Blood Moon Chapter 013 Hero Festival of the Five Zang Temple
"Yue! Yue! My puppet is also going to be a hero!" Shangguan Youruo came to Ye Shenyue and pulled Ye Shenyue with his little hand and started asking for it, but what he asked for was definitely not the candy that ordinary children like.
"Okay, Xiao Mengmeng's request is definitely something that her brother will do, and Mengmeng never mentions what her brother can't do. Mengmeng is really a sensible and good boy."
Mozhai’s spiritual space, this is the ability of Shangguan Youruo to be strengthened by Ye Shenyue. It is the most suitable person like her who has a severe autism because she has her own spiritual world in her heart.
However, Shangguan Youruo only recorded the strengthening of the mental power skill "mind space" at the main god. This ability was originally a state of mental power that allowed people to enter their hearts (inner vision). It was a strengthening of no aggression and no defense. It was a pitiful under the evaluation of the main god. The evaluation of exchange for any high-tech weapon is above this skill.
At that time, Shangguan Youruo was strengthened by Ye Shenyue's mental power skill "Mind Space", and was brought into the "dead silence" plot world. It was a parallel space mainly based on the "small town" as the place where the terrifying incident occurred. In this plot world, Kiyomi Takada also obtained her exclusive reinforcement from another town.
Without improving Tian Qingmei's strengthening, Shangguan Youruo's improvement after strengthening the mental skill "Mind Space" was done by Ye Shenyue. With the ability of the Night God Moon's god silver moon, it manipulates Shangguan Youruo's spirit and spiritual space. Based on the horror cartoon "Hidden and Seek" as the blueprint, it combines the ability of the "dead-silent" plot character "Neutral Puppet Master" to sacrifice the lives of everyone in the plot town. The result of the fusion of all this is the birth of the Mozhai spiritual space.
This is a town that blurs the boundaries. There are only curved paths between tall buildings, and the flickering neon lights on the roadside add a strange and depressing atmosphere. The spiritual space of Mozhai is divided into 7 different areas. In the empty buildings, you can see it on the stamp maps everywhere. The top is the Mozhai area that worships the fox fairy, which is the paradise for the last survivors.
In the central area, there is only a huge pagoda called the "Demon Heart Tower". The final destination of all people trapped in the Demon Heart Tower is to become a sacrifice to the "Demon Heart Tower" and become part of the spiritual energy required to support the entire Demon Heart Space.
There is a "Five Insect Temple" in the remaining five areas, which worship the Five Ghosts, "Heart-eating Ghost" spiders, "Liver-eating Ghost" centipedes, "Spleen-eating Ghost" poisonous snakes, "Lung-eating Ghost" toads, and "Kid-eating Ghost" scorpions.
The "Heart-Eating Ghost" spider has already taken up the hero unit "Crypt Lord". Now Shangguan Youruo is asking for the other four ghosts to be used in the hero unit, and this requirement is actually already under Ye Shenyue's plan.
Ye Shenyue placed 9 silver tavern light balls on the moon ship and began to form a magic circle for inauguration heroes again.
The "liver-eating ghost" centipede has been appointed as a clockwork goblin. Although the images of the centipede and the clockwork goblin are really inconsistent, they do not affect its learning skills. The clockwork goblin has four skills: barrage impact, energy gear, lighting rocket and launch hook claw.
With barrage impact, the clockwork goblin sprays high-energy shrapnel from the opening of the mechanical structure, causing certain damage to a nearby random enemy unit every 0.75 seconds and stun 0.01 seconds. This skill reaches the "liver-eating ghost" centipede, which is a killer attack method! The centipede body of a puppet puppet, there are many openings of the mechanical structure, and spraying high-energy shrapnel can both attack singles and group attacks. As for the only 0.01 seconds of dizziness, it cannot stop you from dizziness! It is absolutely to let the enemy die in the eternal dizziness.
Energy gears, the Clockwork Goblin uses the pop-up internal core parts to surround him, trapping nearby enemy units in it. These gears need to be attacked 3 times before they disappear before they can be completely destroyed. If an enemy unit with magic value tries to approach any of the gears from the outside, it will be shocked, losing a certain amount of life and magic, and being knocked back, and the gears will exhaust energy after the shock.
