Chapter 94: With the mechanical wolf in hand, I have the world(1/3)
The board of Mechanical Wolf Psychic is very brain-burning and complicated. Based on the five-star difficulty of the game, it almost gets four stars.
Two new characters have been added to this board, one each from the good guy camp and the werewolf camp.
Let’s talk about the mechanical wolf first.
Its skill is that you can learn the skills of other players on the field and start using the skills the next night.
If you learn like a witch, you can have a bottle of poison.
Learned hunters can shoot after being banished.
Learn guards can have a shield.
If you learn to be a werewolf, you can kill one more person on the first night of surgery.
Note that the first operation here refers to the first night when the mechanical wolf carries a knife after all the ordinary wolves are eliminated. He has two knifes.
One is the wolf's own knife, and the other is the stored knife he learned from being a werewolf.
Therefore, if the mechanical wolf learns to be a werewolf, it must be hidden well. If it cannot wait until the night of the operation, then learning it will be the same as not learning it.
The mechanical wolf and the little wolf did not know each other and did not open their eyes together with the wolf team. When the three ordinary werewolves were eliminated, the mechanical wolf began to carry a knife.
The identity of the mechanical wolf when being checked is consistent with the player it learned. For example, if he learned a witch, he would be a witch when he was checked. If he learned a civilian, he would be a civilian when he was checked.
If you have not learned skills, you will be a mechanical wolf when checked by a psychic.
In addition, the mechanical wolf cannot self-destruct.
Besides, the psychic is essentially an enhanced version of the prophet and a weakened version of the Pure White Daughter.
Its skill is to check the specific identity of a player every night.
For example, check whether the opponent is a witch, a commoner, a werewolf, or a mechanical werewolf.
However, the identity detected by the psychic may not be the real one, because the mechanical wolf can learn the skills of a good person and perfectly wear the other person's clothes to look fake.
For example, a mechanical wolf learns about a witch, and at the same time a psychic detects a mechanical wolf. In this case, the psychic's identity is that of a witch.
But this witch is a fake witch, equivalent to a fake gold water.
To some extent, the mechanical wolf can use this to give himself the identity of Wolverine.
Divine cards will have the ability to jump, but civilians will not. If he enters the police badge stream of the psychic, he can learn from civilians specifically.
The psychic found out that he was a civilian, so it was impossible to directly tell him that he was a mechanical wolf, right?
Of course.
The Wolves can also use this to forcefully throw dirty water on the divine card, saying that what the psychic has detected is a false god, but in fact the opponent is a mechanical wolf.
Moreover, a psychic is different from a prophet. In order to prove his identity or increase his credibility, he will often tell the specific identity of the player who has been verified.
But this will also provide information to the Wolves, which is equivalent to a double-edged sword.
However, if a psychic has a good time, he can deliberately report a wrong identity, but if he reports a wrong identity, the good person to whom he reported a wrong identity will join the wolf team, because if you report a wrong identity, it means you are not a psychic.
Unless that good guy has a clear connection with you and knows that you are a psychic who is deliberately giving a false identity to mislead the wolves.
However, the possibility of this is very small, so this kind of routine can only be thought about. If you really try to play it, there is a 90% chance that it will overturn.
In fact, it is precisely because the psychic can check the specific identity that makes the Wolves team's jump more uncomfortable.
On other boards, if the werewolf jumps fiercely, you only need to report gold water or kill it.
But on this board, you have to tell me your specific identity. If you say it wrong, you will basically be beaten by the wolf.
As a result, the probability of failure in a strong jump is greatly increased.
In this case, you want to ensure that giving the wrong identity does not lead to overturning.
You can only dress your wolf teammates, but in this way, it will be easier to put your teammates in the spotlight.
What a dilemma.
Unless you don't jump aggressively, it's more difficult to win the cowardly game.
Because this board is guarded, the psychic gets the police badge, and the guard shields it for another night, and the guarantee is that it will be inspected for two more nights.
In this way, the Wolves' living space will be very small.
Therefore, it is not a good idea to coerce the enemy. If you bite the bullet, you have to fight bravely. In the worst case, you will lose the investigation and kill.
You need to report your specific identity when you are losing gold water, but it is much easier to kill someone when you are losing money. It is nothing more than slandering the other party as a wolf.
[Players please confirm your identity card]
The system's beep sounded in everyone's ears.
Ren Fan was thinking about Amitabha in his heart, hoping that he could get a strong god or a mechanical wolf.
If possible, he would trade being single for five years and never regret it.
To be honest, Ren Fan doesn't like playing the prophet card very much, but the psychic on this board is pretty good, and he likes it quite a lot.
If he can get the psychic, he will definitely beat the werewolf to howl, and whoever dares to come out and dance with him will take the first step.
It's his fault if Dip Wolf survives to the next day.
Of course.
Compared to the Psychic, the Mechanical Wolf is undoubtedly a better choice.
This card doesn’t really require too many ways to play.
You can think of ways to give yourself the identity of Wolverine, you can also learn the skills of a strong god, and directly chase rounds for the Wolves, or you can trick a psychic to resist pushing the god card you learned.
How to play and what tricks can be played all depend on personal operation and choice.
Ren Fan thought to himself, and finally his trump card stopped at the mechanical wolf.
Seeing this, Ren Fan couldn't help but feel happy. Mechanical Wolf, this card is exactly what he has dreamed of.
Did his wish come true?
No, it won’t count this time, but it will definitely happen next time.
[Please all players confirm their identity cards]
The system beep sounded again.
Ren Fan glanced at his seat number.
Number 7.
Sandwiched between 6 and 8, it's obviously a good sign.
[Please close your eyes when it gets dark]
[Mechanical Wolf, please open your eyes and choose the target you want to learn]
The Mechanical Wolf will definitely not be able to learn it on the first night. If you blindly learn it from one person, it will be a big loss if the other person is a civilian. It is like a waste of such a powerful skill.
Although if you don’t study on the first night, there is a risk of being investigated, but then again, won’t you be investigated if you study? Yes, you will, because if you learn from your wolf teammates, you will be a wolf if you are tested.
Therefore, you cannot use skills on the first night. You must listen to the speech and find a witch to learn it.
As long as the witch's poison is obtained, the wolf team will most likely win this game. If you really can't find the witch, just learn the wolf knife. This can directly lead to the next round.
As for the hunter's gun, you still need to be out of the game before you can use it. People like Ren Fan who care about their lives don't really want to learn from the hunter.
But if you don't care about your own life or death, you can ask a hunter to get a gun. After you are eliminated, you can kill whoever is unhappy.
Ren Fan would never think of using his skills on the first night, even if he was attacked and killed.
…
The night operation ended quickly.
After dawn, it is the familiar stage of calling the police.
[Whether this bureau chooses to call the police]
【yes】
【no】
Ren Fan didn't hesitate and chose "yes" without thinking.
There is no reason why you should not go to the police if you get the mechanical wolf. If you don't go to the police, what's the point?
There was not much time, and the result of calling the police came out.
[The police in this game are No. 1, No. 2, No. 4, No. 5, No. 7, No. 8, No. 10, No. 11, and No. 12, a total of nine players. Player No. 12 will randomly speak in order]
[Player No. 12 please speak]
"The first person to speak is that I am not a psychic. I came to the police just to have a few words. If someone is in the front position, I can comment a few words. It's a pity that it is my turn to be in the first position.
If you speak, there is nothing you can do."
"But I want to have a conversation with the psychic. Whenever a werewolf comes out to show off, and he dresses the person in civilian clothes, you must go and test him."
"Listen clearly, it's for sure. Don't accept the other party just because he betrays you."
To be continued...