Chapter 2766 Tactics determine weapons
Although the Abyss level was already at the end of the Great Expedition, it was not known whether it was affected by some aspects or the request of the orderer, or it was inevitably brought with it the characteristics of an "expeditionary warship". There is a large amount of space inside it designed to load tens of thousands of space warriors and various light and heavy equipment they use, and even Titans. According to the original design data given by Zhao Akada, the Abyss level can load at least 50,000 space warriors and the basic equipment and weapons they use in the extreme state. This sounds quite powerful, but if you think about it carefully, you will find that it is a bit... I don't know what it means.
Because how could a normal person stuff tens of thousands of Astats into a warship?
But the problems brought by such design are real. The three built Abyss Level spaces designed to load personnel for most of the time, it can be inferred that they must be empty, but they cannot do anything. On the contrary, these empty areas can easily become the defense weakness areas of the enemy's Jump Gang. What's worse, the Abyss Level is not simple in the place where it should be simple, and it is also scattered in places where it should not be. With such a huge internal space, a complete set of effective rebound gangs have not been designed.
The system, you should know that the current large imperial warships are equipped with a set of rebounding systems, including a large number of micropipe monitors, hidden automatic turrets, roadblocks and traps that can be closed, thickened explosion-proof gates of key passages, and sub-cabin destruction functions, etc. It is probably because the designer is too confident and believes that no ship can get close to the Abyss level, so they basically omitted these. The main channels of the Abyss level are almost all "empty city plans". When someone comes in, they can only rely on the personnel inside to catch mice themselves.
This is only part of the design defect of the abyss-level design. In fact, as the most resource occupies, the results of naval battles are almost equivalent to those of no warships. The abyss-level problem is not just because the people who use them are the speakers. Many of their systems have been verified to be almost useless or have little effect in naval battles. The sages of Zhao Akada and Ulanhuda are not building a ship with reference to the blueprint, they are also designing an abyss-level improvement type independently.
"...We have redesigned the internal cabin distribution and passage routes of the ship. A fast magnetic levitation channel like this is the main channel of the ship. Five are built, extending from the bow weapon control hall to the stern main energy dispatch center, one on the top deck to the bottom G3 deck, one on the right wing to the middle transfer compartment, one on the left wing to the middle transfer compartment, and one on the ridge main gun deck to the middle transfer compartment."
Standing in the spacious semicircular car, Soshiyang looked at the scene that was passing quickly outside the window. This was a two-way passage with a width of more than 100 meters, directly running through the middle of the hull, and there were many stations in the middle.
Surrounded by him are Talos, Losa, Kayang and others, as well as several sages from Zhao-Akhada and Ulanhuda.
"...In addition, there are 21 branch lines and 172 branch lines. Our design standard is that starting from a random position, you must be able to reach any position of the hull within 15 minutes."
Soshiyang nodded and turned around and praised:
"The efficient operation of a ship not only comes from the efficiency of machinery, but also requires human efficiency. Especially for such a super-large ship, the internal traffic efficiency has a significant effect on the transfer of personnel and the loss of pipes. If I remember the history of war, there was once an abyss-level ship who was infiltrated and destroyed by a very small number of loyal soldiers due to its extremely poor loss of pipes. Although this is an enemy's case of war, it is still a lesson."
Soon, the hover car began to slow down and stopped after more than ten seconds.
The car door opened, and the group walked out of the car, walked through a 100-meter-long silver passage, and entered a magnificent cabin.
The cabin is 100 meters high and is divided into three layers. Everyone is located on the middle floor. A passage of more than 500 meters long runs through the cabin. There are huge lifts on both sides of the passage that can go to the upper or lower floors. Secondary passages extend from the main road toward independent huge circular rooms. They are half buried in bulkheads, and huge cables wrap around them like pythons.
This was once the area with loading personnel in the original design of the Abyss level, but the mechanical sages realized that in this battle group era, there was no need to use so much space to load people, but they had different opinions on what to do to transform it. In the end, Suoshiyang decided ten years ago - transforming it into a huge teleportation area.
That's right, the circular rooms that can accommodate thirty Astartes or twenty Terminators are the teleportation room.
Ordinary ships do not design very large or too many teleportation rooms, because teleportation itself is an unstable means of transfer, and the probability of using it in combat is not too high.
But there is a reason Soshiyan has to specialize in a huge teleportation area.
The instability of transmission mainly lies in beacons, but there is one kind of transmission that is actually quite stable, that is, point-to-point transmission between transmission rooms. More importantly, the transmission devices in these transmission rooms have not been completely completed. Although human transmission technology has some defects and instability, Soshiyang has more than one choice.
For example, the short-man teleportation device is very stable and very far away. Although it is a bit expensive, it is worth it for ships like the Abyss level.
And he paid such a cost to change a tactical tradition.
In the past, in order to protect ships or launch Jump Gangs, Astart often had to station companies on large ships in order to protect ships or launch Jump Gangs. However, there were too many uncertain factors in naval battles. It is very likely that the enemy did not jump Gangs but directly launched long-distance attacks, or the ships that launched Jump Gangs did not persist at the corresponding distance. In this case, it is easy to cause unnecessary casualties. In the Great Vortex Expedition, nearly one-third of Astart's casualties came about. Their martial arts and skills did not play any role, and they fell as worthlessly as slaves on the bottom deck.
Although I don't want to say that, Soshiyan must also admit that an Astat is too expensive, and any sacrifice is a huge waste before his bomb kills an enemy of equal value.
Therefore, in the future, the Abyss level will become a "personnel distribution center" in large-scale naval battles. When the battle begins, most Astartes will gather on this ship. Except for special ships, large ships will no longer be stationed in companies or small teams. When large ships encounter jumping or want to perform jumping missions, the company will set off from here and quickly arrive on ships that need support through point-to-point transmission in the teleportation room, so as to maximize the avoidance of non-essential personnel losses in naval battles.
Chapter completed!