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Chapter 162 - Chapter 1925B: Raid on the Baron's Mansion (1)

Chapter 162: Relax Chapter 1925B: Raiding the Baron's Mansion (1)

Author: The afternoon is a demon

Chapter 162: Relax 19.25-B: Raiding the Baron's Mansion (1)

·

You accepted the challenge of the card game, because it requires four people on both sides to play together, so you chose the former as your partner between Hathaway and the scholar.

"Me?" Hathaway pointed to himself, "I did play with the second generation before. He played very well, and I also learned it, but because the secretary was very busy, he was not very good at it."

You turned to look at the scholar, and Hathaway suddenly changed his words: "The above is all modesty."

The association president found that Hathaway was not good at it and you had never played it before, so he chose a female mage with a slightly inferior card level as his partner. He shrugged and smiled: "It's boring to play unfairly, so why not just refuse you."

"I'm very busy, and I haven't practiced this kind of game much. After all, playing with things is distracting." After saying this, the female mage crossed the cards with her hands, then cut the cards in the air into a fan shape and pulled a few buttons on the table.

The scholar covered his face in despair: I am good at it! Why don’t you choose me!

You and Hathaway chose to guard.

The bodyguards brought the wooden platform like a chessboard. The chessboard should have a river boundary, but there are two here, divided into three battle situations. The left, center and right, plus the next battle situation, a total of four. No matter which of the attacking side wins from the three routes, they will enter the subsequent battle situation. Facing the Baron himself, the Baron is killed, the attacking side wins, and the attacking side loses without money or soldiers.

As long as the three groups on the left, middle and right are captured, they can bring back the treasures. They can only be brought back by the wanderers. If there are no wanderers at the moment of victory, they will not be able to get the money. The remaining troops here directly enter the battlefield behind. After capturing the battlefield, the Goblins will return, upgrade, and re-energize.

·

○ Card name/attack/defense—

① Goblin/Wei/Wei──"Mutualization" If you can come back alive, you can upgrade to ② Goblin Warrior, ③ Goblin Shaman, ④ Goblin General, ⑤ Goblin King.

② Wanderer/Low/Micro──1 The time required to "release/reset the trap" is equal to the difficulty of the trap; 2 "Pinch" 2V1 attack is medium, 3V1 attack is high; 3 "Lucky Dodge" is immune to two deaths.

③ Warriors//center/center──1 "Thaha" forces at least two enemies to attack him, and the defense is high at this time; 2 "Arrow" if it is not attacked, the attack is high at this time; 3 "Tornado" if it knocks down an enemy, launches an additional attack on the next enemy and continues infinitely.

③Monkey//High/Low──1 "Assault" attacks an enemy at will, and the opponent cannot fight back; 2 "Strong strike" If the opponent's defense is lower than medium, the monk can cause the opponent to be unable to fight back in one round, and can be superimposed on the assault; 3 "Qi Therapy" If there is no opponent, the monk can heal himself or his teammates; 4 "Light Talent" replace the opponent.

④ Paladin/Medium/High──1 "Evil-Repelling Slash" kills opponents of Paladin and Troll in seconds, and each card is limited to one time; 2 "Immunity Control" is immune to all effects such as shock and confusion control; 3 "Arrow" If it is not attacked, the attack is high at this time; 4 "Holy Healing" If there is no opponent, the Paladin can heal himself or his teammates; 5 "Demonic Weapon" within three rounds, the Paladin attack is high.

④ Mage//Great/Low──1 "Fireball" hits all opponents hard; 2 "Fixed" within three rounds, the opponent can only wait for death; 3 "Summon" summons a goblin; 4 "Sleeping" makes all opponents unable to do anything within three rounds or before being attacked; 5 "Curse" reduces the opponent's overall level by one level.

④ Pastor//Medium/High──1 "Group Healing" to heal all teammates; 2 "Spellout" to relieve summoning, immobilizing, sleeping, cursing, not including taunting and striking; 3 "Demonic Weapon" three rounds, the attack of the priest or teammates will be increased by one level and cannot be stacked; 4 "Resurrection" makes a teammate barely resurrect and its defense will be reduced to the microscope; 5 "Sanctuary" three rounds, all teammates will be increased by one level.

⑤ Trolls//Gian/Gian──1 The last blow of "High Speed ​​Self-Healing" must be a fireball or a magic weapon; 2 "Hitting" the target hit will be changed to another route; 3 "Silly Slave" will attack any unit except the mages of both sides of the enemy and us; 4 "Swallowing" kills a target instantly and cannot be resurrected, but if the troll is killed in three rounds, it can be rescued and injured; 5 "Highly" it requires three strikes to kill the rogue and the monk, and it cannot swallow them alive. △There is at most one at the same time in the entire card game and will not enter the next battlefield.

④ Baron//Gao/Gao——“Northern Fund” starts from the first round, with funds added in each round ①.△A unique and special existence.

·

The old mage slowly stood up and cast spells to make the chessboard phantoms appear three-dimensional and realistic, which can be more intuitive. The arcane energy attached to the card itself is used to show three-dimensional illusions, and automatically calculate damage values ​​and other complicated links.

If you win, the Hedavier Arcane Society will become your ally. If you lose, you will lose 20 gold in vain and protect it for at least three days.

At the beginning, both sides have 4 points of funds, and then they +4 in each round, you and Hathaway +5 in total, and they will not continue to increase money, but you will still +1 in each round.

Hathaway arranged a paladin in the middle lane. Of course, the cards were secretly buttoned. The association could not see what was specifically placed, but it could probably guess it was a card of 4th level. Moreover, in the middle lane.

The offensive side has a huge advantage in the early stage. If you deduct one card, they will definitely attack on the unmanned defensive route. If one of the two routes is deducted, it will definitely be very weak and both sides will not protect themselves well.

What are you going to do?

A, a paladin

B, the warrior and the goblin are put together

C, warriors and goblins are open

D, two goblins are open separately (the president thinks twice)

E, Pastor Zhang (President thinks twice)

Because Hathaway is more good at playing, she is responsible for deducting trap cards and treasures.

(End of this chapter)
Chapter completed!
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