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Chapter 160 Happy New Year's Day

Chapter 160 Happy New Year’s Day

There is a word called rapid change, and it is no exaggeration to use it to describe the changes in the "Zerg" game.

‘Stealing Shoes and Taking Others’ Paths’ returned to the game after receiving a reminder from the game that the update had ended and being able to log in to the game normally.

As one of the first batch of closed beta players, 'Stealing Shoes and Taking Others' Paths' has no sense of presence in most of the main missions. However, he is still quite famous in the game forum. The post with the most clicks and views is still

His instruction on how to operate various game characters.

As a demolition household who has no worries about food and clothing in real life, "stealing shoes and following other people's paths" spends most of his time playing various games and occasionally exercising. Although he is a homebody, he is still in good health.

It is very important, especially for otakus who are addicted to various games all day long.

If you don't pay attention to physical exercise, then various diseases will definitely be inevitable. I have seen too many examples of "stealing others' shoes". For his own sake and for the future, he is one of the relatively rare eight cases in reality.

A nerd with big abs.

After starting to play the holographic game "Zerg", different players have different tendencies.

For example, because "The King But Not Seeing the Bastard" didn't like the bloody scenes of hunting, he first ran outside the Yegu Forest and infiltrated into the Tanlon people's mining base, and because he couldn't get used to the misery of the Tanlon people.

Due to the poor situation and treatment, I simply went to explore the surrounding area by myself, looking for various mines, which provided strong foreign aid support for the development of the players.

Without the exploration and discovery of "The King Doesn't See the King", players' technological development would have to be extended for how long it is now. Now, "The King Doesn't See the King" almost likes this feeling of exploration and discovery - don't worry

As for the source of his energy points, when an important mine is discovered, the first player to discover it will automatically receive a reward. Subsequent development of this mine will also give a certain proportion of revenue sharing based on the level of effort.

For example, "The King But Not Seeing the Tortoise" discovered a valuable mine, and after the discovery, he took the initiative to develop and collect the mine. There were almost no other people involved in the whole process. Then 90% of the income from this mine will be attributed to "The King But Not Seeing the Tortoise".

For another example, after 'Wang Bu Jian Wang Ba' discovered this mine, he felt that he did not have enough energy to take on all the development work by himself, so he asked Shiqi for help, and Shi Qi sent Zerg soldiers to help.

The bastard's level of effort can lead to an income between 20% and 80%.

Or maybe it's like the current situation of 'The King Doesn't See the Bastard'. After discovering the mine, he finds the notarization of Shiqi and does nothing else, then he can still get 5%-10% of the revenue share... Based on the current situation of the 'King Doesn't See the Bastard'

In terms of the number of mines discovered, he has no problem saying "there are mines" in the game.

It is precisely with this kind of stable income that "The King Can't See the Bastard" can maintain his life as a foster father.

And if this job is left to other players, it really may not be able to reach the point where "the king cannot see the bastard".

Judging from the stinginess of the interstellar people stationed here, they would not be willing to waste energy and do such extra things. They would only look for new minerals after all the minerals currently being mined have been mined.

The minerals that interstellar people mainly mine are mainly from two aspects. On the one hand, they are energy-rich minerals that have various uses. On the other hand, they are mainly based on the beauty of the minerals, which are processed into exquisite gems and sold everywhere.

The former is what Mo Lan needs, but the latter is relatively not of much value to Mo Lan. She can't fill her Zerg nest with these beautiful but useless stones. What's the point.

The minerals that players need are the third type - relatively basic minerals of various elements to facilitate players' most basic technological development.

Except for some of these minerals that are useful and are still in use today, most of them are not on the main list of mines for interstellar people. This is also the prerequisite for the 'king but not the king' to look for various minerals. If the interstellar people directly

This is the part of the mine that is mined, so there is no such thing as "the king disappears but the bastard".

Exploring new mines is a very lonely journey. There are no clear boundaries between the various mining areas, but different mining bases are used as base points. Groups of Tanlon people live around these mining bases.

