Chapter 60 The Dreamer Is the Fifth Wolf(1/3)
Chapter 60 The dream catcher is the fifth wolf
Author: Chili Fried Rice
Chapter 60 The dream catcher is the fifth wolf
[Player No. 3 please speak]
"Player No. 9 has been tasked with killing the jumping witch, and player No. 6 has been tasked with killing the jumping dreamer. So far, no one has jumped against them."
"If the post-position position comes down and no one is shooting for player 9, and there is only one witch on the field, then I think player 4 can be used as a transition. It is not a wise choice to rush to push player 9."
"Although I don't really believe that he is a witch, to be on the safe side, I still want to keep him as immobile as possible."
"I think the statement made by player No. 4 just now is very good. It is a card that has an overall view."
"Suppose 5 is the prophet and 4 is the civilian. After he is pushed out of the game by resistance, player No. 9 can survive until the night to activate the poison. The dream catcher shields 5's front view. When he wakes up the next day, the good guys will be on the opposite side.
"
"Once the good guys find the prophet and determine the correct logical basis and perspective, it doesn't matter even if the wolf leads 4 rounds on the first day. The good guys can definitely get the rounds back. After all, the witch's poison can kill a wolf.
"
"If player No. 5 is a wolf, then 4, 5, and 9 should be the three wolves. Player No. 4 will be played today. Player No. 4 will be killed by six in the evening. If the witch poisons player No. 9, the wolves will have no chance to play."
"So, no matter who is the prophet, the transition to player No. 4 today is the wisest choice."
"Even if someone jumps with 9 in the back position, it's best to play 4 first. Unless player No. 11 jumps to the witch, then I think you can play 9 directly. Otherwise, it is safest to play 4."
Player No. 3 is not anxious to say who is on his side, but is talking to good people about the wisest and safest way to vote today.
In this situation, 5 and 6 must not move. The two of them are the key to facing the perspective tomorrow. One of them will not work, not to mention that the wolf king is likely to be among them, and the witch and dream catcher are both on the table.
Isn't it crazy to touch the Wolf King?
Player No. 10 cannot move. From the current point of view, he should be a prophet. At least the fortune of the prophet is far greater than that of No. 5.
It's absolutely not okay to give 10.
Although player No. 9 does not look like a witch, if he is really the only witch on the field, he will feel guilty when a good guy comes out.
What if something goes wrong?
After all, there are many magic cards with bad speeches, and who can guarantee that player No. 9 is not one of them.
Therefore, player No. 4 is the best player. Even if he makes a mistake, he is just a civilian.
"If I want to side, I still tend to side with player No. 10, but I think 6 is not the Dream Catcher, and 5 and 6 are probably the two wolves."
"Actually, after listening to player No. 4's speech, I think he should be a good person. Players No. 5 and 6 have focused on No. 4. Is it a coincidence? From the top to the bottom, there are too many coincidences between these two people.
.”
"Originally, I didn't think much about 5 and 6 pairs of wolves, but now it seems that it is impossible not to do it. 5 and 6 are probably the two wolves playing the game, trying to trick the dream catcher, but the dream catcher is very smart and does not jump out.
.”
"Although I think player No. 4 is a good guy, I have no choice but to play him out because 5, 6, 9, and 10 can't move. Only by letting 4 out first and having the dream catcher look straight at night can the idea of a good guy be achieved.
unified."
"The wolf pits I want to order now are 5, 6, and 9, and there is another wolf in the outside position, probably between 2 and 12."
"The police have already opened the 5 and 6 wolves. The remaining 1, 7, and 11 are all ready, so I can't catch them for the time being."
"Needless to say, Player No. 11 can't find any problems with his speech, logic, or perspective."
"Player No. 7 was the first to start the game with 5 and 6 pairs of wolves. In a sense, I am following his lead. I definitely cannot call him a wolf."
"Player No. 1 behaved well as a police officer. He stood on the edge of 10, took the last position to help 10 with the incitement ticket, and recognized 7 and 11. This is where he looks like a good person."
"Player No. 8 was pushed into the wolf pit by 6 points. 6 and 8 should not be on the same side. Of course, in theory, it is not ruled out that player No. 6 deliberately stepped on the 8 hand to draw the opposite side, but there is no need to do this on the first day."
Player No. 3 does not recognize Fan Fan. In his opinion, this round is very likely to be a wolf hunting down a wolf, with the Dream Catcher jumping out of the trap, and then the Wolf King going out and shooting the Dream Catcher away.
The speeches made by player No. 5 and Ren Fan sounded like this, and they both focused on No. 4 at the same time. Is this all a coincidence?
Once is a coincidence, twice is a coincidence, and three times is a problem.
"Player No. 10, although I am on your side, I may not listen to your vote. As a prophet, you will definitely give a 9. As a good person with closed eyes, I am afraid of making mistakes, so I think more
Player No. 4, I hope you can understand."
"If you think that I might be a wolf by talking like this and looking for an excuse not to push my wolf teammates, then you come and test me."
"And you are a prophet. Player No. 4 is in the wolf's pit. If the police don't beat him, he will be a wolf. Who will he beat? You can't play 1, 7, or 11, and their turn cannot be in Player No. 4.
Front."
"So, it's good for you to play player No. 4. After all, it's your card in the wolf pit."
