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Chapter 378 Power

 That’s considered normal, that’s considered normal, anyway, players already have enough understanding of the composition of this universe.

Even without Ian's guidance, they were able to bury it all, just like they had done before. It was really clear that they did a really good job. Even if Ian came, they couldn't find any faults.

.

"Look! Look! All the remaining power in this galaxy has been cleared away. These are the arms of the players!"

The melee players felt proud: "I'd say they are good at it. Even if the trash from the public universe comes back, they won't be able to say anything against it. This is their own opinion."

Ian nodded thoughtfully, not feeling that he could stand in that place.

He felt that if he had really thought this all along, then he would finally settle all of this after the players arrived.

"Oh~ How can I put it this way? What we have learned along the way is that we really don't care about our own efforts."

Ian shrugged. Why didn't he know where his abilities lay? Even if he collided with himself, he didn't find this unacceptable.

But in another direction, the players have completely different expressions of this, even to the point where they can completely separate the entire force.

Their tolerance for all this is very limited, and it can even be said that they cannot be satisfied with it. This is their own ability.

On the other hand, the players' attitude towards each other is also very important. For example, if they want to kill everyone for one thing, and in order to prevent this, the players must reason among themselves.

Within the scope of your ability, tell everything clearly, this is the real possible development.

But another development is also incomprehensible to the players. They feel that they have realized their plans as much as possible. However, looking at several other directions, the players can no longer stop everything, and they can't even put it all aside.

All are public.

These are really an incomprehensible combination of things. Who has allowed them to truly understand this matter? But on the other hand, the players feel that they will definitely succeed.

What their growth is like, I don’t understand. The players themselves don’t understand all this, and the same is true for the players in the other direction.

They feel that they will be able to become the players' dependence, and on the other hand, the players also feel that they can win, even to the point where they must complete all of this, which can be said to be a forced like-level effect.

It was a pity to think about this matter, and even to the point where he was talking about his ability, he didn't think his thoughts were weird, and he didn't even think he could die.

But when the defense line came down, the players walked into another silence. What should they do? How should they win?

Players don’t understand. Even when all this is made public, other parties don’t understand these things. Their ability to understand is no longer enough to put all these things aside. On the other hand, players don’t understand everything.

The price of power is the collapse of their own logic.

These things are so dazzling to players that they even reach the point where they must be implemented publicly.

On the other hand, once players touch the limits of these abilities, they must experience what is the test.

"We have little ability to understand these things in the public universe. We can try to get in touch with them, or we can choose not to get in touch with them. The initiative is in our hands."

Ian smiled and said, "These are the most important lessons I teach you. We should know that these things are very rare experiences for any player, but on the other hand, players will not understand better

These things."

"Then, once the players encounter an obvious crisis, other players must respond in time. This is the most important thing for any player."

"But to another extent, players never feel that their abilities are truly scary. For these players, the abilities they possess must be urgent to satisfy their abilities."

"Haha...are these the really important things?"

Melee players analyze the current situation, and it can even be said to be a level of paranoia, because they can no longer bear any level of history. They feel that they will definitely win the case, but for other players, these things are not considered a problem.

kind of power.

What kind of situation are these? I don’t understand...

Ian sighed deeply. He felt that he would definitely be able to win this challenge, but in his heart, he felt a little sad about his decision, and he didn't feel that he would be able to change everything.

They feel that their power has reached a point where they are no longer fearful, but when they wait for this ability to truly arrive, they feel that they will be able to successfully take the initiative and become a character who is neither impatient nor impatient.

This kind of character sounds good, but when they really touch all the interests, the players think introspectively that other aspects of power are also good.

What do they say? These things are not important to their own abilities. They can do them if they need them. If they don’t need them, there is no use if they do them.

But for players, these things are easier to understand. Even after all players' abilities are turned on, these things cause them great distress and cannot be solved.

They can definitely win? Is that true?

No one knows, and the players don’t feel that they will be able to rely on them anymore. He feels that the premise for his ability to win is shaped to an unknown extent.

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He feels that he will definitely win. It is this formalism that allows players to successfully appear in their field of vision.

He may be able to win once, but who knows, these things really have no effect on the players. The most important point is always the plan to shape the players' own strength.

The main reason why they feel that they can win is because once the players come into contact with all the secrets, the remaining problems will be solved. In other aspects, this is not the first time that the players have real contact with the players.

.

Whether these things are really effective, no player knows better than them. They feel that they will definitely be able to win, but it is this direction that allows any player to come into contact with a plan that has no boundaries and results.

