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Chapter 253 The Old Thief’s Malice (Added Update 37 for Fengxue Silver Alliance)(1/3)

 Chapter 253 The Malice of the Old Thief (Additional update 37 for Feng Snow Silver Alliance)

Buzz——!!!

I saw Gu Sheng walking out of the somatosensory cabin closest to the experience area and walking onto the stage.

The players at the scene immediately exploded!

“Saaaaaaaaaam——!!!”

"Damn it! Damn it, my husband is scolding me!"

"Old thief is awesome!!!"

"Fall on the altar! Fall on the altar!"

"Wuhu——"

Wow——

Waves of applause rolled in, and some enthusiastic players even wanted to rush onto the stage.

I don’t know whether I want to have a close contact with the old thief, or let the old thief’s face come into close contact with my fist.

In addition to the excited players, the media reporters on the scene also held their microphones high and tried their best to lean forward after seeing the live Gu Sheng coming to the scene!

"Hello Mr. Gu, what is your sales forecast for this "Sekiro"?"

"Director Gu, I am a reporter from the 'Practical Guide to the Somatosensory Cabin'. Could you please tell me whether you chose this exhibition area specifically to compete with Camera?"

"Hello Mr. Gu, there are recent rumors about internal discord within Golden Wind. What do you think?"

"Mr. Gu, may I ask if your company is actively recruiting Comella's old departments and is interested in developing Neon?"

"Mr. Gu, what kind of extra surprises have you prepared for us in this time's "Sekiro"?"

"If you were asked to rate it, how would you rate "Sekiro"..."

"Mr. Gu..."

The crowds are surging!

It can be seen that both the players and the media reporters.

They were all extremely excited, scrambling to get forward!

Fortunately.

Gu Sheng had the foresight to set up six security posts in front of his booth.

At this moment, the strong young men were standing behind the cordon, calming the crowd who wanted to rush forward and maintaining order.

See the situation.

Gu Sheng also grinned secretly.

The fans are so enthusiastic.

I don’t know whether you want to be close to me or to be ‘close and close’ to me.

The sins I have committed.

Gu Sheng knows it better than anyone else.

"Okay, okay, dear players and friends from the media, please be patient."

On the stage, Gu Sheng waved his hand to signal the audience not to crowd and stampede:

“I am very happy to meet you all in Neon, and I am also very happy to be here, on the occasion of our first participation in the four major international game exhibitions, to see so many friends who like Golden Wind and Golden Wind games...

"

That’s all.

Just then, a loud girl's voice came from the crowd: "No! I like you! Mr. Gu!"

The crowd roared and cheered.

Gu Sheng was also unhurried: "Then you are troubled. Thank you, big brother, for coming to the security guard to hold her down. If you don't pre-order a set today, don't even think about leaving."

Hahahahaha...

The audience burst into laughter.

After a simple lively atmosphere, Gu Sheng also got to the point at the right time.

Yes, the reason why he came to the scene was to meet players and media as the chief designer and supernova of the game.

One is to build momentum.

You know, historically, at the four major international exhibitions, the chief designer of the game and the top executives of the manufacturer have not shown up.

Because this kind of game exhibition is very open, players cannot stand in front of a fixed booth and listen to your chatter.

Moreover, in the gaming circle, there are very few ‘star-style’ designers like Gu Sheng who often show off their faces and show their faces.

In many cases, you may be very good in the industry and have a good reputation.

But if you throw it in front of the players, they won't recognize you at all.

But Gu Sheng is different.

Whether it was the speech at the small game festival, or the later 'MFGA', or the award-winning speech at the Asian Games, and the wonderful demonstration at GDC.

It can be said that his face is the face of Golden Wind.

At the same time, his humorous and relaxed speaking style is also deeply loved by players and media.

so.

This time, Gu Sheng relied on his own characteristics to show off his reputation and do things that other manufacturers did not do, in order to increase the influence of "Sekiro".

Of course, this is just one of them.

Secondly, he also took into account the special nature of the game "Sekiro", so he had to personally give a demo video explanation.

After all, there are neither evil spirits nor black souls in this world, nor are there blood sources or old headbands.

"Souls games" never existed.

Players have rarely even been exposed to somatosensory cabin action games, let alone works like Sekiro.

So there are some things that he must explain in person.

Such as ‘fragile blood volume’, ‘difficult battles’ and ‘non-linear narrative flow’.

Even settings such as the 'Gourd of Injury Medicine' and 'Gourd Seed', which a soul-like old ass can understand with his eyes closed, need to be explained in detail in this world.

What Gu Sheng didn't expect was!

To him, these really seemed like... ordinary, commonplace settings.

In the eyes of players in this world, it is so amazing!

When he said, "As you can see, the posture bar of the game "Sekiro" is very important. We no longer only focus on the blood volume, but focus more on the benefits of bold counterattacks..."

hour.

There was a commotion in the audience——

‘This setting is really awesome. Just now, I thought that the monk who broke the precepts was so tough that I would never be able to beat him in this life, so I ended up being brutally executed.’

‘Yeah, the key is that the action of holding back the killing is so cool, it’s really a new experience’

‘In fact, this is equivalent to changing the direction to strengthen the BOSS and weaken the players. After all, the players have to pay attention to their posture bar and their health bar’

"One rises very fast, and the other falls very fiercely. It's so exciting."

‘…’

And when he said, "Different from all action games, in "Sekiro", our protagonist is neither as fancy as in PC action games, nor as rigid and monotonous as in somatosensory action games..."

There was also a sensation in the audience——

‘This design is so genius, it not only ensures the flexibility of the movements of the somatosensory cabin, but also ensures the difficulty of the game’

‘Redefining somatosensory cabin ARPG (action role-playing)’

'MAGA!'

'Indeed, the upgrade of their action assistance system is really awesome. It has more actions than those in sports games, is more complex, and is more precise!'

‘You haven’t played APEX before, buddy, they have used this technology in the top rewards of unboxing before’

‘I told you at the beginning why Heirloom’s movements are so smooth and smooth, it turned out to be preparation for this game’

'The old thief has been planning for a long time...'

‘…’

Even when he said, "The wound medicine gourd can be upgraded through seeds, the blood volume can be upgraded through 'Buddhist beads', and the attack power can be upgraded through 'combat memory'. Other than that, there are no upgrade attributes..."

There will also be a discussion in the audience, and they will applaud and applaud——

"Simplify where it should be simplified, and make it complicated where it should be complicated. This is what we call true simplicity of complexity!"
To be continued...
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