"As for why I should side with 10, 5 and 6 double wolves, but not 6 and 10 double wolves, it's very simple. 10's speech and logic are better than 5's, and much better. There are many places where I can talk about them and make me want to side with them.
His impulse."
"You have already talked about the details, more than once, so I won't repeat them."
"But one thing I was very touched about was that player No. 10 recognized me because of 5's police badge stream. He said that it was impossible for Jumping Wolf to get all his wolf teammates into the police badge stream. Since 9 checked out that he was a wolf,
I can let it go."
"Once such a statement comes out, how can I not stand by him?"
After listening to the speech of player No. 3, Ren Chaan couldn't help but shook his head. This player No. 3 is still too young.
Pattern Tucson broken.
Player No. 4 says that if he can transition out of him, is he a good person?
This is a board with the Wolf King, maybe 4 is the Wolf King.
Even if 4 is not the Wolf King, it does not rule out that he wants to retreat in order to gain an identity for himself.
Including player No. 5 wanting to play 4, in Ren Fan's opinion it was to temporarily pull the opponent, just to make his game in the Wolf's Trap look unreasonable.
[Player No. 2 please speak]
"It's not impossible to play player No. 4, but it's actually not necessary, because player No. 9 basically can't pick up the witch card."
"First of all, there are very few witches who stay under the police, not to mention none, but they are indeed relatively few. Most of them will go to the police and have a chat. 9 When the police are under the police, they are responsible for killing and killing witches. I have a big question mark."
"Of course, I also know that whether or not you go to the police has something to do with your personal habits and ideas. You can't judge others by yourself. It's inappropriate to use this to call 9, but I must say that this is one of the reasons why I don't think 9 is a witch.
one."
"Secondly, isn't the statement made by the police officer No. 10 a proper prophet? His definition of the relationship between 5 and 6, his attitude towards player No. 6, and his thoughts on the post-position if someone jumps to shoot the dreamer and shoots 6,
I identified player No. 3 based on 5’s police badge flow. Anyway, I think it’s good in every aspect. After listening to him talk, I knew he was a prophet. I’ll be done with him if I stand by him.”
"Thirdly, I think there is something wrong with player No. 5's speech in this round. 6 was in front of him to speak on the 4 and 9 was a double wolf. As a result, 5 had to play 4. This does not look like a prophet's mentality."
"Although he has been explaining why he did this, and it seems quite reasonable. He was forced to do it and had no choice but to do it, but I still think there is a problem."
"If I am the No. 5 player, even if it is unrealistic to call the No. 10 player, and I can't get out of the 6, I can only return the ticket to the outside position, then I will still play the No. 3 player."
"Because 9 is a witch in his eyes, right? Player No. 8 is suspected by 6 to be a wolf. 6 and 8 don't meet. 8 should be a good person."
"In this way, isn't it true that the number 2, 3, and 12 are among the number 2, 3, and 12? Player No. 3 is in his first police badge flow, but he runs to vote for 10. Isn't this behavior a typical ticket rush?
?”
"If player No. 5 wants to play in the outside position, he must vote for player No. 3, not 4. His saying 4 is more like compromising to the wolf pit of 10."
"Because the 10th plate is a prophet, and the 4th is in the wolf's pit, but a prophet will never and should not have this kind of mentality, compromising and bowing to the jumping wolf, there is no such thing."
"Having said all this, I just want to make it clear that there is something wrong with player No. 5's mentality. He cannot afford the prophet card."
"At 6 o'clock, there are 4 and 9 pairs of wolves. Player No. 5 immediately said the 4 transition. From this point, it can be seen that 4 and 5 should not meet, and 4 and 6 should not meet either, or 5 and 6 pairs.
The wolf wants to use 4 as a counter push, or player 6 hits the wrong player 4, and 5 wants to take the opportunity to lead the rhythm to counter push 4 to grab the turn."
"I am definitely more inclined towards the latter. 6 was wrongly typed as 4, which gave 5 some twisted ideas and also forced player No. 4 to hand over his identity."
"This way, it will be easier for the wolves to sip the hunters at night."
"When I heard what 5 and 6 said on the police, it felt like two wolves were making a plan. That is to say, I was not on the police. If I were on the police, I would just put on my clothes and fight against the Dream Jumper with player 6."
"But after listening to 6's speech, I can say with certainty that if 6 and 9 don't meet, they will definitely not be Wolf teammates."
"If 6 and 9 are two wolves, player 6 will never talk about 9 selling perspective. This is not something a wolf can think of."
"Either player No. 9 is really a witch, and player No. 6 and No. 10 are wolves, or player No. 9 is a wolf, and player No. 6 is a dream catcher. We have always been overthinking, and players No. 5 and 6 are not killing wolves."
Player No. 2 started talking about the reasons and reasons why he did not side with 5. The first two were quite satisfactory, nothing special.
But the third one reflects his own unique thinking and perspective.
Player No. 5 is going to play 4 this round, which is not a prophetic mentality.
He talked a lot about this.
From 2's point of view, if 5's hole card is a prophet, he would not think of playing 4. After all, 4 and 6 obviously don't meet each other. He knows that 4 is a good guy, but he still plays him. What's the point?
The so-called helplessness of 5 is because he wants to compromise the wolf pit of player No. 10. But why would a prophet compromise with the wolf?
To be continued...