Chapter 86 Ancient Tree Forest!(1/2)
On the surface, Ian is asking about the consequences of summoning natural disasters.
But he knows Tavel, and his question contains many elements, and Tavel will definitely answer them all.
"Single player dungeon...a special type of dungeon?"
Tavel expressed some surprise: "99% of the dungeons in the sequence game are multiplayer dungeons."
Ian nodded: "It's a special prop I own. It will transport me to a copy of another world."
That is the "Ancient Tree Forest", the continent in Monster Hunter World.
"You want to summon a natural disaster... which one? But it doesn't matter."
Tavel asked, and without waiting for Ian to answer, he answered him:
"A copy is a small fragment of the world. It is initialized as a copy by the sequence game. After the copy ends, the fragment will return to the world body intact."
"You can think of the dungeon as having nothing to do with the world itself, just some similar maps. When the dungeon is closed, the natural disasters will disappear."
That's good, Ian breathed a sigh of relief.
If his careless operation caused the void disaster to fly to other worlds, it would be a great sin.
But this also puts an end to the idea of a disgusting player world. The copy has no connection with the player world, which is a pity...
Isn’t that right?
Ian thought of one thing. Wouldn't the copy of Wasteland Superman be connected to his world?
It was because the dungeon strategy failed and the twin natural disasters came out, causing a catastrophe in the entire world.
"What if the copy fails?" he asked.
"It depends on the degree of failure, whether all players failed, or whether the player killed the player."
These are two possibilities. In the first case, all players fail, which means that the player was defeated by the monster.
The second type is when the player kills the player and successfully clears the instance.
Ian somewhat understood what Tavel meant:
"As long as any player clears the level, the natural disasters in the dungeon will not affect the player's world, but if the level is failed...the natural disasters will be released."
He used the term "liberation".
Because natural disasters are originally locked in their own cages by the sequence game, the cages are isolated from each other.
"Yes, as long as you avoid customs clearance failures and clear the level normally, natural disasters will not affect the sequence world."
……
……
The conversation lasted for more than half an hour.
Ian asked Tavel everything he didn't understand or wanted to understand.
Tavel also explained calmly and gave Ian guidance.
Ian wants to release the void in the "Ancient Tree Forest" and turns the void stone in his hand into a wish item.
This can be accomplished.
But if you want to artificially create a copy of experience, Tavel recommends not to do so.
Ian recalled the last time he cleared the experience copy, which contained a key facility.
"The protective shield of infinite recovery".
That protective shield isolates a large part of the void and stabilizes the internal space concept at all times.
Only with a protective shield against the void can it be judged as a qualified experience copy.
After Ian releases the Void Scourge, he must leave as soon as possible, otherwise he will never be able to leave the dungeon.
He will die. The void is very dangerous. If you don't use this double-edged sword properly, you will be the first to be killed.
It’s better to be careful and forget about the “artificial experience copy” for now.
Being able to get the "Void USB Disk" and having his wish come true with the Void Stone, Ian is already very satisfied.
He left the Star Gate Palace, took out the "Hunting Commission" on the way, and held it in his hand.
"It's time to hunt. After getting the 'Strong Dragon Bone' strengthened mandala bow, maybe this bow can be upgraded to the bronze level."
With the Broken Sword as a warning, Ian is also looking forward to what kind of effect the strengthened Mandala Bow will have.
Facts have proven that the residuals between sequences are really a visible chasm.
Void U Disk, the Void Stone, can make wishes come true, which is actually not too outrageous.
What’s really outrageous about it is that the combination of a bronze sequence and a black iron sequence seems to be able to summon natural disasters...
If the player really tries to commit suicide, the chaos that will result is truly unimaginable.
Ian thought for a moment and felt a little shuddered for a moment.
If the entire universe is filled with natural disasters, how can we allow people to live? What kind of hell difficulty is this?
Just when Ian wanted to start the single-player copy "Hunting Commission", a private message popped up in the sequence system.
The other party said "don't blink", and Ian chose to accept it.
Without blinking, he chatted privately: "Boss, I have completed my job transfer and am now a qualified assistant."
Is there something wrong? You seemed to want to switch to magic stabbing at first, right?
A skill message is sent to Ian.
[Name: Enlightenment of the Wind]
[Source: Windspeaker position (exclusive for fairies)]
[Type: Sequence Ability (Bronze)]
[Effect: The effect of wind attribute skills is doubled, with three different strengthening abilities.
"Enlightenment", you can strengthen a player, multiplying the experience gained by it by 150%.
"Wind Blessing", when you use displacement skills, you will teleport an additional distance.
"Teach", when you obtain certain information, it can be transmitted to another player through the wind. It can now be used in the same world.]
[Description: Windtalkers are very proficient in wind and enlightenment magic, but their own combat effectiveness is not strong.
But making strong friends and providing support can go a long way.
In a certain type of Dragon Quest story, the Windspeaker often appears in the position of "Sage".]
The sequence ability of bronze sequence.
The last time I met Bu Blink, he did say "I am ascending to the Bronze Rank".
Now, it seems that he has succeeded.
Bu Blink privately chatted: "I didn't expect that my bronze sequence ability would be this."
"I can strengthen your status and use the 'Enlightenment' effect to superimpose 150% of your experience gain. When this effect is used on me, it is only 120% of the level."
"Fortunately, the sequence ability does not restrict weapons. I can still use melee weapons."
He came at the right time.
Ian shared his position, and after waiting without blinking, he obtained the other party's buff effect.
[Gain status: Enlightenment (when gaining experience points, the experience points will be multiplied by 150% to accelerate the player's level improvement)]
[The player is in the bronze sequence, and the effect remains at 150%, with no change (the sequence is lower than bronze, the strengthening effect is increased to 200%, the sequence is higher than bronze, the immunity strengthening effect)]
The abilities of the bronze sequence can only be used in the bronze sequence and the sequences below it.
With a higher silver sequence, you won't be able to gain an additional 50% experience value. The strong are immune to the abilities of the weak, which is very reasonable.
"Okay, I don't have anything else to do. I just want to add a buff. It lasts for a full week. Of course... the cooling time is also one week."
She shrugged without blinking: "I'm going to challenge a special dungeon. I can't form a team for the time being. If you want to talk to me, boss, just chat privately."
The players in the sequence game really play...
One or two of them usually play dungeons when they have nothing to do.
Open your eyes to type a copy, close your eyes and go to sleep, right?
Ian responded to him: "Okay, let's talk about it later. It just so happens that I also have a special copy."
In the "Ancient Tree Forest", there is absolutely no way he can meet Fu Blink.
The hunting commission from Monster Hunter World is a very special single-player copy, so naturally it cannot be carried out in a team.
Of course, you can still bring pets and the like. After all, there is a profession in the world called "Summoner".
Saying goodbye to not blinking, Ian once again realized that not only was he getting stronger, but other players were also not slacking off.
To be continued...