sell it! (Mr. Lei jpg)]

【Why can you send voice?】

Ye Qingyuan glanced at the barrage and smiled: "Do you think this is the limit?

If this is the case, dozens of large stand-alone games can be run at the same time, each of which can turn on the highest picture quality and run smoothly. Quantum chips can be considered invincible, but they cannot be called epoch-making scientific and technological achievements.

What I want to show is that quantum chips go beyond the limit.

Let's see what changes will happen after these games break through the highest image quality."

"Bang!"

Ye Qingyuan called out his finger.

The good show begins!

The screen in the live broadcast room darkened and then lit up.

Quantum chips drive servers, and supercomputers provide module support, the entire game is no longer a game, but a modeling mode and video rendering mode.

The picture is still the same, the blue sky and white clouds are still blue sky and white clouds.

However, the blue sky is darker in color, and when looking into the distance, there is a more gradual change.

The white clouds became more fluffy, no longer looked like they were hanging on them like before, and they also had a sense of layering and three-dimensionality.

Through the screen, it makes people feel that this is a three-dimensional world, not a flat plane.

Overall, the blue sky and white clouds are sublimated, but the visual effect is not so obvious.

After all, the structure of blue sky and white clouds is too simple, and even if it is done to the extreme, the visual effect will be that way.

Going further down, the picture enters the abandoned city, this is the highlight!

At first glance, the city is full of ruins.

The camera is closer and becomes a corner of the broken wall.

This is a small house with the roof and the walls falling off and there are spider webs hanging.

The color of the wall, the spots on the wall, the degree of mottledness and color depth in different places, and the thickness of dust...

Everything is exactly the same as in reality.

but!

The videos displayed by this technical method are clearer than the real world seen by the naked eye!

The camera is slightly further away and you can see the entire abandoned house.

This is a simple living room, with tables and chairs stumbled to the ground, sand and dusty, and spider webs everywhere on the top of the walls.

Just a glance made the audience feel that this house has been abandoned for a hundred years and the dilapidated aura is coming.

The camera exits the house and shoots external scenes.

Among the broken walls, exposed steel bars are everywhere.

The surface texture of the steel bars is clearly visible, the fractures of the steel bars are uneven, and metal debris can be seen.

Just this shocked many people!

This rendering details are too strong!

However, the shock is more than that!

This is a doomsday survival game, with many giant monsters in the abandoned city. These monsters are more realistic than the other, and more realistic than the monsters in Hollywood special effects movies.

The monster's hair is clearly divided one by one. Some of the hairs are wet with water and stick together in clusters. Some of them are independent of the hair, and there are still water droplets on the surface of the hair.

This is not a movie-level picture quality, but a movie-level picture quality that exceeds the movie-level picture quality.

What's even more terrifying is that as these monsters move, run, and their movement postures touch the surface skin, the skin sometimes wrinkles and sometimes expands.

At the same time, the muscle groups under the skin coordinate movement, full of strength and beauty.

At first glance, it is easy to feel the breath of life.

This is a living monster, not a rigid game character.

When these monsters passed by the pool, they stepped on them and splashed everywhere.

The reflection of the monster in the pool has a unique visual effect on the reflection in the water.

Not only that, because the surface of the pool fluctuates, the reflection of monsters in the water fluctuates accordingly.

With the sun rising in the east and setting in the west, the light and shadow effect makes people feel that this is not a game, but a movie that beats the world's production level.

【Too strong!】

[This is not a very specific rendering, but a group rendering. This effect is everywhere in the whole game, which is simply terrifying!]

[This modeling details, map details, and ray tracing effects are hundreds of times more independent than the world's top level. It's so fatal to combine it!]

【That's so damn outrageous!】

【I just asked when I could play this kind of game?】

[In?If this stand-alone game is released, how much is it to be sold?]

【Ba said, 299 make friends!】

Ye Qingyuan said: "With the advent of quantum chips, high picture quality is no longer exclusive to stand-alone games.

In the near future, high picture quality will become the standard game.

Common online games nowadays, such as League of Legends, Chicken Eating, and DNF, all have the chance to become such super high picture quality.

At that time, everyone will probably not feel that they are playing games, but are on a dimensional journey.”

Speaking of this, Ye Qingyuan changed his mind.

"However, powerful computing power, loading speed, and rendering capabilities are not the core technologies of quantum chips.

The core technology of quantum chips is-

Multiple instruction set!

I have said before that threads are the smallest unit of system instructions.

The instruction set is the integration of multiple threads together.

In popular words, there are many threads under an instruction set, which means that many programs can be run.

Use computer chips, that is, CPU as an example.

Computer CPUs are basically multi-core and multi-threaded.

For example, two-core four-thread, four-core eight-thread, eight-core sixteen-thread, etc.

Multithreading can support opening multiple programs at the same time and running these programs in parallel.
To be continued...
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