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Chapter 119 The First Trailer of "Containment Breach"(1/2)

Chapter 119 "Containment Breach" First Trailer

Two days later, Meng Shu introduced Fang Yuancheng to his other employees through video conference.

By the way, I introduced the new game "Control Failure" to him in detail so that he could understand it.

After that, it’s time to get used to work.

Meng Shu specifically emphasized that Panopticon-19, the main map of the game, does not need to be too sci-fi, it just needs to be a little more advanced than modern technology.

Don't be too divorced from reality, and let players have a sense of the base atmosphere of modern cutting-edge technology at a glance.

After all, this game is not strictly a science fiction game.

At the same time, the shape of the monster does not need to be modified. Just follow the concept drawing and there is no need to spend any effort on it.

After hearing this, Fang Yuancheng expressed his understanding.

After he learned all aspects of the game, he started working on it.

As his cooperator, Xia Nianzhen, the only girl in the company, also started her own path of half learning and half getting along.

After everything was arranged, time passed like this day by day.

A small incident also occurred during this period.

Meng Shu took a fancy to a two-story villa and wanted to buy it.

But the second elder in the family said they would not live there.

Because now there is no pressure in life or work to worry about, so they spend their free time at home bored.

Familiar neighbors were also moved out one by one due to issues such as rent and environment, and were replaced by strangers.

This resulted in the two elders having no peers with whom they could get along.

So I wanted to return to my hometown.

There, they can plant fruit trees, raise cats and dogs, chat with neighbors, and go to the market every now and then.

And compared to the cold city, the hometown where they grew up actually has a greater sense of belonging.

Meng Shu was a rural person in his past and present lives, so he naturally would not let the two elders stay in the city and become so-called city dwellers, so he agreed with the elders' idea.

And on Saturday three days later, Meng Xiaoran, who had recovered and returned to school, went to the long-distance bus station to see her parents back home.

Originally, we planned to take a plane, but the two elders had never flown before, so they didn’t know what to do when they entered the airport, and they were also very afraid of flying.

The same goes for trains and high-speed rail.

Because I’m not familiar with it, I’m not used to it, so I’m very resistant to it.

So we switched to the long-distance bus that the two elders were already accustomed to and felt at ease with.

Although it takes a day and a night, this familiar long-distance bus is better than unfamiliar means of transportation.

After watching his parents leave, Meng Shu also returned home with Meng Yatou.

As for buying a house.

Since the second elder was away, he no longer looked at any villas.

Instead, he chose a commercial apartment on the 35th floor of a certain community and gave one of the rooms to Little Girl Meng so that she could live in it when she returned home.

After that, we started decorating, which took quite a while.

Until the renovation is completed, Meng Shu will continue to live in this old private house.

Little girl Meng went back to school to live, but it had nothing to do with her.

By the time these household chores were taken care of, half a month had passed.

The company's affairs are progressing very smoothly under the previous arrangements.

With Fang Yuancheng's control, the quality of what Xia Nianzhen handed over has been gradually improved from many major changes at the beginning to small details now.

Its style is also very consistent with Meng Shu's psychological expectations.

Looking at the 'completely remade' "Control Failure" on the computer, a smile appeared on his face.

After the scene style problem is solved, the next step is the task design of the branch line and the main line.

In fact, during the filming of the short film on the W-FBC-0087 stairwell, Chen An submitted many designed tasks.

But most of them were killed by Meng Shu.

Now, the filming of the micro-movie has been completed and all work is on track. Meng Shu had a brief communication with Chen An about this matter.

The latter has been worrying about how to hand over side tasks to players through NPCs, and what reasonable reasons should be used for players to complete them.

Through rewards? Or through intelligence?

This is not one of those RPGs where the protagonist can become stronger.

In "Control Failure", everyone is running for their lives, who has the time to catch the protagonist and issue him side missions?

After learning about Chen An's troubles, Meng Shu smiled and said that he didn't need to think so much.

All side tasks can appear randomly just like in "Sky Mountain".

There is no need to arrange for a designated NPC to release tasks, and there is no need to accept tasks and explain the process of tasks.

As long as the player approaches the task setting area, the task may be automatically triggered based on the set probability value.

After that, the plot of the mission begins. Players can choose to participate in the mission, or they can choose to ignore the mission.

Everything is left to the player to choose.

Plus, by doing this, the tasks don't need to be too long.

It’s best to finish within 5 minutes.

After all, the control has failed and everyone is focused on escaping. Who has the time to create a bunch of missions waiting to be released to the players like an RPG game?

Adopting a random method is also convenient for arranging 40 players who have all changed their normal names.

In addition, these cannot be called side tasks or random tasks.

Changed uniformly to random events.

Chen An thought for a while and realized that the boss seemed to be right.

The emergence of random events makes the game more playable. It also allows the game to abandon the previous fixed model and make it full of unknown elements.

This format will allow players to have a different experience every time they enter the game.

Simply stunning!

As for whether it can be realized, with "Mountain in the Sky" at the forefront, Chen An is not worried.

Since it was proposed by the boss, the boss’s development team will definitely be able to do it!

After that, I started to concentrate on designing and streamlining tasks.

In fact, the reason why Meng Shu adopts such a task format mainly comes from "The Elder Scrolls 5" and "Red Dead Redemption 2".

In the former, the protagonist's messenger can be found across mountains and ridges.

Whether it's the Soul Cairn, the Black Fall, or even Songard. He can set foot in these places as a mortal to find the protagonist, and then give the protagonist a letter to trigger the random task in the letter. He is really dedicated!

The latter has a large number of random events, such as encountering a crying woman on the road. When the player stepped forward to ask out of curiosity, he suddenly saw several robbers emerging from the tree trunks and grass, and was shocked to find that this was a fairy jump.

Another example is the encounter with a hunter in the snowy mountains. He asked the protagonist to help find his accomplices. When he found the hunter, he was found dead. What was even more shocking was that a bear rushed out and ate the hunter in front of the player. The scene was bloody for a time.

The player can choose to shoot in advance to save the hunter, but the hunter will scold you for stealing his prey. If you don't save, the hunter will die.

In short, these games give players a high degree of freedom.

In addition to the main tasks that advance the plot, these tasks, large and small, are presented as random events for players to encounter by chance.

This reflects a sense of reality and makes the entire game world full of details and charm. It also allows players in this world to feel a different kind of life that is different from reality.

Let players experience the game with a real enjoyment mentality, instead of just playing the game like a task.

This is what Meng Shu wants.

Make all side tasks shorter, and then all appear randomly so that players can encounter them by chance.

Then let players choose to participate or stay away according to their own abilities.

This was the design in "Sky Mountain" before, and now in "Control Failure", he still has this plan.

After all, it can be said that the online performance of the game "Sky Mountain" has been praised in all aspects.

Danmaku.com even has videos of total random events that have been widely circulated.

In this case, if players like it, why not continue it?

After Meng Shu finished handling this matter, he started working on the project for a month.

During this period, everyone is very busy.

Even Fang Yuancheng made several trips to the company across districts to have detailed discussions with Meng Shu, Xia Nianzhen and others.

Since he is not a producer, he has no say in other aspects of the game.
To be continued...
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