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Chapter 363: Hard Village(1/2)

 The activities of White Walkers are becoming more and more frequent, but it is absolutely wishful thinking to cross the Great Wall.

With the injection of large sums of money, the defensive measures of the Great Wall were renovated, and tens of thousands of people gathered at the border of the Great Wall, enough to deal with any invading enemy.

What Gao Bin is thinking now is whether to take the initiative.

He asked Snow to arrange a group of scout teams to cross the Great Wall and go to the northern ice fields to search for the White Walkers.

But the land outside the Great Wall is extremely desolate, undeveloped and unexplored.

Among them, relatively suitable areas for living include: the Ghost Forest, which is close to the Great Wall, with many rivers and lakes, and the Frost and Snow Tooth Mountains running northwest.

There is no real "road" beyond the wall. What the Night's Watch and the free folk call the "Rangers' Road" is just a path made by countless hunting trails, ancient riverbeds and people's footsteps.

The climate outside the Great Wall is very harsh and bitterly cold, especially in the land of eternal winter in the far north.

Although there is a cold winter outside the Great Wall all year round, the number of savages living there is surprising. They are distributed in many small villages and gather in the form of tribes.

Even though some of them were absorbed by Mance Rayder, there are still a large number of savages living outside the wall, but most of the time, they are nowhere to be seen.

Not even the wildlings can be found, let alone the White Walkers.

However, Snow's people still discovered traces of White Walker activities in the Frostfangs, which are located northeast of the Shadow Tower and the Fist of the First Men.

It is one of the two peaks called the Forks by the Night's Watch.

The easiest way to enter Frostfang is to go up the Milk River, but this route offers a panoramic view from the Fist of the First Men.

Other routes into Frostfang include Giant's Staircase and Windsound Gap.

The jagged peaks are covered with snow all year round. Even though they look at each other from a distance, they are still so huge, cold, lonely and desolate.

Despite this, there are many wonders hidden on the Fang of Frost and Snow. Waterfalls with thin ice rush down from the steep cliffs.

The mountains and fields are covered with grass and wild flowers, and the dark and deep caves make people think that they lead directly to hell.

There is also a natural stone bridge that has experienced wind erosion, with nothing but the sky on both sides.

It is said that there are a small number of residents in the hidden valleys of Frostfang, but even savages dare not live in Frostfang in winter.

It’s not surprising that the White Walkers appear here.

Subsequently, the team tracked the White Walkers all the way to Hardhome.

Hardhome is located at the tip of the Stold's Point peninsula extending into the Shivering Sea.

The bay near it forms a harbor deep enough for the largest ships to dock, and is rich in wood and stone.

There are all kinds of edible fish within reach in the seawater, and there are even gathering areas for seals and walruses.

Hardship is the only place outside the Great Wall that is close to forming a real town.

In ancient times, this place was ruled by several tribal leaders.

One night more than three hundred years before Aegon's landing, Hardhome was struck by a mysterious disaster. The entire settlement was burned down and all residents died.

Some say that cannibals from Skagos Island attacked the local area, while others say that it was the work of slave traders from across the Narrow Sea, but the Night's Watch cannot determine what happened there.

A ship they sent to investigate claimed that no survivors could be found in the settlement, and that chilling screams were heard from caves in the cliffs overlooking it.

Merchant ships reported that the bay of Hardhome was filled with corpses, and a large number of charred bones and branches remained among the ruins of the settlement.

It is said that the flames that formed after the burning of Hardship were so bright and hot that the guards on the Great Wall said it seemed as if the sun had risen from the north, and the ashes rained down on the Haunted Forest and Shivering Sea for half a year.

The savages never went back to rebuild the settlement. The rangers brought back stories of burned ghosts wandering the ruins, hungry for flesh and blood. They all called Hardhome "cursed."

After being defeated by Stannis Baratheon and the Night's Watch at the Battle of Castle Black, Mother Mole brought thousands of wildlings to Hardhome.

She preached to the savages that after suffering a divine punishment in Hardhome, they would find redemption there.

She said she saw a ship coming to Hardhome to take them south, where salvation would come.

Lord Commander Jon Snow assigned Carter Pike to lead eleven ships from Eastwatch to Hardhome to bring the wildlings south.

Many ships were destroyed in the storm.

When Carter Pike reached Hardhome only six ships remained.

The situation in Hardhome is very bad. The savages have begun to feed on the corpses of their own people. There seem to be corpses in the forest and in the ocean.

Slave traders have sold some wildlings to Braavos, and the remaining wildlings are trying to rob the Stormcrow.

Carter Pike drove the savages back and lost six of his own.

He sent a raven to Jon Snow to ask for support on land, because it was too far and dangerous to go back by sea.

There was a tragic battle at Hardhome in the original novel, but it was not described in too much detail. Instead, the TV series amplified the plot.

Originally, when Jon convened the wildling tribe leaders for peace talks in Hardhome, the positions of the two sides were opposite - the blood feud between the Night's Watch and the wildlings was too deep, and they had hated each other for thousands of years.

