Chapter 984 Pianist Carl(1/3)
Therefore, in this case, the first thing you should do is to control the captain, not the core hero who helps the void focus fire and is covered by the void!
This is the flexible use of Karl! When playing Karl, you must adapt to the situation on the battlefield. You must not be too dogmatic, rigid, or conservative. These are the most difficult parts of playing Karl well! The ability to adapt to changes!
What many of the world's top masters lack is not operation, but the ability to adapt to changes. Of course, they themselves also have a certain ability to adapt to changes, but their abilities are not enough to control Carl, at least with their ability.
Due to his adaptability, playing Karl is not as good as playing other heroes. This is the reason why Karl cannot be seen in the game!
A Karl who uses his skills reasonably will be the enemy's nightmare, and a Karl who doesn't use his skills reasonably will be the enemy's AT!
The game officially started. Since Li Ge’s team chose the hero during the 20-second countdown, this time, just like the previous game, Li Ge’s team successfully grabbed two talismans because the natural disaster team’s hero selection was very important.
It's later than Brother Li and the others, so they definitely can't get it!
In the end, Brother Li's Karl ate the gold coin talisman on the top lane, and then went to the top offlane lane. Void ate the gold coin talisman on the bottom lane, and then went to the bottom lane. In addition, Shenniu went to the mid lane, while Ice Girl and Ice Girl
Void went to the bottom lane together and was responsible for protecting Void!
On the opposite side of the natural disaster team, the mage Ryan must be in the mid lane, because the mage is very powerful in the early stage, and in addition, Ryan has sufficient control and strong ability to catch people, so it is inevitable for him to take the middle lane!
The ghost and the captain rushed to the top road, and the captain protected the ghost's development!
Vengeful Spirit and Centaur Chief took the bottom lane. In fact, it is very wise to allocate lanes like this. First of all, there is no doubt that Ryan is in the mid lane. In addition, there is no problem for Specter to go on the top lane, because the top lane is the disadvantaged lane of the Guards.
For the natural disaster side, this is definitely the advantageous lane. Spectre is a late-stage hero, and their lineup is a four-guarantee-one lineup. All resources must be drawn towards Spectre. Next, there are Captain, Vengeful Spirit and Half.
The paths between the centaur chiefs are divided. Who should be sent to protect the growth of the ghosts? S, the captain, or the centaur chief. And how many people should be sent to protect the growth of the ghosts? One or two!
This is very particular!
First of all, if you want to come up with the most reasonable road separation plan, you have to know how the road is divided on the other side. Only by knowing who the Guards will send on the road can the natural disasters be allocated in a targeted manner. Obviously, it must be
Ice Girl is on the road. Because Ice Girl is a long-range player, he still has a chance to hit the last hit more or less. But if Shenniu, a melee hero, lets him hit the road, then he can only hide aside and hang up. What about the natural disaster party?
Maybe the Holy Ox will be allowed to hit last? It would be nice to let you gain experience! And if this is the case, wouldn’t the Ghost be able to develop without pressure? This is definitely not possible, so in the eyes of the natural disaster side, the Guards side must be the center of Karl
Single, Void goes to the guard side's advantageous lane, which is the bottom lane, while Shenniu goes to the bottom lane to protect Void's development, and Ice Girl goes to the top lane!
Now that we know the distribution plan of the Guards side, everything is easy to say. The natural disaster side can branch out in a targeted way. It is inevitable that Ryan will go in the middle, and there is no doubt that the ghost will go on the road. What about the other three heroes?
?At least one person must be sent to protect the development of the ghost, because if there is no one to protect it, the ice girl will not be able to defeat the ghost? The ice girl has a brilliant aura, and the ghost can't bear the consumption of light skills!
But, should we send one person or two people? It must be one person, because sending one person up is enough. If we send two people, it is a complete waste. It is just one more person who hangs up, not to mention
, while choosing a few people to protect the ghosts, you also have to consider the opponent. You can't just think about how to protect the development of the ghosts. You also have to consider how to suppress the development of the void on the guard side. Only the void is suppressed.
Only then can we buy more time for the ghost! Therefore, at most one person can be sent up to protect the ghost. There must be two people in the bottom lane. If there is only one person in the bottom lane, then the void will not be as pressure-free to develop as the ghost.
Have you? Would you rather have two heroes hanging up on the top lane than come down to suppress the void?
And among the three people, the Vengeful Spirit, the Captain and the Centaur, who is the best to send to protect the ghost?
In fact, the best candidate is not the captain at all!