"Ah... I don't want all of this to come true. I think these things will definitely succeed."

"However, when the players actually appeared in the public universe, the players, I, and Ian truly experienced what true failure is."

What is failure? It means that when you stand in front of him, you have discovered that it is absolutely impossible to defeat these things.

This is not something that is easy to understand. Even the players themselves will be concerned once they show power that is not enough to understand, and they will feel the players' own sadness and gobbledygook.

But here's the problem, the players' opinions towards each other have never been very important, even to the point of an opportunity that can transcend everything.

The players may be able to win, but unknowingly, the players have a clearer understanding of the strength of other tribes. They must have felt that they could win, so they participated in the game, but they forgot one thing, the game itself

It’s about distinguishing the winners from the losers.

Players are the so-called winners. They don't think their current situation is very clear, but they are also losers. They can't even rewrite their own efforts, which has caused everything to drift.<

/p>

They feel that they can implement their own set of plans, but the problem is far from that clear. Once the players experience the real existence of these things again, the players will not be able to change other things in the next part.
p>

What are these called? The ability to be understood by them, even to the point of being able to compare with each other, is a success for any player.

Once they were so determined, it was not easy for them to believe that this matter could be successful, so they carried it out so seriously.

Even... without Ian's blowing, the players are already running their machines at full speed, which is a self-evident state for the entire player group.

Should they win? Maybe, the players don't think they can really win. If they really win, it will be an existence that is incomprehensible to other players.

Once the players have achieved this psychological effect, the remaining players will only have a little effect to solve. In the end, the abilities that the players touch will be indifferent to all of them.

Effect.

"Ha... How should I put it? Everything is different from what we expected."

They shrugged, and even felt that these things were absolutely different from what they thought, even to the point of being completely opposite. The players would pay them a salary and let them decide whether they wanted to achieve this effect.

If they are really indifferent, then the remaining problems need to be handed over to Ian. He mainly needs to perform such a task.

In other words, when players definitely don’t think this is easy to achieve, the remaining stuff is more understandable to them.

But the other aspect is even more difficult for players to understand. He may be able to succeed, but the remaining players don't think this is so clear.

"Once the players achieve this condition, the remaining problem is to sacrifice them all as the price of sealing the sequence ability."

"Although we all know that this matter is complete nonsense, no one is qualified to directly sacrifice other people."

"However, all this is completely contrary to what we think. They don't think they can stand in this situation, and they are even in a situation where they cannot be buried."

"But the other direction is the real reason why they can better understand each other's strength. Every time the players appear, it is a sign that they will be able to realize their dreams. But on second thought, this also means that sooner or later they will face

Strike."

"As long as the problem does not exist for a day, for the players, they need to carry the handkerchief all day long. This even allows the players to truly experience what it means to be restless."

"Ha... I will really be able to understand my own thoughts one day, and even your own thoughts. Are these really important to us? I don't know."

Ian shrugged, "I know here, if no one stands up to sum up all this, then the remaining people will not be able to be mobilized, and the next problems will be left to them to solve by themselves."

They feel that they will be able to succeed and become the real force of these undertakings. However, when another thing appears in the players' identities, the players find that what they are thinking is completely different from what the players think.

They don't have so much energy to complete this thing. It can even be said that even if it is completed, it is not achieved by their personal ability. In the end, everything is just working for others.

"Sigh...can't we really create an effect that cannot be affected by external forces?"

he asked.

Even the players didn't feel that they could stand in this scene at all, but when they truly experienced what it means to cherish, other players further changed them to the point where they were difficult to give up.

These things are already a power that is difficult for players to give up, but on the other hand, players feel that they will definitely be able to win, win, and ultimately become the outcome of everything.

Do the players really believe that they can win out of this chaotic whirlpool? I don’t know... It can even be said that they are not sure at all.

But the players only know one thing. If they really inherit everything smoothly, then when the players truly experience what it means to be truly rich, the remaining players can take all this as far as possible.

Experiment.

In the end, players will be able to win easily and evolve into a force that cannot be stopped by external forces. All of this will allow players to experience what real desire is.

But, in other words, once the players accept this, the remaining players will definitely find something wrong, and in the end, these abilities will inevitably face their inevitable consequences.

The time left is getting less and less, players must seize the time, time waits for no one.

Ian also needs to adapt to his new identity as soon as possible before he can lead the players to a more grandiose road. On this road, only other players are left, and the remaining players do not feel the power.
Chapter completed!
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