Chapter 26 Void Affinity
The system starts counting down.
After the countdown ends, the monsters will appear from the void rift, which is the first wave of enemies that Ian needs to deal with.
Ian discovered a little detail. He discovered that each wave of attacks was not fixed.
The normal number of waves is to fight one wave and then the next, but the attack of the void monster is different.
They are fixed to invade every 5 minutes. When a monster launches an invasion, it will first determine the player's current threat value.
The higher the threat value, the more enemies appear and the higher their quality.
This has determined that the threat value is a very important factor in this copy.
[Remaining countdown 4...3...2...1]
【The first wave of attacks begins.】
[Monster type: Void Demon*15, Gloomy Heart*7, Abyss Walker*1]
[The next wave of attacks will come in five minutes, please kill the monsters in the protective shield in time.]
The system’s urging is not unreasonable.
The concept of experience dungeon is to kill as many monsters as you come.
If you can't kill them all, the next wave of monsters will be even larger. If you want to level up quickly, you have to pay such a price.
Ian equipped the mandala bow and first hung a steel arrow.
Several monsters emerged from the deep and dangerous cracks in the void. They seemed to have torn apart the space and poured out from the wounds in the space.
A group of purple monsters similar to arthropods, with mysterious purple mist floating around them, roared at Ian.
"Hiss!"
[Name: Demonic Spirit of Nothingness]
【Level:10】
[Health: 950/950, Mana: 100/100]
[Skills held: Void Jump, Shocking Sting, Flash Killing]
[Sequence: Not popular]
[Description: A monster from the void plane is naturally highly sensitive to space. It will approach the enemy by moving quickly and avoid most evasive attacks. When archers fight it, their accuracy will drop significantly.
.】
Monsters in the void plane seem to have high movement speeds, but they do not have displacement skills.
Their high sensitivity to space causes subtle changes in their bodies, just like people born with a sixth sense.
Ian fully loaded the mandala bow, aiming at the head of the void demon spirit and firing.
Whoosh!
The arrow pierced the void demon spirit with violent force, but there was no damage value.
An illusory figure condensed from behind Ian, like a shadow.
Ian's pupils shrank and he quickly took a few steps back. He could not use dodge. Even the skill "Charging Steps" fell within the scope of displacement skills.
It's a bit tricky. This copy has a lot of restraint on him, or in other words, for any player who single-clicks to kill, the restraint is quite terrifying.
The passive ability of the Void Demon Spirit allowed it to avoid Ian's arrow and quickly move to Ian's side.
The mantis-like monster raised its claws and chopped Ian's head vertically.
As the wind roared, Ian only felt a burst of coldness. He ducked sideways, pulled out a steel arrow and slashed at the head of the void demon spirit.
At close range, he decisively put away his mandala bow, held a steel arrow in each hand, and fought at close range.
【-319!-345!(Physical damage, critical hit)】
Don't really think of him as an archer.
He is currently at level 4, and his attribute points are the addition of his main strength and agility.
When he picks up a bow, he becomes a long-range archer. When he picks up a melee weapon, he can also be an explosive assassin.
The hunter experience granted by the mandala bow gives Ian a little bit of melee ability, which Ian uses in conjunction with the hook.
After two consecutive attacks, he fired his hook towards a wall behind him, and when the hook was about to hit, he turned around and picked up the steel arrow again, slashing once on the left and right.
【-378!-313!(Physical damage)】
Four quick melee combos directly took away the life of the Void Demon Spirit.
It lost its breath and fell to the ground as a corpse.
Ian moved quickly and immediately used the player's ability: "Absorb!"
[Rewards obtained: experience value*279, lottery points*230, dust of nothingness*3]
His figure flew out with the hook and claws, escaping from the dangerous situation surrounded by monsters.
At the same time, he became the focus of all the monsters present and the main target of hatred.
Ian quickly checked the loot in his backpack. The item called "Dust of Nothingness" is a prop. After use, it will temporarily increase the player's agility attribute by 3 points.
With a 3-point agility bonus, it was almost at the level of 1.5. Ian swung it around, the purple dust particles sparkled, and he was also covered with a layer of light.
[Special status: Void affinity (increases agility attribute by 3 points, lasting 15 seconds)]
This buff can only be stacked once. Using Dust of Void again will only reset the duration of the state.
Time was running out, and after the first wave of attacking monsters found Ian, they didn't give him any time to breathe.
Ian originally planned to use "sloppy production" to make the dust of nothingness into random items, but this idea could not be implemented.
At the place where his claws landed, a three-meter-tall purple mantis opened its bloody mouth.
"Hiss!"
It is another void demon spirit. In the first round of attacks, there were 15 of them. Although their combat effectiveness is not strong, they are extremely fast.
Ian's main output is long-range shooting, so it is really difficult to fight against the face-to-face attacks of the Void Demon.
However, it is just a little difficult. The Void Demonic Spirit is not a black iron sequence, which also determines that it lacks a decisive factor.
"Icarus!"
Ian used his ability to condense flame wings, stopped himself from falling, and started shooting arrows in the air.
The landing point is guarded, and the void monster is very intelligent and even knows how to predict.
I wonder if it can dodge explosive arrows?
Explosive arrows have a wide range and are characterized by indiscriminate bombing and shocking damage.
The sacrifice of accuracy and range is perfectly compensated by Icarus' high-altitude advantage.
As we all know, the archers occupying the highlands are the real threat.
In addition to the void demon spirit, there are other demons around it.
Seeing this, Ian hung up three explosive arrows, making sure that his damage could kill several monsters in one wave.
Monsters generally have natural recovery and will quickly return blood after being injured. If you have the ability to seal the blood back, you will definitely be able to win more easily.
Ian fully loaded the mandala bow, and as the 4-level charging sound sounded, the three explosive arrows all glowed dangerously red.
Whoosh!
The arrows were shot out at the same time, and the four void demon spirits tried to avoid them at that weird speed.
But this time it was different. The arrow flew too fast, and the distance from which the void demon spirit escaped was still within the scope of the explosion.
【-378!-429!-390!(Explosion damage, stun, armor breaking)】
Explosive arrows will cause explosion damage. If the damage exceeds the percentage of the monster's health, it will cause dizziness.
The terrifying damage blasted the void demon spirit's carapace to pieces, creating an "armor-breaking" effect.
Chapter completed!