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Chapter 162 Contradictory Zerg

The destination of "stealing shoes and walking other people's roads" does not need to take these cement roads. The place he is going to is a relatively remote place. There is a nest of prey he has already tracked for before.

The main purpose is to record a set of hunting teaching videos. Many players say that this contradictory Zerg game character is difficult to control, and it doesn't feel that it's not that difficult to "steal shoes and walk other people's paths."

After all, the characteristic of the contradictory Zerg is that it accumulates multiple functions together and is more comprehensive, but this comprehensiveness is different from the tentacle Zerg. The tentacle Zerg mainly uses tentacles, so it seems comprehensive, while the contradictory Zerg is really that comprehensive!

The other Zerg soldiers have at most four or six arms, and the tentacle-type Zerg has only a dozen tentacles, while the contradictory Zerg has thirty-eight arms in total, with different functions.

It is not the same arm as humans. For example, there are four short hands on the chin and neck that can only reach the face. The function is to assist in eating, to tear the prey better, and tore some cleaning. It can also assist in various functions on the head...

Yes, the head is full of messy functions. There are two eyes in the eight eyes that can be pulled out, which can be seen far away like a telescope. There are two eyes that are spare tires that can be replaced at any time; the mouth can be expanded outward to achieve the effect of a speaker, release a powerful sound wave, etc.

In other Zerg game characters, the backs are usually some shell protection or flying wings, while the contradictory Zerg backs are rows of arms, with the longest arms about ten meters, just like a crane hook. The tips of each arm are also different, including the style of a claw like a crab and the style of a bird.

To apply the adjective of a certain player, "Is this a toolbox placed on your arms? Is there so many?"

Not to mention how contradictory Zerg itself will be in such a contradictory reaction, even the player, as soon as he entered the body of the game character, was confused and full of those three classic questions.

"Who am I?" After the consciousness is in line with the body, the overly complex body structure will cause the players' consciousness to be temporarily confused, which is equivalent to an adaptation process. The more complex the game characters, the longer it takes, and the game characters closer to humans will almost never have such a chaotic reaction, and the strong mental power will weaken this negative reaction.

"Where am I?" Resuming consciousness does not mean that you have mastered the body. Generally, after you wake up, your sense of the body is still very chaotic, and you will be a little confused about your current situation. However, as long as there is no accident, you will recall it in a few seconds, knowing that you are in a brand new game character.

"What am I going to do?" The overly complex body structure often makes players unable to control the game character well. It is common for them to take steps and retreat. At this time, they will also have a sense of doubt about themselves, where is "I" going!

Even if you want to raise your hand to cover your face, you may not know which hand to lift for a while.

"Stealing shoes and walking other people's paths" I think it's not too difficult to control the game characters of the contradictory Zerg. As long as you control your actions, you can decisively choose the functions and parts you need.

Well...the premise is that you must first remember each function and organ of the contradictory Zerg, such as what can an arm be used for and where is its position on the body?

After you are familiar with each organ and function, just control the corresponding organs according to your needs... What a ghost!

Even "stealing shoes and walking other people's paths" dared not say that she had developed all the functions of the contradictory Zerg. Even Mo Lan might not know what functions she added to this Zerg.

The hunting was not going smoothly in the 'stealing shoes and walking other people'. I don't know if the prey that was stepped on was discovered by other players or other creatures, but now only one empty nest is left.

Through the traces around, "stealing shoes and walking other people's paths" is more inclined to do by other players, but this is not said. He did not mark this group of prey as domestic. It is normal for other players to hunt easily when they see it.

Whoever plays the game will know that a little monster at the entrance of the village belongs to a certain player, and no one else is allowed to fight.

The incident of losing the game somewhat makes it a bit uncomfortable to "steal shoes and walk other people's paths". Now there are more and more players in the game, especially in this place equivalent to the novice village, and there are only more and more players.

"Why go to the swamp?" One of the thirty-eight arms raised, scratched his head, and made a decision to steal shoes and walk other people's paths.

The swamp is a new map developed by players in the end of the limited-time main mission activity. It is located at a long distance. The various creatures encountered along the way are all small monsters far exceeding the current level, which is very dangerous.

If it weren't for the special geographical location of the swamp and the environment inside ensured that only a few creatures with specific attributes existed, Mo Lan would not have established a Zerg nest-like player login point there.

But there is another serious problem in going to the swamp. At present, the location of "stealing shoes and walking other people's roads" is where you want to go to the swamp and rush to the swamp, it takes more than half a month in the game. It is not considered offline, so there is no danger along the way.

If you count the offline time, it will take at least one week in reality. If something happens in the game and delay the time, it would be nice to "steal shoes and walk other people's roads" in two weeks to reach the swamp.

In addition, the safety issues of the game characters after they are offline are also the key points. You can't "steal shoes and walk other people's roads" after going online. After two and a half days, the game characters will be eaten by other creatures after they go online. If they go online, everything will start over.

