Chapter 64 Strange Curse
Sequence promotion is neither a good thing nor a bad thing.
Although the Shadow Demonic Snake is bronze, it is a forced upgrade.
It is equivalent to getting a buff, opening up the Ren and Du channels, and greatly increasing the strength.
Looking at the sequence system, if you are so strong, you must be bronze, right? The Shadow Demon Snake turned into bronze.
It doesn't have any of the power that bronze has, it dies worthless, and it doesn't even have sequence capabilities.
Killing this weak monster will not allow Ian to advance.
It was a complete accident that he became bronze.
Ian opened the player window and looked at the status bar page, which showed a bright line of bright red fonts.
【Name Behemoth's Curse】
[Source: Undead Disaster]
[Effect physical damage 15%, physical armor breaking 15%, critical hit rate 15%, critical hit damage 15%]
[Describes the curse from "Behemoth", the incarnation of the undead disaster, and is a curse with powerful magic.
Behemoth curses the subject. All players killed by him will have their souls absorbed by Behemoth. After resurrection, their attribute points will be greatly reduced, and their level will be -10.
The duration of the curse is permanent.
Remove the condition and kill Behemoth.
The reward for lifting the curse is the same as that of the defeated player. The winner gets everything from the loser, including the soul.]
Here comes the bad news.
The undead plague is really intelligent, and it even named itself "Behemoth".
"Curse of Behemoth" is a curse, but because the curse gives Ian part of the benefit effect, and the level is too high, the sequence system misjudges...
The system believed that this was not a curse, and after recalculating the "Curse of Behemoth", Ian's sequence was improved.
Ian was upgraded from black iron to bronze, gaining a second sequence ability slot.
From today on, he also has part of the expression of "Necromancer".
Players killed by him will have their souls absorbed by Behemoth, and their attribute points will be deducted randomly, and they will also lose levels.
It's just that the reborn players will not be controlled by Behemoth, they will just be weak for a long time.
This also proves that Behemoth's power is not too strong, but it can "curse others" and become stronger like the mother body.
Ian doesn't have much psychological fluctuations. With a big guy like "Sequence Game" behind him, there won't be any big problems.
His initial world setting
Normal planet, normal difficulty, lots of resources, undead disaster.
The planet he owns is normal and will not encounter nonsense problems such as meteorites hitting the earth or the end of the world.
The difficulty of the story is normal, but the undead disaster is outrageous, but he also has a solution. Even if he doesn't solve it, the undead disaster will not threaten him for a while.
There are a lot of resources that Ian has not explored yet, but the "black carbon mines" that can be seen everywhere prove that this setting is effective.
Undead disaster, for other players, this disaster is a certain death option.
Ian did not encounter any problems... There must have been an accident in his world. Fortunately, Tavel has already completed the investigation.
Wait for him to go to the "City of Desolation" and see if he can ask anything.
The above premise is the reason why Ian is calm.
He is cursed, but the curse is very effective, so we won’t deal with it for now.
This curse cannot be said to be flawless. Apart from being able to feed "Behemoth", it has no shortcomings at all.
There is even a buff status...
Physical damage 15%, physical armor penetration 15%, critical hit rate 15%, critical hit damage 15%.
Duration is permanent.
What kind of bonus is this? This is an outrageous percentage increase, and you can benefit from it no matter what level you are at.
"Behemoth", the incarnation of the undead disaster, used this strange curse, leaving Ian a little confused what to say.
It is still Ian's enemy, but you don't need to care too much about it. When we meet on a narrow road, the brave one wins.
If you are cursed, be cursed!
When he becomes stronger in the future, he will fight head-on with Behemoth without borrowing Tavel's power.
It can’t be solved anyway, right?
It is worth mentioning the ancient ruins in "Blackstone Rift". After Ian unlocked 100% of all maps, he could only sigh leisurely.
It's empty. There is nothing in the ancient ruins. His efforts were in vain.
This is quite normal. It is said to be a tomb, so you may not know how unsettling it is when you die. It is normal that there are no burial objects.
There should be other ruins near Changmian Town, but let’s take a look at them for now.
Upgrading from black iron to bronze, sequence ability slot 1, optional position 1.
Why is "occupation" called "position" in sequence games? Doesn't it look awkward?
In fact, this name is very appropriate, because the positions that players can hold are positions that already exist in the world.
This is not an online game. Choose a warrior profession, click on the whirlwind skill and go kill monsters.
Ian was able to obtain the position of hunter because there were already hunters in Changmian Town. This is a serious job where you can make money by hunting.
This is the hunter position in Eversleep Town, not the player's profession.
He can obtain a "Hunter" in the magical Middle Ages, but he will never become a "Jedi Knight".
The position of a hunter is fixed. Ian occupies a hunter position and has the hunting mission privileges of a hunter.
The same is true for the alchemist. Ian uses the "Position Certificate" first.
[Do you accept the "Alchemist position"? Yes/No]
"Accept."
[Obtain a new position - "Alchemist"]
[People who use alchemy flexibly can use special methods to refine ordinary metals into "precious metals" (similar to gold). Or they can make elixirs, elixirs and elixirs of immortality.]
[Can learn skills like elixir, smell, and alchemy.]
The changes in his body immediately refreshed Ian's spirits.
His sense of smell has become quite sensitive, but it is only reflected in searching for "spiritual medicine".
Ian's eyes dropped, a hint of fragrance lingered in his nose, and there seemed to be a breath of mint-like air floating in the air.
He saw the vase on the window sill, with green buds sprouting from the soil inside.
The moment the buds are discovered, the sequence system window pops up.
【Name Bellflower】
[Alchemy Wind (increase agility)]
【Quality 12 (not popular)】
[Describes medicine with spiritual energy. The rhizomes are strong and grow quickly, and only need a little sunlight to obtain nutrients.
When it grows 4 buds, it will have the effect of purifying the air.]
[Purification efficiency 05 cubic meters of air/1 hour]
What the alchemist can do needs to be explored by Ian himself.
Or, he can find an existing alchemist to become his disciple, but as a player, he has to complete the "Moving Planet" mission as soon as possible, so this idea is naturally rejected.
Two abilities of the alchemist
"Elixir Smell" allows Ian to use his nose to smell elixirs that can be used in alchemy and determine the properties of the elixirs.
"Alchemy" is the basic ability of an alchemist. Once you have collected enough elixirs and have a series of facilities such as alchemy formulas, crucibles, workshops, etc., you can start alchemy.
Ian understands the basic information, and the Alchemist is currently very balanced.
It can effectively produce elixirs that can be used to assist combat and provide daily supplies, and you can also get a lot of money by selling them.
However, the process of searching for elixirs and refining elixirs also requires a certain amount of money and time.
Generally speaking, if you work hard, you will definitely get good results.
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