Chapter 31 The Reversal of the Face(1/2)
Chapter 31 The reversal of the face
The following meeting went very smoothly.
After everyone accepted the concept, they no longer questioned the various subsequent settings, but only asked about the reasons.
For example, the main location of the game "Faces" is a large mansion.
Players need to explore the families who once lived here in this house alone and learn about what happened to these families.
In this regard, Infinite Entertainment is curious why it is limited to indoors. If the location is placed outdoors, wouldn't it be better to explore and attract players better?
Faced with this problem, Meng Shu just smiled.
These people have too little knowledge of horror and do not understand that the horror crisis indoors is far more ferocious and exciting than the one outdoors.
Because the open environment neutralizes the scary atmosphere to a certain extent.
But if it's indoors with walls everywhere, the horror effect is outstanding.
This is also the reason why "Escape 2" is not as scary as "Escape 1"
Because most of "Escape 2" has outdoor scenes, only a few indoor schools have a long-lost horror flavor.
So he simply explained the reason, and when it was convincing, he moved on to the next step.
Soon, Infinite Entertainment asked curious questions about how to play the game.
It shows why the game requires players to explore the past historical residents of the house. Even if there are the same clues, the plot seems fragmented and not clear enough.
In this regard, I hope Meng Shu can learn shooting games. The plot is simple and direct, not that complicated, and can be easily understood by players.
But Meng Shu said that this is the charm of exploring and decrypting games.
Let the players discover, search step by step, and finally summarize the truth of the incident. The sense of satisfaction and accomplishment they get will make them feel that their efforts are worth it.
It can also make players feel that they are really enjoying the game.
Rather than a mission-based experience like shooting games, where you rush all the way, take a breath when you are injured, rush again, change maps, continue to rush, and finally pass the level, the game deletes this kind of mission-based experience.
After hearing this explanation, Infinite Entertainment stopped saying anything and became curious about the detailed plot of the game.
[Mr. Meng, we are very curious about what you mean by exploration and decryption. Can you tell us about the plot behind this game?]
"Of course, I originally wanted to leave it until later, but now it's okay to show it to you in advance, so first of all"
Meng Shu scrolled the mouse and quickly moved across the PPT, finally stopping at the back position.
At this time, on the projection screen, there were thumbnails of sketches.
It's obviously some kind of conceptual design draft.
Meng Shu enlarged one of the sketches, which showed an environment similar to that of a house.
But inside, there were three people tied up.
But even though it was a sketch, everyone at the meeting could vaguely tell that they were an adult woman, a little boy and a little girl.
Looking at this picture, everyone was confused and waiting for an explanation.
Meng Shu did not show off and spoke slowly.
But his first words shocked everyone.
"As soon as the game starts, the protagonist dies."
WTF!?
The protagonist dies at the beginning?
However, before they could ask, Meng Shu continued.
"The protagonist first shot his family and then committed suicide. This is the beginning of the game."
As he spoke, he pointed the mouse at the three people tied up in the sketch, and the meaning was self-evident.
These three people are the protagonist’s family.
Deputy Director Li from Infinite Entertainment lost his composure and spoke directly, with a very strong curiosity in his tone.
[Mr. Meng, since the protagonist died at the beginning, who is the player controlling?]
"The protagonist."
Deputy Director Li:.
[Mr. Meng, I was confused, so I won’t interrupt you. You must have a reason for designing this.]
Meng Shu raised the corner of his mouth and shook his head.
"Don't worry, the protagonist's suicide at the beginning is required by the plot. The player controls the protagonist later on, but he loses his memory after death."
"One of the players' goals is to find out the reason why the protagonist committed suicide."
Meng Shu scrolled the mouse again, this time, switching to another sketch.
Above, there is a well with several huge pipes connected to it.
On the ground, there was a large pool with dead bodies floating on it.
Everyone looked at the sketch and waited for an explanation.
Meng Shu picked up the water glass and took a sip, moistened his throat, and began to explain.
"This picture is a sewage treatment plant that will appear in the game process, and our protagonist works in this treatment plant."
"The plot setting is like this. Above this treatment plant, there is a pharmaceutical factory that is secretly conducting a spiritual experiment. The anti-stress drug that restores sanity in the game comes from here. So in the setting,
The protagonist is also from this pharmaceutical factory. And he has developed a hallucinogenic drug that can be spread through water, thus gaining a certain right to speak."
"The organization was very happy. It colluded with the police station and the hospital, used the entire town in the game as an experimental area, and appointed the protagonist as the person in charge."
"At the same time, a historic mansion in the town was selected and transformed into an experimental observation room with secret rooms and secret passages to facilitate the collection of residents' mental data."
"With this opening, the first unsuspecting family moved into the house, which is the Lucy family I talked about in the PPT."
At this moment, Mr. Liang from Infinite Entertainment expressed that he had something to say.
Meng Shu smiled and motioned to speak.
[Mr. Meng, according to your plot design, is it possible that the protagonist caused the deaths of those families?]
As soon as he finished speaking, Xu Hong and the other two looked at each other, obviously they had guessed it.
After all, it's too obvious.
Modify the house so that the residents who move in have no idea that they are under surveillance or that there are outsiders living in their home.
Thinking about this makes me shudder!
[So the purpose of the protagonist doing this is to experiment, right?]
"Of course, the next part is the story of Lucy's family."
"The protagonist used various means, plus hallucinogenic drugs spread through water, to successfully make Lucy insane and isolate her parents. Her parents took her to the hospital for treatment, but the treatment got worse because the hospital was also involved in the organization.
One of them."
"In the end, Lucy was bewitched by the protagonist and broke off her own jaw alive, completing the experimental data collection for the first family."
"The police were also one of the participants in the organization, so they blocked the news in time to facilitate the continuation of the experiment. Then it was the turn of the second family, Dolores' family, who had just moved in."
At this time, Mr. Liang from Infinite Entertainment heard this and already understood the general plot of the game.
[I think I know what kind of game this is, Mr. Meng, you have great ideas and I support you very much. But what happened when the protagonist committed suicide?]
Meng Shu slid the PPT to another sketch, which was of a couple who seemed to be very loving.
"Having done such a wrongful thing, you naturally feel guilty. So the protagonist has been taking anti-stress drugs produced by the organization for a long time to maintain the stability of his life."
"Have you seen this concept map? In my setting, the protagonist has a successful career and love, gives birth to a son and a daughter, and lives an ordinary life. But he has worked for the organization for more than 20 years. What he knows
It’s really too much. So.”
Meng Shu slid the PPT again and came to another sketch.
Above, is a conceptual drawing of the mansion's secret rooms and secret passages being sealed.
".It was the turn of the protagonist and his family to be arranged into the mansion."
When Xia Nianzhen heard this, she couldn't help but feel a chill running down her spine.
This setting is too ruthless.
Do I have to create the scene for such a scary mansion?
"After that, the anti-stress medicines taken by the protagonist were switched into stress-relieving medicines. At this point, the long-term accumulated stress and guilt and anxiety were instantly released. The protagonist, who couldn't bear it, naturally suffered a mental breakdown, killed his whole family, and then committed suicide."
Speaking of this, Meng Shu turned over the PPT and turned over the original sketch of three people tied up.
"So at the beginning of the game, the protagonist commits suicide. Then the player who doesn't know why controls the protagonist's consciousness to see clearly his own sins by reviewing the fate of those families in this mansion."
"In general, the entire process of the game is the protagonist's journey of self-redemption after the death. The main gameplay focuses on the player personally experiencing the tragic experiences and despair of those families. After understanding their stories, they choose
Let the protagonist have a redemption ending or a depraved ending.”
To be continued...