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Chapter 1114 Attunement(1/20)

The issue of proportional value is also converted to the benchmark.

The auxiliary ratio is based on 0 turns, and it is not multiplied like non-proportion, but adds. Generally speaking, the ratio of the 0-turn skill (if there is no 0 turns, it starts from one turn) is 10%, which is also doubled, 1% or even 1‰. For example, [Xian Dan] [Dragon Pill] [Ascendant] [Divine Type] Four continuous growth attribute skills according to time, the first three grow by 1‰ per day of each game, and [Divine Type] takes one ten thousand as the growth amount, and then treats the 100 times of the growth amount per hour as a whole, and divides it by 100 as the new growth amount. For each increase, the minimum transformation growth amount is doubled as the growth amount. The curse ratio is reduced according to the full amount.

After the curse ratio is removed, perform multiplication calculations as a whole. If the skill is increased by level 1, multiplication once. If the skill effect is doubled, then multiply again. That is to say, after the system compensation reward, I have a three-fold effect. In the curse skill, I will multiply three times, which is equivalent to the skill having three additional levels. For example, the two skills [Disease] [Plague] have the effect of one compensation to reduce to 12.5% ​​of all attributes respectively, and the effect of rewarding twice is reduced to 3.125% and one-tenth of ten thousand. This means that the skill of [Plague] will reduce the target level coefficient by more than 300 times when I hit a strong opponent.

Another one is the impact of the profession level on the effect. The calculation of this influence is relatively simple. In addition to the curse effect, every time a profession level is increased, a level 0 profession skill effect value will be increased. In addition, in the curse skill, a level 0 profession skill will be increased by 90% curse value. That is to say, when a level 0 profession is cursed, the initial curse value of the first-level profession skill will be 19%, and the initial curse value of the ten-level profession skill will be 91%. For every level 10, the initial curse value of each level will be reduced to 9% of the original curse value. That is to say, when a level 11 profession, the initial curse value will be reduced to 0.81%. The initial curse value of the level 20 profession will be 99.1%, the level 30 profession will be increased to 99.91%, and so on. Of course, at present, the most advanced profession I have seen is the level 15 profession.

Next is how to calculate the effect value of the skills learned in advance. First of all, the skills with current strength will be used as a reference. The skills learned in advance will be increased by 10n% based on the current skill effect value. Currently, I can learn skills two times in advance, that is, I can learn the second-transfer skills at 0 times, but the effect of the second-transfer skills is 120% of the 0-transfer skills.

At this point, it is basically clear how to calculate the effect values ​​of the other 53 skills. Of course, all attributes of this skill will be x8, and the curse of all curses will be multiplied by three additional times. So next I don’t need to give the effect values ​​of all 53 skills. I will only give a few examples, and then just explain the function of the remaining skills.

Several skills used to give examples will be mentioned specifically in the process of explaining the function, and will not be given special examples here.

First of all

Transfer

Learn skills

The power of

Use



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�1�



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Snake transformation



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Industry



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�Spray poison



�Give example skills

Can





Active single attack technique

Can





Spray poisonous mist at the single target





Technique

Can be upgraded to level 11 and supplemented

After the reward



�Advanced at level 0 18.

48�



�Magic attack power and five elements attack power



�100�



There is no antivirus in the target

��





Technique

Can





Equipment





Under the measures

To be poisoned



�Lost 18 per second

Blood





�Support

Continue 10 seconds









�Tail shook�



�Give example skills

Can





Active single attack technique

Can





Use snake tail to sway the tail





Technique
To be continued...
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