The original setting is weaker, and the current energy gear refers to the "liver-eating ghost" centipede itself! It curls sideways and surrounds the enemy, and then countless centipede legs attack with their legs. Can the enemy block all-round attacks?
The two skills of lighting rocket and launch hook claw.
Fire a fast illuminated rocket into the designated area, causing damage to enemy units within the range of action. The illuminated rocket also has a reconnaissance effect and provides a field of view for 10 seconds.
Shoot a retractable hook into the target or designated area, and retract when touching any unit. If this is an enemy unit, the hook will hold it firmly and pull the spring goblin to the side of the unit. After pulling it, it causes damage to nearby enemy units and stun them. After equipping with the Ahalim Scepter, you can hook friendly units.
Now these two skills are achieved with centipede legs. Whether it is firing a fast lighting rocket or a telescopic hook claw, it is stress-free for centipede legs that can continuously regenerate. The above-mentioned energy gear with 360 degrees of all-round attack, if the rocket and telescopic hook claw are launched, the enemy will definitely be tortured and killed while surrounded.
Moreover, the "Liver Eating Ghost" centipede can also open the carapace structure with its abdomen inward, and the barrage impact skill can also be used in this way.
The "Spleen-eating Ghost" poisonous snake has been a venomous magician. The prototype of the venomous magician is the stinger snake in the interstellar world. Therefore, the current "Spleen-eating Ghost" poisonous snake also has two huge sharp forelimbs, and its skills include shadow raids, plague guards, stingers and venomous nova.
Shadow raids, throwing poisoned daggers at the opponent's unit in a straight line, causing high initial damage and continuously causing subsequent damage, reducing the target's movement speed in a short period of time.
After changing the setting, the Shadow Raid is thrown to the opponent's unit on a straight line, causing high initial damage, and continuously causing subsequent damage due to the broken bone spur in the opponent's body, reducing the target's movement speed for a long time.
The venomous sharp bone spur is actually the two forelimb spurs of the prickly snake.
Plague Guard creates a snake-type guard that cannot move. The guard is immune to magic and can attack ground and air units for 40 seconds.
Change the setting of the Plague Guard and create a spiritual substitute guard who cannot move. The guard is immune to magic and can attack the ground and air units. The duration depends on the toxic magician's mental power sustainability.
Poisonous Stinger adds toxic damage to the hero's normal attacks, and at the same time reduces the target's movement speed. The toxic damage lasts for 7 seconds and the effect will not stack.
After changing the settings, add a variety of toxic damage to the hero's normal attack. Each time the opponent is hit by the attack, the target's highest attribute is reduced to the lowest attribute in turn. Each toxic damage lasts for 13 seconds, and the toxic damage effect is superimposed.
Poisonous Nova, creates a highly poisonous ring to cause continuous toxic damage to surrounding enemy units.
The highly toxic nova after changing the setting, use the highly toxicity to cause continuous toxic damage to the surrounding enemy units, and create highly toxic nova in various ways, such as a ring-type highly toxic nova, a ring-type toxic nova with a ring-type toxic bomb, and a whirlwind-type toxic nova.
A highly poisonous new star is a skill released by a highly poisonous and mixed mental power from the body of a highly poisonous magician, which is usually spit out of the mouth.
The "lung-eating ghost" toad has a butcher skill that has meat hooks, rot, piles up rotten meat and dismemberment. This original puppet toad has transformed into a flesh-and-blooded life because of the butcher.
Meat hook, throws bloody meat hooks to a location, and the meat hook will hook the first unit it touches back to the butcher. If this is an enemy unit, it will cause damage (normal damage).
This skill was originally used by the third hand of the "Maoshan Demon King" and a meat hook waving, but the toads now have no third hand. The toads now spit out their long tongue and can turn and curl at will, so the skill was changed to use the toad's long tongue.
The flesh tongue ejects a long barbed tongue at a location. The flesh tongue will hook all units it touches back to the butcher, causing continuous damage and limiting the other party's mental resistance.
Rotten, butcher releases plague in his body, causing damage to surrounding enemy units and themselves. Reduces the movement speed of affected enemy units by 20%.
This skill can actually cause damage to itself, which is really incomprehensible. Now the toad uses the lumps of flesh on its body to release the plague in its body.
Corrosion, the butcher releases the plague in his body, causing continuous damage to all surrounding units to rot physically, and continuously reduces the movement speed and life of the affected enemy units.
