Chapter 578 Space Development
While Wu Feng, the Southern Wilderness, Liguo and Hai tribes tried and fought with each other, the small space planted by Wu Feng as an experimental nature, the years have changed and historical changes, and the world has entered a new era.
An ogre race appeared in the new world and ruled the entire land.
They kept chasing the weak orcs, and these two races became mortal enemies because of this. The hatred was too deep and they could not relieve their hatred no matter how they killed them.
The number of orcs has dropped sharply, which has brought endless pain to the weak orcs, and can only hide in the dark cave and live a peaceful life.
Even breathing the fresh air and looking at the clear sky is just a luxury.
Fortunately, not long after, the ogre Empire had an internal cleft, which gave the orcs a chance to breathe.
The orcs came to the ground and built their own homes.
From then on, the number of orcs has increased explosively. Maybe it was suppressed underground for too long, but now it has come to the ground. It turns out that the world is so beautiful.
Once the number of people increases, and this crazy increase will bring many problems.
First of all, in areas where orcs live, wild species are almost eaten by orcs, so how to continue to maintain large-scale population survival has become an important issue.
Secondly, with more people, the wicked minds arise. No one in the orc clans obey each other, and intrigues for power and profit are inevitable, and the harmony and unity of the entire orc are also threatened.
Although the orcs were weak in power, they had super intelligence. They quickly realized these two major problems, so they held a conference.
Everyone agreed that this would not work, and the orc power that had finally developed would soon decline.
So the orcs agreed to unanimously join us, and the earth was so vast that we were scattered and the world was so big, so we went out to take a look.
As a result, many orc clans began to migrate, took root in the land, and continued to develop.
However, four orc clans remained in their hometowns, among which Blackstone was more powerful and occupied most of the ancestral land.
The Blackstone clan still retains the fine tradition of living in caves and has outstanding talents in metal smelting and forging.
Secondly, an orc clan advanced eastward and came to the jungle.
This clan is quite tragic. Although there are many animals in the jungle, there are many dangers.
Most of the animals and creatures living here are extremely cruel and countless poisonous plants are growing.
Another point is that there is an unknown force in the caves and valleys here. Some orcs will become extremely powerful after absorbing this force, but some orcs will fall into madness.
Gradually, some orcs couldn't stand the environment here and became
The nerves and those pretty normal orcs formed a new Redstone clan.
The psychotic orcs were driven away and a new White Stone clan was formed. These two clans were usually harmonious because it was too difficult to survive here, and it was not easy to live well.
There are three orc clans who have been moving westward and come to the mountainous areas. Everyone should have guessed that one of them is the Yellowstone clan, and there is also the Greenstone clan.
Here, Yellowstone and Greenstone learned how to control local wolves to hunt together and become good friends with wild wolves.
There is another branch called the Blue Stone Clan, which is more warlike and can't stay idle for a while.
Another orc clan came to the vast grassland, lived a nomadic life, and became the Bluestone clan.
On the prairie, the bluestone clans nomadly live in one place for a long time, and usually move once every three or four months.
This place is not far from the core area of the Ogre Empire. The Bluestone clan cannot avoid conflicts with the Ogres, but the Bluestone is also more fierce and the Ogres are helpless.
Fight, it's not worth it, don't fight, these little orcs sway in front of you all day long.
Due to the need for combat, these orcs quickly developed their own combat profession.
First of all, there are warriors. The heavy armor on the warriors is their second skin, and the warriors are very defensive in the fight.
During war, they will change into armor, which can withstand the damage of heavy weapons such as axe blade, warhammer or mace.
In daily hunting, orcs will also wear traits of hunting armor to resist the resistance of their prey.
At the same time, they also obtained some talented skills, such as rage. In war, when the warrior is damaged, their rage value will increase. When accumulating to a certain level, rage will bring extraordinary critical strike abilities to the warrior.
For the warriors, perhaps the best offense is to do their best to protect their teammates, find the right time to give their opponent a fatal attack.
In any battle, the warriors always charge forward.
The powerful warrior will rely on his heavy armor and shield to protect his teammates behind him.
Because they need to wield giant weapons and pierce the enemy's defense line, the growth of excellent warriors is always accompanied by arduous arm strength training.
In addition, the warrior's anger is their ultimate skill. The more intense the battle situation is, the more the warrior can ignite the small universe in his heart and lead the battlefield at a critical moment.
If a battle profession that has already been developed for head-on confrontation, it will inevitably also produce this dark confrontation profession.
For example, stalkers often have stealth skills.
They either take the initiative to invise, quickly come to the enemy, launch unexpected attacks, and hide themselves under the cover of the night.
They only have one purpose in their whereabouts, so that the enemy will not know how they die, and they will kill people invisibly.
Their weapons will be coated with deadly poison, causing unbearable damage to the enemy during continuous attacks.
The enemy cannot easily hit the stalkers. The talent of dodging allows the stalkers to enter and exit the battlefield easily and freely, helping them find the weaknesses in the enemy camp and break them in one fell swoop.
The stalkers who are as light as swallows are naturally very agile when acting. When they attack, they often use continuous combinations of attacks to give their opponents the greatest damage.
They are good at night activities, quietly come behind the enemy, pierce the sharp blade through the enemy's armor, and reach the vital parts.
When the enemy found the blood flowing in his chest and was about to draw his sword to resist, the stalkers had already disappeared without a trace. For them, the fall of the previous enemy was the moment when the next enemy gave his life.
In this era, warlock is an extremely noble profession.
Pets and slaves are symbols of the identity of warlocks. They vow to defend their masters to the death. Warlocks can curse the enemy to slow down the enemy's movement speed and weaken their combat power and defense.
They can also cast spells to absorb the enemy's physical strength or magic and use it for their own use. Their ranged damage is similar to that of mages, and they can attack people without any precautions, and each time they absorb the enemy's soul, they can enhance their spells.
The warlocks set up a shadow council to reach the peak of the orc clan's rights, so wherever the orc army went, there was a pungent smell of blood.
The warlock is the culprit who opened the door to darkness and brought the fire of war to the peaceful orcs.
Warlocks desire to be masters of all orcs, so they do whatever they want to destroy the tribe and alliance’s reconciliation opportunities.
In the Orc Tribe, warlocks are more like mages full of evil powers. The difference between them is that they will use the power of demons and practice skills from dark magic.
They will also summon demon servants and fight alongside them.
At first, the warlock was just a few monster old men who could control minions to outsiders.
But as they grew up, those terrifying and brutal demons also joined the warlock team. They burned the enemy in the distance, numbed the enemy with bacteria, and finally quietly stole the enemy's vitality.
The most troublesome trick for mages to the opponent is to lock the enemy in place and let others slaughter. Sometimes, mage's control skills can often determine the outcome of a battle.
They can also use magic to teleport themselves and their teammates between different destinations, which greatly improves the march ability of the expeditionary forces.
Chapter completed!