Chapter five hundred and eighty eight special bugs
Driven by the group consciousness, the insect swarm can pass quickly even on the messy and broken ground.
On the battlefield, Zergs always quickly attack the enemy, knock down their opponents, and bite them, and they are like groups of beasts.
The bullets fired by many Zerg's shooting weapons are fierce little bugs, such as maggots shot from the devouring gun or drilling beetles shot from the erosion gun.
These terrifying little creatures can find heat sources on their own and drill holes in deadly parts. Any Zerg shooting weapon with this characteristic can be re-throwed once it fails to cause damage.
The spore thunder is a very basic life tissue and is used as a "live bomb". Their cysts are filled with viruses, toxins and harmful substances. The slender tentacles hanging behind them will feel nearby heat sources or signs of life activity, and will explode when stimulated.
Zerg's shooting weapons are actually part of their bodies, made up of specialized organs
.Therefore, the number of shooting times and power of these weapons will be based on the basic values of the creatures that have them. As for the range and armor-piercing ability of the weapons, they are the same as those of general shooting weapons and belong to the weapon's own attributes.
Zerg with more than two shooting weapons will choose one of them during the shooting stage, unless it is a huge creature, you can shoot two weapons at the same time.
The bullet of the thorn stem and vine is like a seed, from the drum-like skin, it goes through the tube into the muscle tube like a grenade launcher.
This seed can grow in a blink of an eye. When it comes into contact with the target, it will immediately sprout and grow tentacles in all directions, tearing the flesh and blood of the prey. It is actually a terrestrial Zerg in the form of a plant.
The swallowing gun looks like a conical tumor, with a ball of black, slender, pointed maggots inside.
Neurological muscle spasms can launch this worm. After touching the target, they begin to drill holes wildly. The victims will often go crazy until they die because the maggots will swallow them along the nervous system until they enter the brain, which is also the origin of their name.
Death Spray is an organ with multiple complex structures. It uses powerful muscles to spit out a ball of highly corrosive maggot-like substance. After hitting the target surface, their body fluids will quickly evaporate and spill, erode the armor and burn the muscles.
Although it looks like a gun, the erosion gun is actually a beetle's nest.
This beetle with sharp teeth is normally quiet and starts to show vitality once stimulated by an electric current, and will penetrate armor, skin and even bones to find the nutrients they need.
The weapons of Needle Fist often grow on the Zerg's body in pairs and are used as short-range combat weapons. They can fire a cluster of sharp bone spurs, coated with neurotoxins on the surface, and launch a pattern.
Very wide range.
The Venom Cannon is a long and powerful biological weapon. The shell it fires is actually a highly corrosive toxic crystal, covered with metal armor on the outside to conduct current.
The targets hit often have to bear huge impact, as well as high-voltage bioelectricity, and finally the crystal explodes, and the ultra-high-speed debris can penetrate the vehicle, and the personnel and instruments inside are either poisoned or shattered.
All melee biological structures can only be used in the fighting stage. Zerg creatures can use all the melee weapons it has in melee fighting, unlike other races that can only use one.
The bone knife is full of psychic energy, which can cause the Zerg tyrant and its followers to fall into a bloodthirsty madness at the same time. If the tyrant has a bone knife, it will always have catalytic power.
Crushing giant claws looks like a big and hard giant claw. Only the largest Zerg creature can be equipped with it. It can put several opponents to the ground with a wave, and can easily crush armor and bones.
The whip of bondage is a tentacle composed of the intertwined tendons and muscles. It is controlled by the owner's will to stretch and contract freely. In close combat, the opponent can be tightly entangled and tied.
The tear claws are short and sharp, and the material is as hard as diamonds. It can easily penetrate the armor, as simple as penetrating a piece of paper.
Many Zergs have long and sharp sickle claws, these horny or bone-like giant claws that allow them to slash at targets in melee combat.
Many Zerg biological tissues can serve as conductors for spreading group consciousness. Such Zerg creatures are regarded as psychics, but they may also be blocked and offset by enemy special equipment.
The effect of fear of this spiritual power is continuous. When any enemy force attacks the insect with this spiritual power, its morale will be damaged. The force will be affected by this spiritual power and feel fearful. In this melee stage, no fight can be initiated.
The spiritual power effect of the mind tearing is continuous. Any enemy unit, as long as it is within the distance of the insect that has the ability to tear the mind, will be affected. Moreover, if there are many insects with this ability, the impact will double.
The spiritual power effect of the dimensional shadow is also continuous. As for the dimensional explosion, it is even more terrifying. The energy that insects can use to blow up an energy storm to replace ordinary shooting.
The same way as the general shooting hits, the Zerg can also refer to a stream of energy in the group consciousness and focus it on one point to form a concentrated energy arrow.
When Zerg tries to shoot with this higher energy, this highly concentrated energy may burn its own brain. Zerg creatures with enhanced senses cannot use this energy because their senses are too sensitive and are easily burned by energy.
Some Zerg creatures have a tongue tip suitable for grasping,
The surface is dripping with highly corrosive bile and mucus, making it easier to swallow and digest prey.
These Zerg creatures with stomach acid can seriously harm their opponents in the first round of the fight.
Zerg combat creatures on the front line often undergo strengthening and transforming the adrenal glands. This polyp-like gland will secrete irritating substances when the host enters the combat state, making them more violent.
Some Zerg creatures can convert their energy into biological plasma, which looks like a ball of green flame.
The precursor substances that form plasma are stored in the intestines. These substances are rubbed through the esophageal plate to generate plasma. After a high-frequency scream, this mass of biological plasma is emitted.
Zerg creatures can also use biological plasma to make an additional attack in melee combat.
As the insect grows older, layers of muscles, bones and cartilage combine to form a hard and dense shell, protecting its key parts.
Bugs that are good at shooting often grow on their heads with antennas or similar sensory organs. The anatomical reports of these bugs indicate that their neural network has also been strengthened, and in fact, the bugs have become a component of a weapon.
The shell of this insect extends, wrapping joints and key parts, and has enhanced the protection of insect armor that extends the shell
The organ of feeding tentacles is most common in vanguard units such as Likater, a gene thief. The agile tentacles hanging from the face are highly developed taste organs that can analyze and absorb useful information from various prey. The information obtained is conveyed to nearby Zerg creatures through mental sensing, allowing them to target the enemy's weaknesses.
The nearly keratinous muscle, a spiny meat hook, shoots out from the intercostal spaces of the insect body when stimulated. The Zerg uses it to capture prey when hunting, and sometimes it is also used to nail vertical walls to facilitate climbing.
Zergs with thorn meat hooks are considered to have broken grenades in melee combat, and they also regard vertical and unpassable terrain, such as cliffs as difficult terrain.
Long thorns with barbs often grow on the tongue or tail tip. This weapon will inject aggressive liquids, microorganisms, organic acids or lethal poisons into the victim's body. Injection attacks are only effective in melee combat and have no effect on damage caused by biological plasma.
Some bugs can use their legs to jump out of amazing distances so that they can get into the fight faster.
At the tails of some large Zerg creatures, there are melee organs covered with tumor balls or bone spurs. In melee combat, this weapon makes their rear area full of danger and difficult to be surrounded.
Chapter completed!