Chapter 164 Light 1927D Chapter: Raid on the Baron's Mansion (3)
Chapter 164 Light Chapter 1927D: Raid on the Baron's Mansion (3)
Author: Afternoon is a demon
Chapter 164 Light Chapter 19.27-D: Raid on the Baron's Mansion (3)
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You put a mage and goblin on the left side of your responsibility. The latter is regarded as a free summon, but the opponent is not sure what you put these two cards on. You have 1 point left.
Hathaway detained a Priest in the middle lane she was responsible for and used "Sanctuary". This made it very difficult to break through the middle lane. At the same time, she also blocked a card in front of the Baron on the battlefield behind.
Goblin, just in case. She ran out of money.
It's the association's turn.
Unexpectedly! The right wing was lost in just a moment!
"Too young. The attacker should have bought Trolls to break through the difficulties, but you put a Troll on the right first. There are only two purposes. Concentrate your troops to defend the middle, because the Troll will kill you in seconds.
The enemy soldiers will fly to the middle. The important thing is to let the strongest trolls and traps guard the most expensive treasure chest. Next, you will arrange the mages and trolls to defend it together, right? That would be too tricky."
"Tsk, tsk, the conservative faction's cards are so easy to guess, it's like giving them away for free."
After hearing this, Hathaway immediately blushed. She had already said that she was not good at this kind of game, and the second generation only taught her the conservative style of play, let alone others. Smash the troll to guard the most expensive treasure chest.
When starting the game, you should have a stable horse,
...under normal circumstances.
The female mage placed a mage with 4 points and a monk with 3 points, spending all 7 points of funds. The president of the association placed a rogue with 2 points and a priest with 4 points, spending all 6 points of funds. It was only the second round for them.
The troops exploded!
It's not whoever releases them first will attack first, but whoever releases them first will attack first.
The priest took the lead in using "Sanctuary", which raised the defense of all members by one level.
The monk threw a flying knife at the troll, then swept his legs and kicked the giant monster to the ground, and then punched and kicked it on the head! The troll was stunned on the spot and didn't even have time to fight back.
For the first time, you see the calculation of damage and health - the monk's "high attack" hits the troll's "giant defense", reducing the ugly big guy's health from 5 to 3.
The rogue went around to the side of the troll and carried out a "pincer attack", stabbing the latter's head hard with a dagger, reducing its health from 3 to 1.5. The troll was angry and reached out to hit the rogue, but was thrown away.
Dodge away.
The mage threw a fireball with "-2.5" written on it.
The troll howled and turned into charcoal, slowly disappearing from the chessboard.
Another rogue immediately ran over and looked around, then squatted down. Above his head was written: "There are 2 rounds left to disarm the trap."
"The most expensive soldiers, the most difficult traps, and the most expensive treasure chests. Such a strategy is indeed very wise, but... haha." The chairman of the association smiled with his chin on his face. He had guessed it a long time ago, so he saved a round of money.
The defense on the right side was broken through, and no one was injured.
Judging from this, the damage calculation formula should be: Defense-Attack/2. If Micro is equal to 1, Medium is equal to 3, and Large is equal to 5, then the three attacks the troll suffered just now should be: 5-2=3, 3-1.5
=1.5, 1.5-2.5 (fire damage) is directly fatal. The minimum damage will not be less than 1, and the actual effect of micro and low is the same, so a goblin can kill another goblin.
The most embarrassing thing for the defender is to spend money on a route that no one cares about.
Hathaway's face was ashen. He never expected that the opponent would suddenly attack with all his strength. Now the door on the right was wide open.
She took off her glasses, rubbed her eyebrows, and thought hard. It was impossible for the association to break through the right lane in vain, but in order to prevent the other party from being killed by squatting and picking the lock like before, the priest was sent to increase the defense.
Hathaway was left with few options.
It is definitely not possible to send the mage alone. The rogue now has low defense = 2, but the mage and monk all have medium defense = 3. After the fireball, they will all have a trace of health left. In the next round, the priests will collectively restore health 1.5. You can only bring
Take a rogue, and then the right side will be overcrowded with enemies in the next round. The worst thing is that there may be a large number of goblins waiting to be upgraded.
Other methods may allow the enemy troops to accumulate more and more on the right.
To put it bluntly, this kind of game is about fighting for resources. The biggest disadvantage of the attacker is limited funds. What if they can disarm the trap and take away the treasure chest?
Not knowing how to respond, Hathaway asks you for help with her eyes. She intends to cooperate with your decision-making and act accordingly.
It's the third round. Now you have 6 funds and Hathaway has 5.
What are you going to do?
A, smash a mage and two goblins on the right side.
B, put two warriors on the right as the backbone.
C, warrior and monk on the right
D, two monks on the right
E, a priest and a rogue on the right
F, continue throwing trolls to the right
G, consolidate your left wing
H, give up the right wing and consolidate other battlefields
I, throw a goblin on the right
Chapter completed!