The best candidate is definitely Vengeful Spirit, because Vengeful Spirit is a long-range hero. He can protect the ghost and at the same time hurt each other with the Ice Lady! Moreover, Vengeful Spirit's control skills are effective immediately, as long as this side
If it is thrown out, the opponent will be controlled immediately! On the other hand, the captain is different. Although the captain's control is also very stable, it has a delay effect of two seconds. If this delay effect is also taken into account, then the captain will
The control is not very stable. It can protect the ghost normally, no problem, but once the opponent comes to catch the ghost, it is very likely that something will happen!
And what about the Centaur Chief? The Centaur attribute is a very fleshy hero. It is definitely better for him to suppress the void in the bottom lane than to protect the ghosts in the top lane. Furthermore, the Centaur Chief’s control skills are close-range, and only
The area around him will be stunned. To be honest, this is not very effective for suppressing the ice girl! It is about the same as the captain!
So, why did they finally send the captain to protect the ghost? Because they also need to consider it comprehensively. No matter who they send, these three heroes are enough to deal with an ice girl, so the top priority is not the ghost.
Instead, we need to prioritize who can suppress the void!
Obviously, it would be best to let the Soul of Vengeance suppress the Void, because the Soul of Vengeance is a long-range hero, and the Void is a melee hero. Anyway, it can be the same for anyone on the road, so why not put the suppression of the Void first?
Furthermore, the Spirit of Vengeance and the Centaur Chief have the opportunity to cooperate in killing people. The Spirit of Vengeance stuns him first, and the Centaur takes the opportunity to rush forward and step on it. This means that there is a great chance of killing!
However, when the heroes of both sides appeared on the military line together, the natural disaster side was dumbfounded!
On the Guards side, Karl is in the mid lane, Ice Girl is in the top lane, and Shenniu is in the bottom lane to protect Void's branch? On the Guards side, Karl is in the top lane, Shenniu is in the mid lane, and Ice Girl is in the bottom lane to protect Void! Four of them!
In the hero's split, they actually guessed three wrong numbers! It's outrageous!
When the audience in the audience saw the split of Brother Li's team, they also made a roar!
"Damn it, what kind of split of paths is this? This is my first time seeing it. Is it because my consciousness is too superficial and I can't understand the intention of Brother Li's team to split up like this?"
"It's not just that you can't understand it, I'm afraid no one here can understand it, right? Because such a split of lanes is simply unreasonable! How can there be such a split of lanes? Let Carl go to the off lane? Will he be suppressed by the natural disaster team?
?Karl must not be suppressed. Once he is suppressed, the hero Karl will be useless!"
"Yes, the reason why Karl is a strong hero is because his level and economic advantages are converted into combat power relatively quickly. The most important thing about Karl is level. If there is no level, then his skills will have no power. Then Karl
But it’s useless! But Brother Li actually went to the top lane? To the low lane? Now it’s not four against five, but three against five! Isn’t he afraid of being suppressed?”
"It’s okay for Karl to go on the road, but they actually let an ice girl protect the void? Since they abandoned Karl as a position, they must focus their strategy on protecting the void. But how does the ice girl protect the void? Ice
The ability of a woman to protect people is not as good as that of a sacred cow! They actually sent the sacred cow to the mid lane? Do they want to fight a sword cow? But a sword cow consumes too many resources. It is already very difficult to protect three people and one cow.
, now we are letting the cows develop, so how many are there to protect them? Is it two to protect two?"
"What two guarantees two? Doesn't Carl need to develop? This one is a guarantee three. Is the ice girl going to die from exhaustion in this game?"
It has to be said that the lineup of the Guards side was not as good as the Natural Disaster side, but now there is a problem with the branching. For a while, many spectators fought for Brother Li.
The team was sweating!
As a natural disaster side, although the branching of Li Ge's team was greatly beyond their expectations, fortunately everything is still under control. Even the current branching of the Guards is better than the branching model they imagined.
, more beneficial to them!
Why? Let’s take a look at what they expected to see when they split paths. First of all, Ice Girl’s top lane will be against Ghost and Captain. Ice Girl will definitely not be able to repair her sword, because there are two people in the Natural Disaster Party, and there are also
For a captain with the mark skill, you must know that the captain and the ghost have a chance to kill the ice girl! Therefore, the ice girl definitely does not dare to step forward to hit the target, at best she hides behind and gains experience! Why let the captain go on the road and not let half
Where is the centaur chief? Isn't it just because the captain has the opportunity to cooperate with the ghost to kill people?
What about the middle? Ryan vs. Karl. Since Brother Li chose Karl, it means that Brother Li is very confident in his Karl. Brother Li’s Karl must be very strong. In this case, Ryan will most likely be defeated by Karl.
suppress!