But there is something above this hatred, and that is the White Walkers that make them more afraid, and only the Great Wall can stop the White Walkers.

With the help of Tormund, Jon successfully made the wildlings realize that they are not opponents, but an alliance on the same front. The real enemy is the White Walkers and death;

The living should stand together so that the hope of living can continue.

At this time, Cassie, as a tribal leader and mother, was the first to stand up and make a decision - to cooperate with Crow, which does not mean letting go of their blood feud.

But in front of a greater threat - the White Walkers, she puts the real, absolute enemy in front, because she still has a family, children and people to protect. At this moment, Cassie's vision and decision-making have a huge impact on her people.

is very important.

Cassie's change of stance shook the other wildling leaders, igniting a small fire of hope in their hearts, and made Jon's trip worthwhile. For thousands of years, the joint resistance of the wildlings and the Night's Watch will become a reality.

However, what no one expected was that before they had time to retreat to the south of the Great Wall, the White Walkers had already laid the battlefield at their feet.

As the leader of the tribe, Cassie is not only a mother, she is also a warrior.

When others were frightened by the arrival of the White Walkers and fled in all directions, she did not.

She took care of her people and children, and when she said goodbye to her children and said she would be back soon, her fate was already doomed;

Maybe she knew it herself, but she would not leave first and let the clansmen behind her be hacked by the ghouls. She stayed, and in order to ensure that the clansmen could pass through the Great Wall smoothly without being blocked by the Night's Watch, she even asked Jon to go with the ship.

To ensure the safety of the tribe’s children.

At this moment she is an excellent leader.

Cassie, who had killed countless ghouls along the way, watched her child go away. When she turned around, she saw a group of ghouls about the same age as her children standing up. Perhaps she was exhausted and outnumbered. She was desperate and could not even resist.

In the end, he was attacked by a group of little corpses and died.

However, her child is safe.

There is another character who is also key - Tormund. His most outstanding part was the Battle of Castle Black. At the beginning, he was as crazy as a beast, and even gained the upper hand against Ser Alliser Thorne;

At the end of the war, he was hit by several arrows, like a trapped animal, but still refused to give up;

He has a messy head of hair, a carefree personality, but also wisdom and strategy. He can be said to be a very outstanding figure among the savages.

What Jon has been emphasizing is, "The wildlings are not loyal to anyone, they only trust their own people."

Tormund can be said to be a very prestigious figure in Mance Rayder's army.

If it weren't for him, Jon would have known that the peace talks between Hardhome and his party had no chance of winning.

During his time in the undercover wildling team, Jon not only fell in love with Firekissed, but also established a relatively good relationship with Tormund.

Tormund sees him as a child, who needs his personal guidance from becoming a man to going to the battlefield;

At the same time, he also noticed how Jon behaved.

When Mance was burned to death by Melisandre, Jon used an arrow to liberate Mance. For the wildlings such as Tormund, Jon liberated their inner leader.

All of the above gave Tormund another perspective to think about: "Maybe crows are not all our enemies."

This change of his laid the foundation for future cooperation between the savages and the Night Watchmen, and he proved his judgment with actions in the hard camp.

Facing the King of Bones who came to provoke him, Tormund used wildling methods to directly deal with the opponent and successfully summoned the tribal leaders;

Faced with the provocation of the Thenns during the meeting, he remained neither humble nor overbearing. He analyzed the pros and cons of cooperating with the Night Watch from the perspective of the savages' interests, and through his personal prestige, he gained the trust of everyone and completed the mission of the Hard Camp group.

Tormund is a powerful warrior and a wise man.

He may be a careless and rough guy, but he is not rigid in the face of the principles of right and wrong.

What will happen to the Savages in the future will probably depend on him.

Then there are the Thern people. In the original work, the Thern people are the most civilized nation north of the Great Wall.

They have the ability to smelt bronze, and their level of civilization is several levels higher than that of other savages. The Thenns on the battlefield absolutely obey orders and have strict fighting discipline. As warriors, they are even better than the ironmen living in the castle.

But in the series, the Thenns have turned into monsters with weird and terrifying faces, cruel and bloodthirsty temperaments, and even feed on human flesh.

This is not so much an adaptation as it is that the screenwriter used the name "Then" to re-customize the villain for the series.

Their role is to act as villains in the plot and enrich the dramatic conflicts of the series.

In the Battle of Hardhome, Thern's Magnar was like this. He embodies the characteristic Thern character - cruel, impulsive, and stubborn.

From his verbal criticism of Jon during the meeting, to being the first to take out a dagger to gouge out Jon's eyes, to leading the crowd to leave and split the wildling tribe, this is all reflected.

However, in addition to the above characteristics, a complete Thern image must also include bravery, decisiveness and trustworthiness. These are two sides of the same coin of warrior character.

When the camp was raided by the army of the dead, the leader resolutely ordered the gate to be closed, locking out the savages and corpses who had not yet had time to take refuge.
To be continued...
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