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Chapter five hundred and ninety seventh idle chess becomes treasure

Planting the world was just a casual game of Wu Feng, but who knew that due to the different flow rate of time, there was a surprising development.

This also made Wu Feng pay more attention to the biological organisms in the planting world.

There are many types of alien Zergs, some of which are very distinctive, such as the Executioner.

The executioner is a living destruction machine, which evolved specifically to launch powerful assaults, engage in battleships on the battlefield, and to rush around on a densely populated battlefield.

He can smash any obstacle blocking the road, whether it is an enemy's defense line, a tank, or a bunker.

The impact of these giants is extremely terrifying. Both the chariots and personnel are easily swept aside in front of them like toys.

Brainworms may be the weirdest Zerg, not only among the primitive Zergs, but also among the alien Zergs.

The Zerg has long been divided into two major groups.

Among the newly evolved Zergs that Wu Feng found that the number of these creatures was very rare.

They are powerful psychics who can use the spiritual powers gathered by the master brain of the insect nest.

These creatures have evolved to the extreme, and their shrinking bodies and bloated heads rely entirely on psychic energy as motivation.

They can only rely on their spiritual energy to float up, hang over the battlefield, launch spiritual energy attacks on the enemies below, or pass commands from the master brain of the insect nest to those smaller Zergs.

Cannonworms are very distinctive species of insects. In combat, spore thunders are usually scattered by monsters called cannonworms.

These guys evolve specifically to fire live shells, where insects raise spore thunder clusters in their bodies, and then fire them out through powerful muscle twitches.

Zergs usually launch large quantities of spore thunders into a land suitable for living their offspring.

These living mines will gather together and use hot air to float to the sky, gradually floating towards their targets as the atmosphere flows.

If a spore thunder is touched and exploded by a non-Zerg creature, it will trigger a chain reaction. The entire spore thunder cluster will explode together, releasing a huge amount of biochemical poison gas, annihilation of everything around it.

The Flame Beast is also a very strange creature because it has a series of digestive sacs growing on its legs.

The strong acid ejected from the stomach of the flame beast was enough to turn the armor and flesh into sticky oatmeal porridge for the insects to absorb.

But what is even more intimidating is the bulging biological weapon accessories on its back. When encountering an enemy, the flame beast will shoot a hot fireball from the cannon on its back. The last thing the prey hears in their lives will be the unique roar of the flame beast's cannon fire.

The main thing about the Fiery Beast

The value lies in the preliminary digestion of biochemical materials on the planet, so they often wander around the battlefield where corpses are everywhere, feeding dead corpses and seriously injured.

The Flame Beast can use its complex digestive organs, such as the digestive sac and stomach, to break down the flesh and blood of the corpse into combustible gases.

The acid liquid flowing in the body of the Flaming Beast is extremely corrosive. They can even eat metal and stones under the command of the main brain. If not disturbed, the Flaming Beast can swallow it for hours or even days.

The Flame Beast has a small brain capacity and is not very smart. It is not like other Zerg biological accessories, which are united with the owner's body and mind. The Flame Beast and his giant cannon are one and the same.

The flame beast itself is just driven by instinct and goes everywhere to find food, but its cannon will automatically attack. Any non-Zerg creature it feels can only achieve unity of body and mind when they return to the will of the main brain.

But the main brain does not need to perform this kind of control at all, because the dual personality of the Flame Beast will allow it to better exert its functions. The prey may have avoided the flames emitted by the giant cannon, but he could only obediently fall into the poisonous stomach of the Flame Beast.

So it is best to kill the Flame Beast in the distance. If the Flame Beast is injured, its salty and bitter body fluid will overflow from the body, spraying the Flame Beast's terrible acid that dissolves all the terrible acid liquid and the residue of the three meals of the day towards its enemies.

If the flame beast is completely killed, it is very likely to ignite the unstable flammable melt in its body, causing a huge explosion.

Gargoyles often appear in the first wave of attacks in the insect swarm. Their arrival will sow seeds of fear and trouble in the enemy swarm, and this is also their main target.

The sunlight will be covered by gargoyles falling from the sky and tens of thousands of flying wing membranes, and the sun will be gone. Then, deathly "rain" will fall from the sky, which will erode the larvae of the flesh gun. They will disrupt the defenders' line of defense and weaken the enemy's defense line so that the main troops of the insect swarm will launch an attack.

Physiologically, the gargoyle is very similar to its gene-original gunworm, with a strong and flexible body, and an exoskeleton that can act as a light armor.

They show as cunning as gunworms, and as long as the situation allows, they will instinctively attack the enemy from an unexpected corner.

The high maneuverability brought by gargoyles' wings will give them obvious advantages when facing most enemies that must be engineered to fly.

However, gargoyles will avoid close combat as much as possible and flee to farther places. This is because the gargoyles' wing membrane is easily damaged during close combat, making these perfectly adaptable to creatures that hunt enemies at a certain distance while avoiding the enemy's counterattack. It is an unnecessary waste to engage in close combat.

Occasionally when the instincts of gargoyles are suppressed, they will go crazy

In a violent state, he completely ignores his own weaknesses and fights violently and fiercely like a trapped beast.

Gargoyles will also spray burning venom to attack enemy skins. Gargoyles will instinctively aim at the enemy's eyes. After blinding the enemy, they will slam the enemy with their hooked tails and raptor-like claws until the prey dies, or the master brain temporarily delays control.

The exquisite biological structure of gargoyles means that they can easily cross seemingly impassable narrow paths. Attacked enemy forces are often extremely alert to various narrow paths, because gargoyles may use any passable narrow paths.

As long as there is enough time, the gargoyles will penetrate into the enemy camp everywhere. Once they enter, the gargoyles will use all their weapons to attack the enemy, and then try desperately to return to the sky and fly high.

Like flying feathers, they appear in the initial attack stage of the insect nest. They will work together with the gargoyles to drive their prey to the open area. Although the two have the same goals, their physiological structures are very different.

If a gargoyle is very similar to a flying gunworm, then a flying feather is a flying snake dragon. Its body is snake-shaped, winding and entrenched, with a pair of thick leather wings and a wide head with exoskeleton armor.

In order to more effectively control the heat flow in flight, Feiyu's body is hollow, and compared with Zerg creatures of the same size, Feiyu's biological structure appears to be more fragile.

This means that Feiyu's elegant performance in the air is just to make up for his physical defects and avoid attacks. It can guide his own actions through instinctive inaccurate accuracy, and he is extremely skillful and dexterous in the air.

Feiyu can use a wide variety of weapons. In addition to a few pairs of sickle claws and the swelling sacs that grow under their belly, each Feiyu has a cradle-sized biological accessories weapon, usually strangling thorns or terrible poisonous cannons.

Feiyu always tries to avoid air strikes for too long and bombarding the escaped enemies when his flight performance dives to the lowest point. This does not mean that Feiyu does not break out in fierce melee battles with his prey.

But unless the fat sheep you get when you are prey, Feiyu rarely charges when you are not sure. Hubby's favorite prey is those guys who have no power to fight back, especially those observers. They have neither speed to escape nor weapons that can cause substantial damage to Feiyu.

When the flying feather falls and attacks, it will make a sharp scream as sharp as the ears of its peaks, and its strength is enough to become a terrible weapon.
Chapter completed!
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