41. Destiny Event
Since it is an unlocked part, Su You cannot see it, so she is not prepared to explore these contents in advance.
This information panel, from top to bottom, starts with the name... Because after creating the territory before, Su You was attracted by the building cards, so she forgot about it.
Fortunately, the name of this territory is not very important. You can have it or not. It mainly depends on the player's personal preference.
Suyou herself didn't care much about the name of her territory, so she used the previous name of her territory - Sunset.
That's right, her original territory was called Sunset Territory.
There was no reason for calling it this name. The main reason was that I was too lazy to give it a name, so I simply used the name of Sunset Continent and changed the name of my territory to Sunset.
[Are you sure to change the territory’s name to ‘Sunset Territory’? 】
[Warm reminder: The territory name can only be modified once, please choose carefully.]
After Su You saw that the name was correct, she confirmed the modification.
[The name of the territory has been modified, and the relevant information has been adjusted.]
Just like upgrading the backpack before, the backpack interface was closed during the upgrade. After the territory name was changed, the territory interface was also closed.
When Su You opened it again, the panel displayed [Sunset Territory].
As for other information, there are no other changes except that the reputation of the territory has changed from '0' to '1'.
"Can changing the name add some prestige?" Su You hadn't noticed this before, because she didn't know that the territory could be named. By the time she found out that the territory could be renamed, it had already been upgraded to a 'large village'
Already.
At that time, the reputation of the territory was hundreds of points. If Su You didn't pay attention to such a small change, he wouldn't have noticed it at all.
Next is the territory level.
There are six levels of territory, namely: camp, village, town, town, city, and capital.
Each level is divided into several stages. For example, a camp is divided into three stages: small camp, medium camp, and large camp. After reaching a large camp, you can upgrade to a village, and so on.
Su You's previous first-passed account successfully upgraded the territory to the 'capital' level.
In fact, she later heard from rumors that there was another level above the capital city, but she didn't wait until the game company ran away to reach the seventh level.
Su You doesn't know if this last level has been designed in this digitized world...but that's a matter for later, so let's not think about it for now.
In addition to these, other information on this interface is also relatively important.
For example, territory prosperity and territory reputation, one is an important value for territory upgrade, and the other is the territory's popularity on the mainland, which affects the quality of NPCs.
The higher the reputation, the more powerful NPCs can come to you through non-recruitment...
I won’t introduce the population of the territory. It’s easy to understand. The person here refers to Su You herself.
In the subsequent territory halo and territory events, the 'initial protection' halo displayed by the former is actually the one Su You mentioned before. This halo will last for three days. During these three days, the territory will be in an invincible state.
Finally, territory events, also called ‘destiny events’, will refresh some information from time to time to tell players some things that may happen in the future.
For example the first one:
i: [A dark force seems to be approaching quietly...] - This actually refers to the dark creature attack on the tenth day.
the second:
ii: [Some wandering people are looking for a suitable place to stay...] - This is a random event that will be refreshed after the bulletin board is built. When this event exists, it proves that wandering NPCs will soon come to the territory.
[Wandering Man] This event appears randomly and has an indefinite duration, but as long as all the NPCs refreshed by this event come to the territory (whether they join or not), this event will disappear.
After disappearing, it will appear again every once in a while.
When Su You saw that Event II had not disappeared, she knew that there would be at least one more NPC coming today or tomorrow... These were all gained from experience and there were no rules.
…
After checking the territory information, Su You opened the building list. She flipped through the building list seemingly casually. After marking several of the buildings, she began to prepare the materials to build one of the buildings.
There are three main buildings she needs most at present, namely: primary farmland, mission hall, and warehouse.
【Primary farmland】
Consumption: wooden fence*10, fence door*2, ashes*20
Construction Tools: Shovel
Elapsed time: 120 minutes
Construction conditions: Need to be built on soft soil
Introduction: A piece of farmland that can be used to grow plants. Due to limited conditions, only low-level plants can be grown.
【Mission Hall】
Consumption: wooden board*10, marble tile*5, stone tile*5
Building Tools: None
Elapsed time: 300 minutes
Construction conditions: A bounty board needs to be built first
Introduction: A place that can be used to receive or publish tasks. After being merged with the bounty list, regional bounties can be opened (that is, all nearby forces within a certain range can view the bounties you have posted. The greater the reputation, the greater the range, and the response probability.
the higher).
…
The reason why these two buildings are the most important to make in the early stage is because these two buildings are important buildings that affect the development and prosperity of a territory.
Such as farmland.
Farmland is one of the few buildings that can continuously generate prosperity.
After other buildings are completed, they directly add a certain degree of prosperity to the territory, while the prosperity of farmland is calculated based on the output of the farmland.
In other words, under the premise that farmland can be planted indefinitely, after planting and harvesting, and after harvesting and planting again, the prosperity will gradually increase with the harvest of the farmland.
Although the increase is not large, it is the most stable way to increase prosperity.
But if you want to increase prosperity through construction and population, you will need to consume a lot of materials and time, because no building does not consume materials.
It takes time to collect materials, and construction also takes time. In comparison, neither is as stable and easy as farmland.
After all, once the fields are planted, there is no need to take care of them anymore. The most you can do is water the fields and pull out weeds... These are far easier than collecting building materials.
Then there is the mission hall. The biggest role of the mission hall is not to receive and receive missions, but to provide regional bounties.
If you only need the first two functions, then the bounty list can do it for you, and there is no need to spend so many materials to make the mission hall.
Chapter completed!