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Chapter 2 My plug-in is the entire game library

 Another system appeared, this interface seemed to be the game homepage on his computer...

It’s outrageous, the game on his computer traveled with him!

And a little change has occurred.

All in-game products are proposed and classified into categories such as skills, props, equipment, abilities, and buildings...

Everything is stuffed into a lottery interface similar to an online game, forming a roulette.

The number in the prize pool is dazzling.

Ian was refreshed and checked the ability of the lottery roulette.

[Welcome to the "Universal Game Extraction System", players can spend points to extract abilities and props from various planes.]

[The quality of the lottery from low to high is: white, green, blue, purple, gold. The probability of drawing is: 70%, 15%, 10%, 4%, 1%. The lottery requires 100 points.]<

/p>

[The contents of the prize pool will be rotated every Tuesday, and there is a probability of rare prize pools (increased by 5% probability every week, can be superimposed, current probability: 5%) and out-of-print prize pools (fixed 5% probability, the contents of the prize pool are extremely rare, and only

will appear once).】

[Contents in the current prize pool——]

[The Immortal Sword "Golden" (Sekiro: Shadows Die Twice): An Odachi that can kill immortals. Its red blade will kill the person who draws the sword. Without the power to bring the dead back to life, you cannot become the master of the Immortal Slash.



[Magic Sword "Blue" (Elden's Circle): Draw a magic circle on top of your head to form a delayed sword.]

[Apple "White" (Minecraft): After eating, a part of the satiety will be restored, and the overflowing satiety will be converted into life recovery.]

[Thousands of Arrows "Green" (League of Legends, Ice Archer): Shoots 1 to 9 magic arrows in a cone-shaped area ahead, each arrow causing physical damage and slowing down.]

[Bow and arrow charging "Blue" (Monster Hunter): Obtain 4 levels of bow and arrow charging ability, each level will increase bow damage, rate of fire, and range.]

[Crystal Tower "Blue" (StarCraft): After building a crystal tower, it will increase the natural recovery (life, mana) of nearby units by 8 points per second, and provide normal vision on the big map.]

[Vibrate the sword "Purple" (Eternal Calamity): When the enemy attacks, the sword vibrates to block and knock down the enemy's weapon.]

【……】

[The points currently owned are: 0]

The system provides a prize pool, which contains a variety of rewards.

Looking at those rewards, Ian felt they looked very familiar.

Arrows made of ice, pixel apples... these are really various props in the game!

His golden finger can extract products from the game!

Of course, if he wants to draw a lottery, he needs to have points to draw, otherwise these rewards can only be seen, not touched.

Ian asked in his mind: "System, how do I get lottery points?"

【Kill monsters.】

The system's reply is simple and direct. If you want to get points, just kill monsters!

The main upgrade path for players is also to upgrade by killing monsters, and Ian’s golden finger perfectly coincides with the target.

He was inspired and thought of setting up a lot of monsters in the step of creating the world.

The higher the level of the monster, the more experience points and points it can provide.

The natural disaster he chooses is preferably a type that will have a lot of monsters at the beginning, but generally does not pose a high threat.

Ian's eyes stayed on one of them.

[Disaster of the Undead: The rules of the world are slightly damaged, which means that the concept of "death" has disappeared. The dead cannot sleep forever. They will be reborn again until the corpse turns into ashes.]

This natural disaster means that monsters will not die once. After they die, they will be resurrected and killed again...

Does killing monsters repeatedly mean that you can get multiple rewards?

In fact, Ian would rather choose some natural disasters that will be used later.

Although the name of the natural disaster sounds scary, it also means that after killing the natural disaster, you can get good things.

It's a pity that the points he currently has are only enough to choose one...

While he was thinking, an idea flashed in Ian's mind and asked about the sequence system:

"When players fight each other, the winner gets everything from the loser. Does this mean that the winner also gets the loser's world?"

[After the players decide the outcome, the winner's world will merge with the loser's world, and the area available for exploration will be updated on the other side of the ocean.]

Regardless of winning or losing, as long as the player kills the player, the two worlds will merge.

Players can personally experience the "Age of Discovery" and drive a ship to find land from another world.

The player who survives in the end will definitely have a world too big to imagine, and will also be the final master of the world.

