Chapter 452 The arrival of adventurers
April 27.
Bay collar.
Underworld.
The air is dry, and the fluorescence brightness is -4 (80% lower than the brightness on sunny days).
As far as the field of vision can be seen, it is dark and blurry.
In the forward base that is being expanded, high-hanging street lamps emitting strong light illuminate the place brightly.
The newly opened teleportation area.
Hundreds of adventurers appeared together.
As soon as he regained consciousness, noisy and noisy sounds came from the surroundings.
Chris looked at his companions around him to confirm that they were all there.
The teleportation array in the Gulf Territory is quite reliable.
After waving to his curious companions, Chris looked at the signs around him and said while leading the way:
"Don't get close to the working areas of these engineering golems to avoid accidents and dangers."
"Some of you should already know it, but some of you have just come to the Gulf Territory. Remember to go to the Adventurer Hall more often, where all problems and troubles can be solved..."
The team members following him looked expectantly at the dark top.
Except for the occasional sporadic fluorescence, it can be described as completely dark.
They had a vague feeling that the long-awaited underground world was not as "beautiful" as they imagined.
Some new adventurers curiously looked at various engineering golems they had never seen before.
Dozens of children wearing mage robes attracted their attention.
"Are they all spellcasters?"
"Most of them are just sorcerer apprentices, but I have already seen several formal sorcerers."
"The training model of the Gulf Territory is too strange. Are they not allowed to stay in the mage tower?"
"Ha, you must have never been to a professional training college. When you go to see it one day, you won't ask this question."
"That's right, in addition to paying the basic training fees and merit, you can get unprecedented training..."
"I went to the Professional Training Academy for two weeks and was promoted from level 5 to level 6, becoming an intermediate professional. Only then can I be qualified to come to the underground world..."
"Is it really that good?"
"..."
Chris listened to the discussions of other adventurers and felt extremely urgent.
In other places, adventurers are just used as cannon fodder.
Only the Gulf Territory provides excellent conditions.
Many adventurers also know Chris and know that he has a good relationship with the Gulf Territory.
Moreover, he often reveals some "gossip", so he is happy to come over to say hello and make friends with him.
Soon, they arrived at the newly built Adventurer Hall.
The Adventurer's Hall is randomly surrounded by wood.
However, this did not affect the enthusiasm of the adventurers.
In the center of the adventurer hall, various tasks are displayed on the magic projection.
Some smart and capable staff are introducing the most important and dangerous tasks to the newly arrived adventurers.
"Capture/hunt the drow commander Sera, 3000 merit x 4 people, two high-level enchanting items."
"Sela's information: Level 16 Power Ranger."
"Weapons: adamantine scimitar, adamantine whip, adamantine dagger."
"Mount: Six-legged lizard."
"Reminder: There are multiple magic props, multiple spell scrolls, and an estimated 30 drow subordinates."
Chris fell in love with this task at a glance. Although high-level enchanted items are rare, the achievement of 3000 is the most exciting.
According to the simple merit exchange ratio of the Gulf Territory, if you kill or capture a level 1 to 5 professional, you can only get 1 to 5 merit points.
There are more mid-level professionals and they can get 10 times the achievements of junior professionals.
This is how ordinary professionals can gain merit.
Being able to achieve so many achievements at once can help him greatly improve his strength.
Moreover, Chris also heard that Gulf Territory can help people break through the upper limits of their own strength and potential.
With the Gulf collar's work style, when this technology matures, merit will definitely be the reference standard.
No amount of this stuff is too much!
The other adventurers' eyes also shone, knowing that this mission should not be missed.
The new adventurers are a little scared of the difficulty of this task.
We are all just mid-level adventurers, can we really kill or capture extraordinary-level enemies?
Chris is not nervous, because he knows very well that the Gulf Territory will never engage in missions that require death.
As expected, the staff immediately introduced it to everyone:
"Now let me tell you some detailed information."
"Most drow elves are afraid of bright light."
"We have strong light scrolls, strong light enchanting props and other combat materials here..."
"Drow elves are very good at using toxins. There are various antidote potions that are high quality and low price, as well as various corresponding potions..."
"This is their possible escape area..."
"Every time you clear a part of your exploration, you can get a part of the reward..."
"Of course, considering the danger level of the target, the team accepting the task must have an average career level of 13!"
"Teams with insufficient professional levels can come and look for corresponding tasks..."
"At this stage, we have many tasks of varying difficulty such as hunting and capturing gnolls, cleaning up and capturing magical creatures, and finding magical plants and various materials."
Hundreds of adventurers quickly found a mission that suited them.
They obtained supplies and specific materials here, packed them up, and set off towards the purpose of their mission.
Adventurers who call themselves the "Sharp Minions of the Gulf Territory" begin to operate in the underground world.
The first group of adventurers to come down were all elite mid-level adventurers with the lowest strength, and quite a few were high-level adventurers.
With the full support of the Gulf Territory, they demonstrated excellent "business" capabilities and quickly eliminated the remaining Jackal forces and hidden dangers.
Moreover, Alice's newly formed high-level adventurer team really gave Matthew a surprise before May came.
They captured the drow commander Sera!
They successfully completed the difficult tasks of the Gulf Territory, and then began to extend their tentacles little by little outside the underground world area controlled by the Gulf Territory.
They will confront the drow and dangerous creatures in the underground world.
While going through the test of life and death, you can bring back the original mission goals and rewards.
Matthew raised the upper limit of rewards paid to adventurers to 2 million gold coins per month!
It is these adventurers who have adventures one after another.
More information and materials, as well as various resources, began to be transported from the underground world to the Gulf Territory.
They have outstanding abilities and complete their tasks very well.
In just a few days.
A new medium-sized copper mine, a small tin mine and a saltpeter mine were added to the Gulf Territory.
Dozens of new resources such as magical plants and materials that are special to the underground world have been discovered.
Captured more than 30,000 jackals.
More than ten new transformation camps have been established to "train" these jackals.
The Gulf Territory is strengthening its control over the underground world at an alarming rate.
Chapter completed!