Let’s look at the bottom lane again. If the sacred cow protects the ghost, it will be difficult for the centaur chief and the spirit of revenge to kill the ghost. Even if the spirit of revenge can cooperate with the centaur chief, the spirit of revenge will go first and the centaur will follow.
, however, long before the centaur approached the ghost, the sacred cow had already blocked the way of the centaur chief with a ravine! The sacred cow's ability to protect people is still very powerful! In this case, the spirit of revenge and the centaur chief faced each other.
The suppression ability of the void is very limited!
But what if the lanes are divided according to the current actual situation? Lane in the middle can definitely suppress the Divine Bull, because the Divine Bull is melee and Lane is long-range. As for the bottom lane, the ice girl's protection ability is worse than that of the Divine Bull.
Far away, Ice Girl can only freeze one person at a time. If there is a fight, he can only control one person. The other person can still continue to attack the void. It is not like the Divine Bull, which can control two people at once.
!
In other words, if the Ice Girl is asked to protect the Void, the effect will be much worse than that of the Divine Ox! There is a high probability that the Spirit of Vengeance and the Centaur Chief can still suppress the development of the Void!
What about going on the road? Although Karl on the road is a long-range hero, the natural disaster team is composed of two people: Ghost and the captain after all. Karl can't take any advantage, and this will not affect the development of Ghost at all!
In contrast, wouldn't the method of branching by the Guards be more beneficial to the natural disaster party?
However, will the real ending be like this?
Let’s take a look at what Carl’s going out outfit is. At the beginning, Carl directly bought a pendant and three branches and spent all the money. The Ice Girl bought a chicken at the beginning.
She bought a set of eyes, gave one of the eyes to Carl, and then bought a set of eating trees for Carl. The ice girl bought another set of eating trees and a few branches and went out.
This is the miserable experience of assisting Ice Girl. Not only did she have to buy a chicken, but she also had to give one of the eyes to Carl. Most importantly, she also had to buy a set of eating trees to give to Carl, because Carl had no money.
All the money was used to buy attribute equipment. After all, Karl is an off-lane player. Better attributes are better than lower attributes!
Then the Ice Girl inserted her eyes on the road leading to the bottom lane from the guard jungle area to monitor the situation in the jungle area and prevent the opposite Spirit of Vengeance or Centaur Chief from getting around. As for Karl, his eyes were simply a
The protective eye did not seal the natural disaster, but was inserted in the place that could best protect him, because he needed to protect himself. He needed to know if the captain was there and then mark him!
As for the ghost on the opposite side, he bought a set of eating trees plus three branches and a last-minute axe. What is a last-minute ax? A last-minute ax is an equipment that can cause an additional 32 damage to wild monsters or creeps. To put it bluntly, it is
In order to be able to hit the last hit and hit the jungle smoothly, it is definitely easier to hit the last hit with a higher attack than with a lower attack!
As for the eyes of the natural disaster party, one of them is inserted in the closed area to prevent the guards from pulling into the field, and the other eye is inserted in the same position as the ice girl. They are also for vision and to prevent people from being bypassed!
Alignment officially begins!
On the road, Brother Li's Karl seems to have given up on last-hitting. He has been attacking Specter because he is a long-range hero. Of course, since Karl attacked Specter, the hatred of the soldiers on the line is transferred from the guards' soldiers.
After breaking away, they began to target Karl. This is the hatred mechanism. Just like a defense tower, they will give priority to attacking units that are attacking their own heroes!
As for the captain? He definitely couldn't sit idly by. Karl was so obsessed with his elder brother, and he had to show his respect. So the captain also started to attack Karl, but Karl was a long-range fighter, and the captain was a melee fighter, and there was no one on either side.
Regardless of the skill, long-range combat is definitely more advantageous than melee combat. Seeing the arrival of the captain, Karl retreated hurriedly, and seeing Karl retreating, the captain simply stopped, because his attempt to attack Karl just now was too much.
Attracted the hatred of the guards!
But just when the captain gave up attacking Carl, Carl turned back and started attacking the captain again. When the captain saw this, he couldn't be beaten in vain, so the captain ran towards Carl again, and in the process, he had been beaten in vain
Got attacked three times!
Again, Karl is a long-range hero, how could he be waiting for you to hit him? So, when Karl saw the captain running toward him menacingly, Karl immediately turned around and ran away!
This made the captain very anxious. Karl was a long-range player and everyone moved at the same speed. As long as Karl adopted the combat concept of "you come and I retreat, you retreat and I fight" to deal with the captain, then the captain would have no temper at all!
What can he do? Chase him all the way to the foot of the Carta? Is he going to die? And if he turns back halfway after chasing him, won't the captain still get beaten in vain like just now?
To be continued...