Between the two different mining areas, it is possible that the Tanlon people living there are mixed with each other, or there may be a considerable distance between them in an empty uninhabited land.

The exploration journey of "The King Has Not Seen the Bastard" is such a lonely journey. Looking around, there is no other color on the dark ground and the scenery in the distance. Except for the wind, dust and sand blowing by from time to time, there is no living person.

of human beings.

Although it is said to be a game, all the physical sensations in the game are real, and so is the loneliness during the journey. The reason why "The King Doesn't See You Bastard" likes his cheap son is that there is no empathy for him.

Putting most of his emotions on that child was like an anchor to stabilize his mental state, allowing him to have a place where he could rest peacefully after the journey that lasted for half a month or a month.

It's just that this journey is not completely safe. During the trip, the 'King of Nowhere' will find an abandoned mine or some caves to temporarily store the game characters because he has no time to go back.

I also met some other creatures.

All life on the planet Tanlon is gathered in the Yegu Forest. This statement is actually somewhat inaccurate, because there are also some special life forms that feed on ores and live underground.

Interstellar people have been mining certain mines for a long time. If such creatures are discovered, the first reaction will definitely be to destroy them, because they will eat those ores, so after three hundred years, they can no longer be seen in most places where Tanlon people gather.

These creatures can still be seen in some remote places that have not been mined.

Most of the destinations of "The King Doesn't Meet the Bastard" are places like this. Therefore, when he went online again one time, he found a bug-like creature the size of a basketball lying on him and biting his game character.

It has eaten an entire arm and hollowed out half of its chest.

Fortunately, the game characters of the Zerg cannot be killed by just fatal injuries. At least this is not fatal for humans. The Zerg does not have any important organs that will die if the body is stripped, including the brain. In addition to eating, they

In fact, there is no need to use your brain at all.

The defense of this kind of ore bug is not very high. It feels a bit like rubber to the touch, but it is much tougher than rubber. It looks spherical at first glance, but it can change at will under pressure, and some corners can also pass through.

It's similar to slime, but it can be shaped better than slime, which means it has a relatively fixed spherical shape most of the time, instead of the jelly-like soft feeling of slime.

There are dozens of rows of brittle bone-like limbs about finger length on the body, which are usually used for walking and climbing, or digging for ores. The teeth used for swallowing food are also similar to brittle bones, with a certain degree of flexibility.

To put it bluntly, this kind of ore bug has no hard parts on its body. The reason why it can use ore as food depends on a kind of mucus it releases, which can soften the ore to the point that it can be eaten.

It's hard to say exactly how it discovered 'The King's Nowhere', but the main reason why it ate its characters as food was because the ore bug discovered that there was something it could eat without releasing mucus to soften it.

, so I have been eating around the body of "The King Is Not Seeing the Bastard" for more than two days.

The Zerg's body is so powerful that two days later, 'The King Can't See The King' can still go online normally... 'The King Can't See The King' can use this ore worm to complete the main mission one.

The biological genes of this kind of ore worm were also used by Molan to strengthen the worker worms responsible for mining. The strengthening effect was extremely strong. Now the mining efficiency of the worker worms has increased by nearly 50%, which made Molan smack his lips.

That's a bit far. When it comes to 'stealing shoes and following other people's paths', his choice is similar to that of 'The King Does Not Meet the Bastard'. They are both relatively unpopular content. He chose to use many game characters as his game goals.

The content in the game every day is to experience the direct differences between various game characters.

Which game character is suitable for what, how to control the game character in the easiest and most convenient way, plus an advanced version of how to hunt with a certain game character.

These are most of the contents of the game "Stealing Shoes and Walking Others' Paths" at the beginning of playing this game. Because I always use various game characters to experiment with hunting, so cumulatively, "Stealing Shoes and Walking Others' Paths" actually has a considerable amount of rewards.

A deposit.

Of course, before entering the game, "Stealing Shoes and Walking Others' Paths" chose his preferred route "Absolute Zerg". After logging back into the game, "Stealing Shoes and Walking Others' Paths" opened his eyes.