The system called "Sequence Game" has a hidden meaning in its setting, which is obviously saying:

"Hurry up and kill each other! The benefits of the victor are countless! This is the fastest way to become stronger!"

Ian confirmed: "I choose 'Disaster of the Undead'."

[You have selected "Disaster: Undead Disaster", the world point is greater than or equal to 0, and the option is legal.]

[In a random worldview...a medieval magical worldview.]

【Do you want to enter the "Sequence World"? Yes/No.】

Not only do players exist in the sequence, but even the worlds created by players are also recorded in the sequence rankings.

Players with higher rankings mean they are stronger.

A higher-ranked world... will also attract more hatred. Players want to defeat the world lord and obtain all the loser's inheritance.

Ian is a gamer himself and is very sensitive to this kind of deliberate game setting.

There is no doubt that sequence games promote cannibalism between players. The struggle between players is also a struggle between worlds!

"Enter!"

A dazzling light lit up in Ian's eyes. When he opened his eyes again, he could no longer see the starry sky when the world was created.

Ian's starting point is in a forest with lush foliage, where the pale golden sunlight shines through the green leaves, and the chirping sparrows reach his ears.

This chapter is not over yet, please click on the next page to continue reading!

The system page opens, telling Ian what he should do now.

[Your current player name is Ian. Using your real name will cause unnecessary trouble. Do you want to change the name? (The first modification is free)]

Ian thought for a while and used a screen name he had used before:

"Change the name to 'Outlander'."

[Change successful! Your current player name is "Outlander".]

After the name change was completed, Ian opened his personal panel to view his current attributes.

【Player Panel】

Name:Outlander

Level:0

HP:200/200

Mana:350/350

Race: Human (an ordinary race with no outstanding advantages or disadvantages.)

Position: None (You can learn exclusive professional skills after obtaining the position. There is currently no position and no skills.)

Sequence: Not in the flow (Complete the novice mission and be promoted to the "Black Iron Sequence")

[Player attributes]

Strength: 4 (physical damage, critical hit rate)

Agility: 5 (movement speed, attack speed)

Physique: 4 (health, endurance, weight)

Spirit: 7 (mana, spell damage, spirit spell resistance)

Charm: 10 (mental skill success rate, initial favorability 10, favorability increased by 30%)

【Player Skills】

None

【Player Backpack】

None

……

His attributes are mediocre, and he has no initial skills, and the sequence system has no intention of giving them.

Obviously, in an open world, no one has a dog at the beginning, and all the equipment must be made by oneself.

Ian is very lucky that he chose "A lot of resources" to start, and he can pick up wooden sticks suitable for weapons wherever he goes.

He has played VR survival games and is no stranger to this kind of wild survival operation.

Pick up a wooden stick and grind the head to a point. This is a natural spear.

It took Ian half an hour to make his first weapon, a wooden spear.

Hold it in your hand and wave it around, making a whistling sound. In terms of power alone, it is only slightly weaker than an iron weapon.

To attack an ordinary flesh and blood body, you only need to pierce it with force, and you can still make a bloody hole.

The sequence system issues a prompt.

[The current stage "Novice on the Road·1", currently selectable tasks (3/3). After all tasks are completed, players can receive periodic rewards.]

Ian thought: "Open the currently optional tasks."

[Normal mission: Kill the Carrion Wolf (0/30) Reward: Carrion Wolf's sharp teeth, Carrion Wolf's fur, Carrion Wolf's meat.]

[Normal mission: Kill the Carrion Wolf King (0/1) Reward: The Carrion Wolf King’s sharp teeth, the Carrion Wolf King’s precious fur, and the Carrion Wolf King’s meat.]

[Rare mission: kill the demonized wolf (0/30) reward: mysterious magic materials, precious treasures.]

There are two common tasks and one rare task, and there are no levels marked. Ian is prudent and will focus on the common tasks first.

Ian opens the minimap.

The square map will flash a radar-like circular wave every 3 seconds.

Several small green dots appeared, surrounding the golden dot, located very close to Ian.

After Ian got closer, he discovered that the green dots represented safe aborigines.

Those people wore animal skins and held hunting knives. They were obviously adventurers and wilderness hunters.

The hunters surrounded a particularly strange crack, and a faint purple light seeped out of the crack, illuminating the surroundings and eye-catching people.
Chapter completed!
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