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Chapter 283 Continuation of Chapter 295B2: Customizing the Fine Gold Long Sword

Chapter 283 Continued from Chapter 295B2: Customized Adamantine Long Sword

Author: Afternoon is a demon

Chapter 283 Continued from Chapter 29.5-B2: Customized Adamantite Long Sword

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A. After "Explosive Tongue" is activated, the sword will wrap around a ball of flame to increase damage; if a critical hit is successful, it will cause an additional explosion comparable to "Fireball"; once a day, a scorching ray can be shot from the tip of the sword, which requires remote hit determination.

The power is slightly lower than "Fireball". The above flames will not accidentally damage the holder.

B. "Extinguishing Flame" emits a torch-like light after it is activated. It can offset part of the fire damage for you about every five seconds, which is roughly half the damage of "Fireball"; it can extinguish the surrounding continuous flames, and the difficulty is the same as when you use it.

"Disenchantment".

C. After "Cold" is activated, the sword will emit cold air to increase damage; if a critical hit is successful, a cloud of frost will explode. The power is slightly less than half of "Fireball", but it has a three-meter radius effect; the enemy

If the equipment is hit three to five times, it will be so cold that it will be difficult to continue equipping it. The equipment will have to be thrown away, removed, or suffer ice damage. The above ice damage will not affect the holder.

D. After "Lightning" is activated, electric current will pass through the sword to increase the damage; once a day, a large electric shock equivalent to the power of "Fireball" can be wrapped around it, which will last for several minutes or until it hits the target and is released. The above electric damage will not affect the holder.

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E. After "Acid Stream" is activated, acid will stick to the sword body to increase damage; once a day, you can choose to release a large amount of strong acid at the moment of hit. The power is slightly lower than "Fireball", which means that this move will not be wasted on human shields and hostages.

Wait for other targets; every time the enemy blocks this long sword with a non-shield weapon, he will suffer slight damage due to acid splash. The above acid damage will not affect the holder.

F, "Alien" is treated as a +1 weapon when used in the main material plane; if used in the elemental plane, it is treated as +2. In addition, it is also treated as +2 when used against elemental creatures no matter where you are; if used in the astral plane

Or in the etheric plane, or against the astral plane, when fighting native creatures of the etheric plane, it is regarded as +3; when in other planes, it is regarded as +4.

G, "Forest", if used in the wild in a temperate zone (the main geographical background of the novel is a temperate zone), this sword will add additional damage and automatically have a slashing effect (the person who kills the first person will continue to slash at the second person)

H, "Pursuit" Approximately every five seconds, you can swing this long sword one more time with rapid movement. It cannot be superimposed with similar buff spells, such as "Thunder and Wind".

I. After "Positive Energy" is activated, the sword body is wrapped with positive energy, increasing the damage against undead creatures; a weak "transcendence" effect will appear within a radius of 30 meters, driving away or even destroying undead creatures, making vampires and others feel uncomfortable; once a day "

"Positive Energy" guidance is treated as a long-range touch attack against undead creatures, or as a slander treatment.

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1. Remove the "storage" bayonet of the double-barreled short musket and install it on the hilt. A spell of no more than 3 levels has been stored. This long sword will be regarded as a double-ended weapon with separate primary and secondary weapons, and can occasionally be used as an additional weapon.

A hilt attack.

2. Remove the dagger given by Laomi and install it on the hilt, which will cause extra damage to humans. Same as above, it is regarded as a double-headed weapon.

3. There is a poison blade attached to the hilt of the sword, which needs to be periodically maintained by the assassin profession, that is, poison is fed to the blade. There is a very low probability that it will accidentally injure the holder. It is regarded as a double-headed weapon.

4. A chain is added to the hilt of the sword, which can be thrown and retracted, and can entangle enemies. It is regarded as an exotic weapon and must be practiced from scratch on how to use it.

5. There is a spring arrow hidden in the hilt of the sword, which can attack instantly, but the power is low. It only needs maintenance after one shot is used up. The initial hit rate is very high, but as it gradually becomes known, it loses the advantage of sneak attacks. It cannot be used in fair duels and other scenarios.

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This sword originally had:

1. Gold carvings and gemstone decorations increase the charm of the wearer. The decoration is mainly on the scabbard, which slightly hinders sneak attacks.

2. "7" shaped adamantine gauntlet. Skilled users have the opportunity to break the enemy's blade.

3. Light-absorbing paint. When you fight enemies without night vision in a dim environment, your hit rate will be slightly improved.

Fourth, there are subtle sharp edges on both sides of the sword tip, which slightly increases the critical hit rate.

5. There is a circular concave edge on the sword body close to the hand guard, which slightly increases the blocking effect of the sword.

Sixth, there is a circular concave blade on one third of the sword body, which slightly increases critical hit damage and widens the execution range for seriously injured humanoids.

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Based on the number of single digits in the number of comments on this chapter, determine a random "small feature": (Do not select)

1. The "Curse" enchantment failed and was reduced to +2, with a curse.

2. The "polished" sword will not get dirty

3. "Conscience" reduces the possibility of you committing evil actions.

4. "Pathfinding" includes underground mazes, making it difficult to get lost.

5. "Alert" includes sneak attacks and slightly increases the evasion rate.

6. "Sentinel" selects a certain creature (accurate to the subtype). If such a creature appears within 30 meters, the long sword will glow faintly as a reminder.

7. "Justice" increases morale when you fight evil creatures.

8. "Fate" is based on the legend you have created. The next holder will be guided by fate and embark on a path similar to yours.

9. The "powerful" enchantment is particularly successful, the number of daily uses increases, and other effects are slightly improved.

0. When "Exclusive" is used by an Arcane Knight whose familiar is a Pixie, the power will be +1 and the enchantment effect will be added.

Ends at 17:00.
Chapter completed!
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