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Chapter 002 Time

Korean online game personnel came to China with "Legend of Blood" to find an operation agent, which sounded the clarion call for the heroes in the Chinese online game market.

How popular is "Legend of Hot Blood" at that time? The number of Internet users in my country was 59 million, while the number of people who registered this online game account was as high as 70 million.

In addition to the factor of one person having more accounts, it is unquestionable that most of the number of online users are playing this online game.

"Legend of Hot Blood" became popular in the Chinese market, which subsequently led to the situation where Korean online games were flocking to large Chinese online game operators.

In 2002, NetEase represented the first Korean 3D online game "Elf OL" to log in to the mainland online game market. For this reason, NetEase also deleted 100,000 game accounts at one time due to plug-in.

Although this game did not cause any waves and was destroyed by plug-ins, NetEase already has its own "American Journey 2".

"A Chinese Odyssey 2" inherits the art resources that are considered to be NetEase's failed work "A Chinese Odyssey 1", and then adds a lot of new elements, and is about to start a hot road.

The most powerful innovation among them is the complete economic system in the game. The official first appeared a platform that can trade and buy and sell point cards between players.

With the arrival of "Legend of Hot Blood", the other two "Red Moon" that have caused some turbulence in the Chinese online game market, and "Dragon Clan" is about to be launched.

The most popular European and American markets is "Endless Mission". This game was later entered China through Shanghai Ubisoft's agent in 2003.

Many Chinese people may have no impression of this online game, but they are full of memories of "World of Warcraft Online Edition".

"World of Warcraft Online Edition" inherits a lot of the advantages of this game and is born based on it, becoming popular all over the world.

At that time, many Blizzard employees were playing this online game called "Endless Mission" and also established a powerful guild, Iron and Steel Legacy.

The legendary Jeff Kaplan is also playing this game. Later, he was attracted by Robert Paldo, the vice president of Blizzard and chief designer of StarCraft and World of Warcraft 3, at the offline gathering of the Steel Heritage Guild.

Jeff Kaplan joined Blizzard and then participated in the research and development of the popular "World of Warcraft Online Edition". Later, he planned the game "Titan" and suffered a Waterloo.

Jeff Kaplan did not give up and inherited the art resources of "Titans", thus creating Blizzard's first original IP "Overwatch" in more than a decade, with global sales exceeding 30 million, breaking the records of "World of Warcraft" and "Diablo".

At that time, after graduating from New York University (the world ranking is 20 places higher than Tsinghua University), he did not have a formal job and played games all day long until he was 29 years old.

Mo Youyong is quite clear about the development context of online games in the Chinese market. If you want to survive as a game company, you must quickly seize the current market.

Otherwise, it won’t take long to make the Chinese online game market a three-legged situation in which Europe, Japan and South Korea are in a three-legged state from the upcoming era of heroic separatism. If your own game company wants to get a share of the market, it has to speed up.

Mo Youyong called Li Jie, the main planner in charge of the development of this online game in his company, to the conference room and asked about the progress of the research and development: "How is it?"

"It's basically completed, just wait for the test to be sealed." Li Jie answered truthfully.

"A closed beta is carried out immediately. If there is no problem, then it will be launched directly into the market. Success or failure will be achieved in one fell swoop. If it is done, not only will the wages owed to you be paid immediately, but there will also be a considerable bonus.

If we lose, we will go our separate ways to make our own way. I will personally participate in the closed beta." Mo Youyong did not hide the current company's dilemma at all, after all, it cannot be hidden.

The people under his command have not paid their wages for three consecutive months and their morale is low. The reason why they are still persisting is not because of their feelings, but because they are hoping that this online game that will be closed for the beta will be successfully launched.

Mo Youyong had to take a gamble to make a gamble when facing his current difficulties and situations. His current state of mind was not just to make money and save his game company, but also to strive for a breath and successfully snatch some of the Chinese market from Korean online games and become a successful original online game in 2001.

Li Jie felt deeply stressed and said: "Boss, I know what you said."

Mo Youyong raised his hand and signaled that he could go out. So Li Jie turned around and left, and then went to work on his hand.

Mo Youyi was thinking about the game's operating model in his head. Now, even if he wanted to be the first person to try it out, he would definitely not have the ability and strength to adopt a new operating model with free time and free props.

After all, he was eager to wait for the money to use. The money still hanging on his game company's accounts was used to pay for renting telecom broadband and servers.

Chen Tianqiao was able to fool telecom broadband and servers with a contract from "Legend of Blood", which doesn't mean he can.

In addition to looking at money, the telecommunications side also looks at the background of people. If he is a person without background, he can only act according to the principles of the market economy and use money to impress telecommunications.

Otherwise, he would look for an online game operator and then use the share mode to do it. Time, time, what he lacks the most is time.

Mo Youyi's mobile cash in his hand can't last long. It takes a lot of time to find a runner of an online game agent, which is an agent of his own game company.

At the very least, you have to impress others with your own things. If others think it is profitable, they will have a contact with yourself. The proportions are divided into bargaining above are inevitable, etc.

This will take some time to finalize, not including the situation of a collapse in the middle of the discussion. For this reason, the development of games to the operation of games is contracted by oneself.

As for whether or not someone else will come to the door after the game is launched, or whether others will come to you on their own initiative, that's all a matter of time.

He had to patiently wait for the upcoming closed beta. Finally, how is this MMORPG, a semi-real-time war chess 2D game, about to reveal its true face.
Chapter completed!
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