Although the modified skills are still inseparable from each other, at least it will not affect the butcher himself now.
The butcher accumulates carrion, and the butcher is made up of countless rotten corpses. This skill allows him to accumulate more carrion and have additional magic resistance.
It is this skill that created the butcher's famous skill of the "Maoshan Demon King". The changed skills will now be another completely different attribute.
The body is created. The butcher can swallow an infinite amount of corpses. The accumulated corpses are converted into the butcher's own flesh. The huge body will be able to swallow more corpses. The huge body will increase the extra magic resistance. When there is no need for too much flesh, the butcher can create new life forms from the bumps on his back, and the image can be controlled at will.
After this skill has a new effect, it directly transforms the image of the "Maoshan Demon King" from a demon into God.
Dismember, bite a target, and cause damage while the target cannot move, attack, use skills and items.
This is a seal skill, but it does not reflect its strongest state.
Bite and kill, bite a target, and create a kill effect while the target cannot move, attack, use skills and items.
After biting and killing and physical creation, you can swallow all the corpse after the target dies, and then squeeze out the body from behind with physical creation, and then resurrect it. This is something that God can do, but now it can be done through the inauguration skills of a hero.
The "Kental Eater" Scorpion was a goblin tinkerer, and his image was not in line with the situation of a centipede, but the job of this hero was also to obtain his skills.
Goblin tinkering skills include laser, thermal missiles, robot advancement and reloading.
The laser, fires a laser beam at the target, causing damage and blinds him and the nine units around him for 18 seconds.
As the first skill, it was weakened into the effect of a blinding flash barrel. It is better to say that it is a laser than a flash.
Death rays emit a laser to the target to cause penetration damage, and also cause penetration damage to targets on the same line.
Each attack interval is 9 seconds for cooling.
The modified death ray is more like a laser. As a high-heat energy attack, the interval is 9 seconds for cooling, which is also determined only by taking into account the actual cooling needs and the precise aiming time.
Thermal conduction missiles, the tinkerer launches thermal conduction missiles, attacking the heroes with the closest distance. The hero must be within his own field of vision.
This is another tangled skill name. In imagination, the thermal conduction missile should be a killer weapon that flys over high altitudes and attacks enemies outside of sight. The settings in the game are so stingy.
Smart guns and tinkerers’ weapons have a variety of launching attack forms. Bullets can automatically find enemies, bullets can turn, bullets can explode, and bullets can cause various magical effects.
OK! The setting of this skill is based on the special police judge starring Stallone, the judge's gun in the plot.
The robot's march summons a large group of robots to cause damage to nearby enemy units.
Oh my God! Where did these robots come from? Are they from the alien dimension? Fortunately, this hero has such a setting in the original version, which produces a pocket factory that will automatically generate bombers. The bombers will explode when they die and cause damage to surrounding units.
So after integrating these settings, the new skill is the "Mechanical Pocket Factory", which automatically generates mechanical units for self-destruction. The mechanical units will explode when the enemy approaches, and can automatically search for the enemy's existence.
After this skill is modified, the small scorpion is created, which has no limit on the number, but the main body must have enough materials to create the required self-destructive mechanical units.
Reload, the tinker reloads his weapons, instantly refreshing the cooldown of all skills and items.
I won't say much about the explanation of these two skills. In fact, it is equivalent to the character's return to the devil. It is just that in mechanical units it is equivalent to an infinite amount of ammunition, but that mechanical unit is not an infinite ammunition, and even the muskets in the dwarf muskets are infinite ammunition. Moreover, in the initial version, there was a mechanical goblin (ultimate magic), which changed into a mechanical goblin, obtaining a special armor and the following attack forms.
The new skill after the integration of these two skills is the 'mechanical form transformation', which can change your body when needed, type 1 - Scorpion, type 2 - Human, type 3 - Full Defense Sleeping Cabin, type 4 - Universal Universal Attack Weapon, type 5 - Mechanical Renovation Workshop.
Ye Shenyue's overall evaluation of mechanical goblins (scorpions): Although the goblins have become Transformers, this transformation is far less domineering than the demons and hill transformations. Moreover, as a mechanical unit, it is rejuvenated and rejuvenated. Healing these magic on organic units cannot be used on him and can only repair them by themselves.
Chapter completed!