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Chapter 163 The ultimate easter egg! A shocking whim!(1/3)

 In a blink of an eye!

November is coming.

The development cycle of PT is also nearing its end.

The trial version has entered the final testing stage, and the supervisors of various groups in the production team have also experienced it.

Theoretically speaking, this experience is not for "playing games", but for identifying subtle problems in their respective fields and then making final fine-tuning of the game.

And as a game developer, by the end of development, you have actually become numb to your game.

No matter how passionate the plot, brain-burning suspense, or terrifying jumpscare you are.

After watching it one hundred and eighty times a day for several months, I have long been tired of aesthetic appreciation.

Just like a master chef who makes a Man-Han banquet doesn't eat the banquet, or a painter who makes a painting doesn't focus on his own role.

so.

Usually when it comes to the experience stage, designers and main people in charge usually go through the process expressionlessly.

but!

The project "Silent Hill PT" seems a little different.

Not counting Gu Sheng, the PT project team has a total of eight supervisors.

The three supervisors are the shrewd Sato, the otaku Okura, and the beautiful and cheerful Yuki.

Under the three people, there are two deputy supervisors in the chief planning and main project departments, and there is another deputy supervisor under Yuki.

Eight people!

Take turns to experience!

At first, everyone was chatting and laughing. Everyone held their heads high and wanted to go to the PT game world to take a final look with a professional attitude and look for professional issues.

result!

eight people.

The shortest I lasted there was two minutes, and the longest I lasted only seven minutes.

I went in standing and came out limp, each leg was like noodles, as if the bones had been ripped out, my face was pale, and I was dripping with cold sweat.

Unable to examine.

It can't be examined at all.

I don't even have the courage to open my fucking eyes.

This can no longer be classified as a horror game.

This is the true projection of Director Gu's twisted and abnormal psychology.

Everyone who goes in to play will truly feel the psychological trauma from the horror game fairy SamGu!

This unprecedented sense of oppression made many people not even see the shadow of the female ghost. Just walking twice in the narrow and cramped corridor of the villa, their heart rate exceeded the standard and they had difficulty breathing.

As the head of the art team of the game, Yuki was responsible for the original painting, modeling, UI, scenes, etc., but when he reached the fourth round of reincarnation, he really couldn't stand it anymore!

Because in the fourth circle, players will face Lisa, the female ghost in PT.

Even though this thing was painted and modeled by her herself!

but!

When Yuki met him, he couldn't help but feel traumatized, and was kicked out of the nerve connection of the somatosensory cabin with a bang.

laugh--

When the cabin door opened, Yuki's face turned pale and his whole body was stunned!

After being silent for more than half a minute, seeing that Yuki still had no intention of speaking, Gu Sheng couldn't help but feel a little worried, and waved his hand in front of Yuki:

"Yuki, are you... okay?"

“…not particularly good,”

Yuki slowly came back to his senses, his throat moved up and down, and his eyes were still a little sluggish:

"I'm thinking about a question."

"what is the problem?"

Gu Sheng was curious.

Yuki seemed to have restarted his brain that had been frightened to a halt, and sorted out his thoughts:

"According to the setting of the game, the husband who killed Lisa was actually crazy and was arrested by the police,"

“So where does the protagonist, the ‘me’ in the game, come from?”

"Why did I come to this haunted house? To explore? To solve mysteries? Or to investigate?"

"Or to put it bluntly...why do I want to come here to die?"

Yuki's frightened question went straight to the soul, leaving everyone in the project team stunned.

Even Gu Sheng was startled.

That's right.

Until now, the origin of the protagonist of this trial version has not been introduced throughout the game.

No explanation, no explanation, no background.

It seems that he just regards it as a carrier of experience and a pure tool.

This is not because Gu Sheng is lazy.

Because in his previous life, PT's story ended abruptly here. There was no official version, and he didn't know the origin of the protagonist of PT!

I thought that this was just a trial version, and the background of the protagonist was not important, so I blurred it.

But today Yuki's inspiration burst out, and a sudden question gave him a wake-up call.

yes.

Why is the protagonist of PT willing to come to this apartment to commit suicide?

There must always be a logic to human actions.

The same is true in games.

Since the motivation of the protagonist of PT will always be a mystery, can I add a small easter egg to explain the origin of the protagonist a little while keeping the main body of the game unchanged?

Like Yuki said.

Exploration? Solving puzzles? Investigation?

Thinking of this, Gu Sheng pulled up the office chair with great interest and sat down:

"That's a good question. So what kind of identity do you think we should give him to make it more reasonable?"

All the supervisors looked at me and I looked at you.

After thinking for a moment, Sato raised his hand first and signaled:

"Anyway, I think the option of solving the puzzle can be passed first,"

"Because if it is to solve puzzles, then the story structure behind PT is too big,"

"But according to your vision, director, our game itself actually has little to do with the PT protagonist,"

"The original intention of establishing PT is to leave players with an open ending, a short story,"

"Then, such a setting will inevitably mislead players excessively, causing players' attention to shift, which is not conducive to the release of our official version."

Sato, who is in charge of the planning department, has rich experience and accurate scales, so he even rejected the setting of [solving doubts].

Immediately afterwards, Okura also raised his hand:

"In this case, I don't think it's appropriate to explore,"

"This setting is too shallow and does not conform to the strong and obscure psychological tone of PT,"

"It will make players feel that this horror road is too childish, thereby destroying the sense of gravity we have worked so hard to create,"

"I think this setting can also be passed."

Hearing this, all the supervisors nodded in agreement.

As a result, the [Adventure] setting was also rejected.

This way!

Gu Sheng shrugged: "Then we only have [investigation] left?"

Everyone thought for a while and nodded.

However, Sato thought for a moment:

"But does this conflict with our game settings? After all, we have already explained in the game that the villa murder case has been solved and the murderer has become insane and was taken away by the police..."
To be continued...
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