Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 47 Harvesting Psychic Powers



"It's finally done." Imri breathed a sigh of relief, leaned back, and fell on the back of the chair.

These days of studying day and night made his brain overwork, so tired that he almost fell asleep with his eyes open.

But it was all worth it. He looked excitedly at the model printed on the spell book in front of him:

Level 1 Psychic Power: Deflection Field, Psychic Stab, Psychic Projection, Astral Construct.

Psychic Power Level 2: Blinding the mind, shock waves, brain lock, experiencing severe pain, and reading thoughts.

Psychic power level three: telekinesis power, telekinesis throwing, psychic blast, ectoplasmic cocoon, breath disaster, fake sensation.

Level 4 psychic powers: death impulse, mind control strategy, limb control, navigation, extraction, miraculous craftsmanship, memory tampering.

Level 5 psychic powers: mind crushing, teleportation, telekinesis hand, mind probe.

Among the first-level psychic powers, Deflection Stance is a powerful defense against melee spells. It can defend against sword attacks during its deployment. However, the disadvantage is that once this spell is used, other spells cannot be cast. Mind Stab can be condensed into a sharp point with the mind.

Stabs the enemy's mind. Psychic projection can change the creature's attitude towards the caster, but it can only increase or decrease one level. The astral construct is a psychic version of monster summoning, which can summon astral creatures.

Among the second-level powers, mind-shielding can erase information about the existence of the caster from the target's consciousness. Shock wave can create a force field impact. Brain locking can lock the subject's higher intelligence and he will be in a daze.

Dizziness state. Experience severe pain and read thoughts. As the name suggests, one allows the enemy to experience severe pain, and the other can read shallow thoughts.

Among the third-level powers, the power of telekinesis can lift objects just like telekinesis, while telekinesis throws objects with the previous power. Psionic blast is very interesting. Although the names are different, it

It is almost the same as the Mind Flayer's innate ability, Mind Shock. The Astral Cocoon can trap the enemy with astral matter. The Breathing Bane can make the enemy starved of oxygen or even cause death. The fake sense can manipulate one of the enemy's five senses to make it appear real.

Among the fourth-level abilities, death impulse is the spell that the Mind Flayer tried to use on Imrik. The subject will use the most lethal method he can to kill himself, but if the death is not successful, the subject will wake up.

.The mind control strategy allows the caster to use mind power to bump into, disarm, grapple and trip the enemy like an invisible person. Manipulation of limbs allows the caster to control the enemy's limbs. Navigation allows the caster to fix a teleportation point

, this ability is very useful for Imrik. If he leaves the continent of Faerûn, he can use this teleportation point to accurately return to the original place. The extraction technique can extract time into essence, and this liquid is applied to the material.

The surface can play a protective role. The magical craftsmanship is like the magic version of the magical craftsmanship, which can process raw materials into items. Tampering with the memory can change the memory of the subject for five minutes.

Among the fifth-level abilities, mind crushing is a powerful instant-death spell. The subject must pass a Will save, otherwise the spell will brutally crush the spirit to death. Even if the save is successful, the subject's spirit will be destroyed by this spell.

This powerful spiritual crushing damage is serious. Teleportation is a powerful teleportation spell that can teleport one hundred miles per level, and its upgraded version of advanced teleportation has no distance limit. Thanks to the instantaneous nature of psychic powers, this

The spell is simply a super upgraded version of the lost track. The remote sensing hand allows you to use telekinesis hands, telekinesis strategy, telekinesis power and a series of telekinesis abilities in extremely remote places, but only if you have

These powers themselves. The mind probe is an upgraded version of reading thoughts, which can probe into the opponent's deep thoughts and even forgotten vague memories.

It is not difficult to see that the effects of psychic powers are all kinds of strange and difficult to guard against, and psychic powers have unique advantages over spells. The first is that psychic powers do not require gestures or spells. They can basically be activated with a wave of your hand or a thought.

The power can be cast instantly. Of course, if you want to concentrate, it is also a good choice to pronounce the name of the power, just like the mind flayer.

Second, psychic powers do not need to be super-magical like spells to increase their power. Almost all spells can rely on increasing the investment of spiritual points to enhance a certain power. For example, manipulating limbs can be controlled by investing more spiritual points.

For larger enemies, more psychic points invested in navigation can make the teleportation point pass through plane restrictions, psychic crushing can increase the crushing force of the mind, telekinesis abilities can increase the intensity of telekinesis, etc.

After understanding this, Imrik couldn't help but think about the bug. His Endless Book has endless spell slots, and due to the unreasonable nature of the contained objects, it can forcibly copy power models that are impossible to work at all.

If you go up and use it successfully, does that mean you have unlimited power points to infinitely increase the power of a power?

He couldn't help but try it, but the result was disappointing. Maybe he hadn't fully understood the function and characteristics of the Endless Book, and this improvement in psychic abilities was not exactly what he imagined.

When he first used power points to improve his abilities, the Book of Endlessness gave him some kind of feedback. The maximum number of points he could invest was 35 points.

He couldn't help but look weird. This number was too coincidental. His mage level was now level five. Logically speaking, he didn't have a psychic spellcaster profession and couldn't use psychic powers, but he did it by relying on the unreasonable characteristics of the Endless Book.

And during the process of casting the spell, he discovered that the use of superpowers was restricted like spells and could only be used up to level three, which corresponded to the level of a fifth- to sixth-level psion.

The maximum daily power points for a 5th-level psion is 25. Imrik's Intelligence modifier of 18 can increase the allocation of the maximum power points by ten points, so this number adds up to exactly thirty-five points.

Through confirmation from two parties, Imrik can basically confirm that when casting other spellcasters' professional spells, this book will automatically be converted to the highest spell level of his own professional level as a reference, and if it is not a spell slot but other magic that is consumed

Resources will also be simulated based on the normal value of that profession at that level.

But even so, for Imrik, the intensity of psychic powers is still much stronger than the intensity of spells of the same level. After all, every time he releases a psychic spell, Imrik can invest the maximum daily spiritual energy equivalent to that of a normal psychic.

Can count.

For example, the third-level telekinesis power can move 250 pounds of objects at a speed of 25 feet per second, but if it is strengthened with power points, each additional power point can increase the weight by 25 pounds. In Imri's case,

With the current maximum power point of 35 points, it can move 1125 pounds of objects at one time.

If the mage profession reaches level 20 in the future, with the addition of intelligence bonus, Imrik's maximum power points per day can reach five to six hundred points, and a level three power can control more than 10,000 pounds of objects out of thin air!

Not to mention how terrifying it would be to have level 9 powers plus the bonus of power points.

"It seems that the best way is to improve your caster level. Shortcuts are not suitable for me." Imrik said to himself.

He stretched out and put away the Book of Endlessness with satisfaction. The effects of these powers opened his eyes. Although spells can also do various things, when it comes to controlling the enemy's mind in different ways.

, psychic powers are experts in this area.

"Sir, there is a noble downstairs who wants to see you. He calls himself Reiner Wujin." The butler knocked on the door and came in.

Imrik nodded, put on the mage robe and went downstairs. He was very interested in the treasure that Reiner said was pursued by the two evil organizations, the Stone of Gorol. It seemed that he needed to investigate, and

The beholder in the sewers has already seen his figure. Only by finding an opportunity to get rid of it can the future troubles be solved forever. A beholder with fear of society actually hangs out with the human guild in the sewers of human cities. The reason behind this is probably unknown.

Simple.

When the Zhentarim and the Zannatsa Guild were fighting each other, it was his time to fish in troubled waters.

This plot is relatively long
Chapter completed!
Prev Index    Favorite Next