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Act 10 Doomsday Wander?

(I passed by and collected one.)

Several skills of the Doomsday Messenger are quite good.

The 1st skill is Devour. After the previous version was strengthened, level 1 can devour all levels of wild monsters in the wild area and possess the skills of these wild monsters. After digesting the devoured wild monsters, you can also get extra money, which can provide yourself with

A variety of secondary skill options enriches the development route and can increase the speed of earning money and experience. It is a skill that looks inconspicuous but is quite powerful in all aspects. Most of the Doomsday Messenger's eighteen martial arts skills rely on it.

to be realized.

2nd skill: Scorched Earth. Covers the earth with flames. The scorched earth will cause damage to enemy units above it, but has a medical effect on the Doom Herald. After it is activated, the ground around the Doom Herald will turn into scorched earth, and the scorched earth will move with the Doom Herald.

, and increase the movement speed of Doomsday Messenger by 16%.

Although the damage of the skill is not high, it can only be said to be better than nothing at best, but it is a large-scale group damage skill. The attributes that can increase one's blood and increase movement speed also make it a very practical skill, regardless of

It doesn't matter whether you are chasing or escaping.

Skill 3: Death, also known as Level Cannon. It scatters part of the target's soul, causing damage and stun for 0.01 seconds. If the target's level is a multiple of a special number, it will cause additional damage of % of the maximum health.

As the main output skill of the Doomsday Messenger, the death damage under normal circumstances is really not outstanding. The maximum damage value of '5' for a single target without a control effect is quite low. However, this skill has a so-called lucky number judgment mechanism.

, level 1 is a multiple of 6, and after upgrading it becomes a multiple of 5, 4, and 3. Once the enemy hero's level happens to be at the lucky number, he will suffer additional damage. Buy one, get one free, and get two for one.

The last move of the Doomsday Messenger, Doomsday, is his absolute core skill. If the Doomsday penalty is applied to the target, the target will not be able to use skills and props, and will continue to be damaged for 15 seconds. Although this skill is very effective against the enemy

The direct damage caused is not as powerful as the ultimate move of the demon wizard or the fire girl Lina, but it is not low when added up. Level 1 is 30 points of damage per second, a total of 450 points of damage, and level 3 is 70 points of damage per second.

A total of 1050 points of damage.

But the core of the Doomsday skill is not damage. The most frightening thing is that this skill has the ability to ignore BKB effects for a long time and is the only forbidden item slot in Dota! This ability makes almost all heroes change their colors when they hear Doomsday.

, no one wants to be exposed to this unfortunate skill.

The silence effect of forbidden skills is not that big, but the banning of the inventory is miserable. The big magic wand with full space cannot be used, the sheep knife, the wind blower, the red staff, and even the escape scroll using the scroll to return to the city cannot be used.

It is precisely because of this extremely disgusting skill that Doomsday Messenger is often called the "dad" of other heroes. Once targeted, he can only be beaten without being able to fight back.

What's even more cruel is that the current version of the doomsday skill has been strengthened again. After being strengthened by Aghanim's Scepter, as long as the doomsday messenger is nearby, the doomsday effect will not count down and will last forever until the enemy dies or is defeated.

The countdown will start after the Doomsday Messenger breaks away from contact.

After such a strengthening, the original Doomsday Dad directly jumped up the level and became the invincible Doomsday Grandpa and even the ancestor.

I remember one time when Xing Chen was using Doomsday Messenger, he happened to encounter the opponent's late-stage Mask of the Void, which was standing next to the bird sorting out its equipment. Maybe it was because there were too many parts on it and the equipment slot was hard to get, and there were too many things in the bird.

There were not enough spaces, so he threw the equipment used to synthesize the Battle Fury Ax on the ground one by one, preparing to adjust the equipment column before merging it.

It just so happened that Xing Chen's Doomsday Messenger suddenly appeared. He raised his hand and saw a Doomsday God who gave him the Mask of the Void. Then in the tragic late stage, he watched his equipment being swept away by the Doomsday Messenger, but his inventory was blocked.

Why can't I pick it up? Not only did I spend nearly a minute in vain, but I also lost a life by the way. I just wanted to cry without tears and arrived at my grandma's house with a loss.



In the Dota map, there are a total of three troop dispatch routes, upper, middle and lower. Among them, the distance traveled by the troops on both sides of the middle route is the same, and there is no distinction between superior and inferior. The intersection point of the upper route's troop lines is under the first peripheral defense tower on the upper natural disaster road. The heroes of the natural disaster side can easily hide.

Going under the defense tower to get support is the advantage lane for natural disasters and the disadvantage lane for guards. The opposite is true for the bottom lane.

In addition to these three routes, both sides also have their own wild areas where they can defeat the wild monsters to gain experience and money. However, due to the low level of the heroes in the early stage, it is difficult to defeat the wild monsters, so only a few heroes can defeat the wild monsters in the early stage.

Utilize the resources in the jungle, and the Doomsday Messenger controlled by Xing Chen is exactly one of the heroes who can fight in the jungle in the early stage.

As soon as Xing Chen's hero came out, An Hen's voice sounded in his ears: "You should go to the middle. It would be a waste to leave the middle to those guys who don't know how to play!"

In reality, Dota-X also has a built-in voice communication system, so Xing Chen's communication just now did not surprise Xing Chen. However, because the voice in this game space is transmitted directly through brain waves, it is too clear.

It didn't have the fuzzy electronic flavor of Dota-X, which made him feel a little unaccustomed to it in a hurry.

After a little research, Xing Chen understood how to use the voice communication here, and immediately replied to Anhen: "I won't hit the target, let them do it. Ice Girl and I will see if we can kill people by wandering, and if we can't, we will fight."

wild."

"You and the ice girl are wandering!?" An Hen was a little dazed. Wandering in Dota is a normal thing, and it is also a very technical thing, although the three of them probably can't even touch the map.

It is really difficult for an experienced person to roam, but it is no problem for a "master" like Xing Chen to roam.

But... he has never seen the hero Doomsday Messenger roaming around very often, because there will be a qualitative change after Doomsday Messenger reaches level 6 and has the ultimate move, so generally speaking, this hero aims to reach level 6 as soon as possible.

.

The most important thing is that Doombringer has no control skills in the early stage and is poor in mana. The mana bar will bottom out if he uses one skill. Compared with those typical wanderers, he is really not a hero suitable for early stage wandering.

The hero Ice Girl is a good choice for roaming, but the girl who uses her... is weird to be able to count on her!

So...what does this guy with 1,600 points want to do?

An Hen couldn't help but become confused.
Chapter completed!
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