Chapter 585 Design Zerg
This Zerg that fought against orcs is actually a new species specially created by Wu Feng.
He felt that the combat effectiveness of the breeding races in the original world was still insufficient, so he put some bugs in hopes of raising a new powerful group in this world.
Moreover, when the last era of this world was destroyed, he felt that he had a very powerful force and was absorbed by himself, so he became more interested in biological cultivation in this world.
Wu Feng's setting is that each Zerg has a mother queen who can develop different types.
These new creatures, most importantly, are nests, each larva contains genetic information about each other Zerg species owned by their nests.
A young insect nest only has the most basic gene code of the Zerg species, but after the insect nest grows and develops new structures, the larvae can extend its genetic database.
As long as the king insect orders, the larvae will enter the pupation stage and begin to transform into any species required for the nest.
There are special collectors of the swarm source, which evolved from leafe eaters on trees. After a long period of evolution, they became worker insects, designed to have larvae, which can break through their own genetic codes.
The worm can transform into basic Zerg buildings. A mutant worm needs insect moss to provide the nutrients and bioenergy required by its new form.
Like larvae, worker worms are controlled by king worms, monitoring their progress in their work in some form of direct telepathy.
Workers are very focused on their tasks and will continue to work diligently even in the face of fierce battles or when the nest is likely to be damaged.
Small and ferocious velocity from the desert were incorporated into the swarm as a warning and charge force.
Although alienated insects are smaller than other ferocious animals, they can perform very well under the command of large Zergs.
These fierce alienated insects prefer to use their razor-sharp sickle-like forelimbs and fangs to tear the enemy to pieces.
Because the genetic code composition of the alienated insect is very simple and easy to replicate, a single larva can produce two independent alienated insects.
The bodies of the poisonous worms are filled with liquid, making them difficult to move.
They can even roll in a ball of tight balls, and when a poisonous worm is close enough to an enemy, it triggers an explosive chemical mechanism that causes the creature to explode and splashes the burning acid.
This explosion will destroy the poisonous worm, but will also cause terrible damage to its enemies.
The lethality of the poisonous worm has become even more powerful under the Zerg's preferred ability to escape.
Strong. A safe-looking area can instantly turn into a death trap. When these demons emerge and rush into their opponents, the process can only react in a short time.
The evolution matrix of the caterpillar-like herbivorous creature, the sloth bug, was greatly strengthened, twisting the creature into a nightmare killer named as a thorny snake.
Under the insect shell armor of the prickly snake, hundreds of armor-piercing spine are loaded, which can fire at enemies approaching from the ground or in the air.
The extraordinary muscle sequence of the prickly snake allows them to shoot the needle spine at a shocking speed and easily penetrate the thick, solid new steel plate, even at the farthest distance. In any case, they must be absolutely careful to approach the prickly snake in the sprocket.
The body of the flying mantle was originally a mantis. The flying mantle formed the main flight force of the Zerg, using the strike and run tactics to deal with fragile facilities, and in a huge number, it shuttled between the Zerg's nests or ground forces.
Flying mantles are agile and dangerous enemies, they can spew out a symbiotic creature called, while attacking enemies in the air and on the ground.
This creature can also quickly attack several enemies when it explodes and splits. When there are numerous or targets weak defenses, flying mantle is a very deadly threat.
Corrupted flying insects are giant brain-type creatures with powerful beaks and hanging claws, usually only found near the most evolved nest groups.
The corrupt flying insect is a genetic miracle. It can launch organism microorganisms from its beak, infect the body of an enemy and twist it into a semi-biological and semi-mechanical hybrid species controlled by the corrupt flying insects. Losing a ship to the corrupt flying insect means you have handed it to the swarm.
As for the huge flying creatures that look like squids, they are siege units of insect swarms and will only be seen in the biggest conflicts.
Parasitic king insects have the ability to spit out organic symbiotic creatures. As living bullets, these rumination-out creatures will concentrate on the target, attacking the target violently until they destroy the other party, or die on their way to try to do so.
This attack makes parasitic king insects extremely dangerous to enemy facilities. However, although their attack ability is impressive, parasitic king insects are not very resistant to attacks.
The king insect quickly evolved into the role of the command communicator, helping the swarm stay coordinated during the battle.
The importance of this function can be seen from the number of king insects that accompany the Zerg troops. The king insects are very flexible in their supporting roles and often serve as advance scouts, spitting out insect moss to pave the way for the Zerg's future battle.
Under the correct growth hormone action, the king insect can even evolve its ability to use hollow insect shells to transport Zerg warriors.
A small slug can treat itself at an extremely fast speed, and can also secrete mucus that can dissolve through steel. In this way, cockroaches evolved, and this biological can be fast.
Heal yourself quickly and emit a deadly long-distance acid explosion. In one-on-one battles, few people can match this monster that can heal itself.
Monitoring Kingworm is a biological organism after genetically altered by Kingworm. It has a large number of increased eye sockets and grows optical receptors with sensitive highly evolved retina.
These eyes have evolved many times, and each time they have improved their previous optical detection capabilities.
The Zergs are fascinated by the tiny actions and more advanced camouflage skills, so this final evolution allows the Supervisor King to reconnaise any hidden enemy units, including those underground units that hide or hiding enemies.
The surveillance king insect can carry or produce amoeba, a type of infiltrating organic tissue that can effectively imitate hostile Zergs, humans, or other races.
Then the worm can produce various parasites, infect human buildings and allow it to produce suicide troops under control.
The postworm continues to evolve into more powerful units that can serve as a limited commander role in the Zerg's cultivation nest.
The Thunder Beast is the most powerful Zerg ground force. They are the backbone of the Zerg army and are as dangerous as all armored machines.
These large monsters are used as living siege cars to attack enemies, and their large skeleton-like sickles allow them to easily cut off most known materials.
The basic material of this thunder beast has caused Wu Feng to undergo countless tests and experiments, but the only genetic code that can survive in the end is to use Zerg larvae to grow into a new thunder beast.
The infected insect is one of the more sinister members of the swarm, which is a special creature that is more similar to a walking nest rather than a single organism.
Unlike most Zerg warriors, infected insects have the ability to move when they escape.
These terrifying creatures can vomit volatile plagues with fatal effects on targets. At the same time, they can swallow infected objects, take them to combat areas, and then spit them out to fight for the swarm of insects.
Its most dangerous feature is neuroparasitics, an organic creature living with an infected worm. When it is spit out and linked to an enemy, the creature can control the enemy's mind for a short time.
Seeing the potential of this parasite, Wu Feng is committed to cultivating new varieties that can survive longer outside their hosts.
Moreover, Wu Feng had a deeper idea in his mind. He wanted to transfer the abilities of these Zergs to the real world in the future, so that all the disciples of the Sword Alliance could obtain this ability.
Therefore, he designed many new varieties in an attempt to make the Zerg evolve more powerful and richer skills.
Chapter completed!