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The third side story, some features of the game (in my own opinion,

Extra chapter three, some features of the game (I think, okay, I’m just a rookie)

When I was interviewed by a domestic game website media, the reporter asked me: As the original author of the online game "Star Change", what do you think are the highlights of "Star Change" that attracted you? I will participate in the specific planning process.

?

I answered this way at the time: "Star Transformation" unified and summarized the cultivation system and social system in the novel, and sorted out the "Spirit Beast System", "Sword Flying", "Interactive Plot", and "Exclusive Channel"

", "Inner Alchemy System", "Fairy and Demonic Battlefield", "Mobile Casting", "Secret Map" and other eight distinctive gameplay features, but the highlights that attract me are far more than these.

As for whether I was specifically involved in the design and planning of the game, I mentioned in the previous extra that in the early days of the "Star Transformation" project, I was the creative director of the project. I think this was first of all the project team's respect for me, the original author.

Respect, but this does not mean that I, the director, am just a fool. In fact, I did participate in the planning. I remember that I proposed a Yuan Ying system gameplay at the time. The general idea was that the player would be hit during the game.

Kill, but he will not die immediately. His Yuanying can still continue to fight. Yuanying is the foundation. This is equivalent to the player having a second life. At some critical moments, it will undoubtedly greatly improve the playability of the game.

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For example, when you are grinding monsters and equipment in the dungeon, when the BOSS is carried away until there is only a trace of blood left, you have reached the point where your fuel is exhausted, and then you die! This level of failure will definitely not be worse than that of Chu Bawang.

Go ahead and kill yourself Wu Jiangcha! When you are PKing with other players, both of them are at the last moment, so now if one of them has an extra soul, will such a battle be very tense?

In fact, this method is often used when writing online articles. If the protagonist of the novel is physically destroyed, as long as the soul does not die, he will have the opportunity to reshape his body and start over. This kind of starting over is not

Item-based resurrection in situ, because the player does not die. In Yuanying mode, the player just survives in another form. I think this is the interpretation and interpretation of the original work in the online game "Star Transformation".

In this regard, the "Star Transformation" project team has done a pretty good job, at least I think so. Maybe it doesn't perfectly express the star world in my heart, but it is absolutely irreplaceable.

Then some book friends and gamer friends will ask: Tomato, you don’t help manufacturers advertise, do you? Why do you just listen to you saying how good "Star Transformation" is, does it have no shortcomings? For these book friends and gamers, I only

It can be said that there are definitely some dissatisfaction aspects of "Star Transformation", which is also the purpose of the manufacturer's continuous testing.

But what I want to say is that you cannot ignore the shining points of the game itself because of its shortcomings. I would like to give an example to illustrate. Take the spirit beast system. If someone asks me: Tomato, you wrote "Star Transformation"

Have you ever counted how many Warcraft, ferocious beasts, and mythical beasts you have written in total? My answer is: I don’t know!

The colleagues in the "Star Transformation" project team are really caring. After careful statistics, they told me that there are more than 12,000 spirit beasts in the book. The spirit beasts here are the monsters, ferocious beasts, and monsters in the novel.

A collection of mythical beasts, etc., and these more than 12,000 spiritual beasts will be presented one by one in a corner of the game world. In addition, the game developers have also summarized and designed the spiritual beasts’ training system, and their own attributes

And the checks and balances between them... This is a huge and complex project. Which game on the market currently can be detailed to this extent? Only "Star Change".

Let’s talk about the “Sword Flying” system. Before “Star Transformation”, I had been exposed to many other domestic games. There are also so-called “Sword Flying” gameplays, but most of these so-called “Sword Flying”

It's close to the ground, and it's only "three feet off the ground" at most. It's often "people walking on the ground, swords flying beside them." In my opinion, these so-called "sword flying" are just a gimmick.

So what does "Flying with a Sword" in "Star Change" look like?

Well--

Just go and play and you will find out.
Chapter completed!
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