In a huge space similar to a warehouse, there are many game characters densely packed. Most of them are relatively well-behaved and comfortable and stay in their positions quietly, except for this game character who chose to "steal shoes and follow other people's paths".

This is a less common game character. Molan calls it a contradictory Zerg. This does not mean that this kind of Zerg soldier has any spear or shield characteristics, but that because Molan has too much imagination, he combines various physiological habits.

The fusion of incompatible biological genes makes this kind of Zerg soldier have complete body functions, but in action, due to various physiological habits, there will be behavioral contradictions - that is, it does not know what exactly it should perform.

an instinctive reaction.

But unexpectedly, through "stealing shoes and following other people's paths", Mo Lan discovered that this kind of Zerg is actually quite suitable for players. Players can independently control the body functions they need without falling into the contradiction of being unable to move.

However, the disadvantage is that the game character of this kind of Zerg soldier is too complicated to control and the rigid requirements for players are too high, so very few players choose to use it.

Obviously, 'Stealing someone else's shoes' will choose this game character, which means that he is going to use this game character as a tutorial game character in the next period of time. Thanks to the emergence of screenshots and screen recording functions, now his posts,

You don’t have to go through too much trouble to describe it in text, it’s more direct and clear through video.

"Squeak..." The huge door suddenly opened, and a middle-aged Tanlon man holding a bucket and mop stepped in. He was not surprised to see the "stealing shoes and walking other people's paths" getting up among a group of Zerg monsters.

Instead, he smiled and said hello.

"Boss, you're back."

I don’t know when the term boss suddenly became popular among these Tanlon people. Anyway, most of the Tanlon people now call them boss when they face players who hire them to work.

In fact, the main reason is that the nicknames given by the players are too weird. When translated, they completely confuse the Tanlon people. They are long and difficult to pronounce and cannot be remembered at all. Therefore, the "boss" that comes out of the players' mouths

"The title will spread so quickly and become popular.

Players will go offline from time to time. After living for a long time, these Tanlon people will notice it. Because the image of the players is mostly derived from the identity of the messenger of God, so going offline is usually considered to have returned to God.

world.

It can also be heard from the occasional chats of some players that they will have their own lives after leaving this world, but those more detailed contents are usually blurred by the editor, leaving those Tanlon people

If you can't hear clearly, this is also a kind of protection for the players.

Once the true details of the players are exposed to these Tanlon people, they may be exposed to the interstellar people in the future. Maybe there are not many smart people among the Tanlon people, but there is definitely no shortage of smart people among the interstellar people.

It's better to let these players retain a certain degree of mystery.

"Utoa, I'm sorry to bother you." 'Stealing Shoes and Taking Others' Paths' shook the giant game character's head to say hello to Tanloner named Utoa. During the period when he was not in the game,

You have to trouble this Tanloner man to take care of his home in the game, including these game characters and so on.

'Stealing shoes and following other people's paths' looked back at the small incubation nest that was not obvious in the corner. He spent energy points to buy this from Shiqi. He put it at home and after storing enough energy points, it can be guaranteed.

His game characters will not starve to death due to lack of satiety.

Other players may redeem a lot of game characters and not use them later because they are ignorant, but for "stealing others' shoes", each of his game characters is useful, and you may not know when he will be able to use them.

arrive.

And most players know that the longer a game character is used, the easier it is to control it. If you can guarantee that you will always use a game character without dying, you will get more invisible benefits.

It's just that given the energy of the players, many times they can't control their thoughts of seeking death, and there are really only a few who can insist on staying alive.

Molan actually gives these players another option, that is, after the death of the game character, they can recycle the corpse of the game character and re-hatch the game character based on the corpse. This way, at least half of the familiarity with the previous game character can be inherited.

.

However, this is only effective if more than 30% of the corpses are recovered. Generally, after a player commits suicide, recovering 5% of the corpses is considered too much, and most of them will be directly eaten by various creatures.

(I had a headache again last night, and I really can’t help it. I wish everyone a happy 2023! I wrote this chapter all afternoon, and I was paralyzed...)
Chapter completed!
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