Font
Large
Medium
Small
Night
Prev Index    Favorite NextPage

Chapter 267 If the enemy is silent, he must be acting like a monster(1/2)

 "Editor-in-Chief Simon, it has been more than 72 hours since the game was released. We really should release the test scores."

It's night in a two-story detached villa in San Jose, San Francisco, in the western United States.

A man in his mid-thirties, wearing pink silk pajamas, was walking on the cashmere carpet in the living room on the first floor of the villa, listening to the assistant's voice on the phone.

"Up to now, nearly fifteen evaluation media including Global Players, SLGamers, TT Video Games, Tiantian Youbao, etc. have rated and reviewed "Sekiro","

The assistant on the phone sounded a little anxious:

"We really need to hurry up."

Yes.

As one of the chief editors of SNG Games, Matt Simon has historically been responsible for reviewing the most popular games of the quarter or even the year.

And this time, the important task of writing a review of "Sekiro" naturally fell on him.

Today, as the pioneering 3S-level masterpiece of Golden Wind, Sekiro has undoubtedly achieved great success around the world.

Although the regular gameplay of this game is 25-40 hours long, it is considered a very grueling masterpiece for the review media.

However, those international first-line game media still rushed to the game about 48 hours after its release. After working hard and suffering day and night, they cleared the game and made the first evaluation.

Some of these reviews focus on the technical capabilities of the game, such as SLGamers’ review——

[9.9/10 points: An unprecedented game. As the game designer Sam said, the future is already here. The refined combat feel and rich and free action realization not only put this game on the altar, but also

It also opens up a more exciting path for future somatosensory action games...]

Some focus on the design concept of the game, such as the Hummingbird game——

[9.8/10 points: It’s hard to imagine that a game full of negative feedback in terms of difficulty can be so fascinating. Each BOSS is like an insurmountable mountain in life. Only when you climb over

Only in the past can I experience the sense of accomplishment that reaches my toes...]

Some also focus on the narrative of the game, such as Global Player——

[9.9/10 points: Unlike all previous games, in this game, part of the plot you learn, even some important plots, are pieced together through scattered information and the words of others.

Although this kind of fragmented narrative will always make people confused, there is no doubt that it allows players to experience the immersion under the rolling torrent of the times. Here, you are just a person wrapped in fate.

Independent individuals, making insignificant but exhausting efforts to fight against fate...]

In addition, there are some who talk about the exquisite design of each boss, some who say that the design of its prosthetic hand is wonderful and novel, and some even select the stories of its supporting characters that are independent from the protagonist for special analysis.

To name a few.

Obviously, there are indeed many aspects that can be analyzed for this work that is enough to shock the entire gaming community.

After all, judging from the current situation, it has four endings alone——

The first one is [Step into Shura], which is also the first ending to be played.

In this ending, Sekiro faced the suggestion of his adoptive father who had "resurrected from the dead" on the castle tower, and chose to nod his head and acquiesce, no longer protecting Miko Kuro, but handing Kuro to his adoptive father.

However, just when the adoptive father thought that he had great power and was about to gain the power of immortality to dominate the world, the wolf stabbed him in the heart severely from behind, avenging the sword strike three years ago.

After killing his father and betraying his master, Sekiro embarked on the path of Shura, and not even Old Isshin could stop him.

Standing on the castle tower, looking at Ashina Castle which was like a hell on earth, Sekiro Ninja set up the fire of hell with his prosthetic hand and completely turned into a killing machine...

The second one is [Cut off the Immortal], which is the second ending that has been conquered.

In this ending, the wolf did not find any other way to kill the immortal, so he could only execute it step by step according to Kuro's method.

In the end, Kuro took the Sakura Dragon Tears, and Sekiro also raised the Immortal Sword, killing Kuro with his own hands and cutting off the Immortality.

The third one is [Return to Normal], which is also the only ending that was personally praised by Sam. It can be called the official ending in Sam’s mind——

In other words, Sekiro exchanged his life for Kuro to return to normal life and live an ordinary life.

As for the last one [Dragon’s Homecoming], it was unlocked by a Chinese player nearly 50 hours after the game was released. It is also the most complicated but perfect ending of the entire game——

In this ending, players will get to know the ‘Son of Transformation’ in Xianfeng Temple when they get the red Immortal Slash.

According to various fragmentary clues, players need to kill the White Snake God, take out the 'Snake Persimmon' of the White Snake God and the 'Dried Snake Persimmon' it protects for the Son of God to eat.

Afterwards, the Son of God will turn into Long Yin's cradle and shed icy tears.

In the ending, if Jiulang takes Ice Tears and Dragon Tears, the Son of God will become one with Jiulang, and then embark on the journey of the dragon's return home, sending Long Yin back to its original place, completely letting the dragon

Yin disappears.

That is to say.

These four endings alone are enough for players to play multiple games!

There are so many points about this game that can be analyzed and analyzed.

From in-game to out-of-game, there are countless.

But that’s exactly why!

Simon felt that he really couldn't use precise language to comprehensively evaluate this game.

It is a great innovation in the gaming industry and an insurmountable milestone.

If we say that the Titanfall time travel level was a level design ceiling that no one can surpass to this day.

So the entire work of Sekiro is as amazing a monument as the time travel level.

only.

Simon doesn't want to say this about the game.

So, how should we evaluate this game?

[...This is a tragic song about an idealist's failed attempt, a story about the loneliness of a late hero who is unable to recover, a romance about daring to die generously for the beliefs in his heart, and a story about the transformation of a wolf into a human being.

do】

【It is the beginning and the end of the curtain】

【It is the game of the year in my mind】

——"Sekiro: Shadows Die Twice"

[SNG score:10/10]



Ten points! Full marks!

The next day!

With the release of 10 points from Matt Simon, editor-in-chief of SNG Reviews, the world's largest gaming media website.

Discussions and reports about the work "Sekiro" have also been pushed to an unprecedented climax!

"Another masterpiece is born! "Sekiro" received a perfect score from SNG!"

"The lowest is 9.8 and the highest is 10! The uncrowned king of the annual game is born!"

"The altar is following Sam!"

——Unprecedented innovation and a future-ready design, Sekiro becomes another perfect masterpiece produced by Golden Wind after continuing to go to the moon!

"Gu Sheng and his mobile altar!"

——The impeccable game performance makes Sekiro undoubtedly one of the most watched 3S-level masterpieces this year!

"A successful start! Golden Wind's first 3S-level work is a hit!"

——As the first 3S-level work of Golden Wind after being promoted to a medium-sized game company, Sekiro has received high scores from major game rating media with its excellent production and innovative gameplay, and even successfully entered the SNG evaluation history.

The fifth perfect game seat!

"..."

Various reports emerge one after another.

The discussions among the players are getting louder and louder!

In just one and a half months!

The popularity curves of the two games "Torii" and "Sekiro" show an extremely exaggerated shape!

Here, the wolf is getting higher and higher, infinitely upward.

On the other side of the torii gate, it gets lower and lower, infinitely downward.

By the time the "SNG 10-point evaluation" became popular, Torii's popularity curve had almost dropped to the freezing point, and it was beginning to be infinitely closer to being forgotten.

And this is not over yet.

Just a week after the release of "Sekiro", Golden Wind suddenly announced that it would update Sekiro.

In this update, the attack AI logic of some BOSS and elites will be slightly adjusted, and some minor bugs will be fixed, and then——

Open creative workshop.

After the news came, players even omitted a bunch of messy little adjustments.

after all.
To be continued...
Prev Index    Favorite NextPage