It would be impossible to walk the path of others for eight hundred years.

It was a good idea when the limited-time main mission activity was opened before. Zerg soldiers maintained a solid line of defense along the way, so that once a large-scale war was encountered in front of them, the follow-up troops could support them in time.

So at that time, the players followed the large army to the swamp, and the large army had actually dispersed, mainly hunting to obtain energy. If players want to rush to the swamp, they can only rely on their own strength.

The best way is to join the team of other players. This team requires three shifts, and three groups of players take turns to go online, while being responsible for rushing on the road and protecting their companions' game characters.

After the number of players increases, ordinary creatures will no longer regard players as targets, and their safety factor will also be improved. It is currently a mainstream player action mode.

"Stealing shoes and walking other people's paths" has been acting alone shortly after the game started. However, this does not mean that he has no friends in the game. Even if he really doesn't know someone, is he still afraid that he can't make friends in the game?

Thinking of this, "stealing shoes and walking other people's roads" began to walk back. On the way, I met a few small creatures and hunted and recorded some materials. In order to record various teaching videos, he almost studied the biological habits of the outer layer of the Yegu Forest. Hunting such small creatures is easy and difficult.

For the new players who have just been launched, who control the game characters to run around and slap when they see a creature, the gap is even more extraordinary.

The more you walk back, the more new players you see on the road, which is a little beyond the expectation of "stealing shoes and walking other people's paths". The 200,000 new players entered the venue, but they were not as crowded as they did before.

It seems that the game production team has carefully digested the shortcomings of the last time and improved it this time.

"Stealing shoes and walking other people's way" first went to the big market, mainly to the novice hall. Currently, the only official bank in the game is here. The bank president is the "orchid bud" whose mental power is extremely high but has always been low-key.

The official from China was Mo Lan trusted her, so she gave the troubles such as the exchange between the energy point and the Ku Lan Seal to the "Orchid" to do. "The 'Yuesan You're the 'Grand' occasionally helping to do some of the work.

As the head of the China Cybersecurity Department, he was also the first person to contact Mo Lan, "其官方官方"... that is, Tao Junming, he originally planned to meet this game character with the same name as the "Queen Lan" in the game. Unexpectedly, his meeting journey was quite unsuccessful.

It can be said that after going through thousands of hardships, the entire "Queen Lan Guard" team was destroyed countless times, but they were unable to see Queen Lan.

There has been no progress, which makes Tao Junming unable to get over the face, but this matter is really not something he can do with hard work. In the end, he read his report and approved it, "Young people can have fun playing games, don't be stressed."

So Tao Junming thought about it and retreated from the "Queen Lan Guard" to truly experience the content of this game. By the way, he was pulled by the "Orchid Bud" as a coolie to help deal with various matters of the Zerg Bank.

In fact, Tao Junming has already been able to confirm Mo Lan's identity. It took him a long time to enter the game to find out that everyone else had a naming process, so he jumped over and was forced to use this shameful online name.

From this evil practice, you can already see traces of the mysterious existence that appeared in front of Tao Junming. After all, the other party asked him to dance on the radio gymnastics while shouting that Queen Lan is the best in the world.

Tao Junming: Even if I jumped from here, I would never do this!

He also insisted on seeing the Zerg Queen Lan, which is to make the final confirmation. Before he saw the evidence, everything could only be considered speculation.

By the way... the members of the "Queen Lan Guards" are too persevering. For so long, even Tao Junming withdrew. They are still working tirelessly to see Queen Lan, and they are destroying the infinite team.

This perseverance is so touching - they have no other pursuits, right? Is it the only Queen Lan in their lives?

It is worth mentioning that the Tanlons study class and the Interstellar study class are both in the big market. In front of the novice hall is a lively big market, and behind are the addresses of the two learning classes.

Although the location of the big market is not in the middle of several other places, because this place is more classic, the gathering of players and Tanlun people is the safest place.

Some older people who have enough Kulan Print at home will buy a bicycle to get to and from school by themselves. When they are younger, their parents will be responsible for picking up and dropping off the child.

For those in the Interstellar study class, Mo Lan simply built a separate accommodation building near the study class. It is the first batch of school district houses and is also close to the largest commercial street in the entire game.

As soon as the "stealing shoes and walking other people' appeared in the big market, it was quite conspicuous. The contradictory Zerg game character he used was really rare. Many players looked at each other, but the Tanrons seemed more calm.

They have never seen any strange appearance.

"Ah, it's so early..." "Walking in Dreams" passed by, and it happened to be so conspicuous that "stealing shoes and walking other people's roads" was so conspicuous, so I greeted him.

The game was launched in the morning. After entering the game, it was done in broad daylight, and subconsciously said hello.

"Good morning." "Stealing shoes and walking other people's way" responded. He was not very familiar with "Dream Travel", so he just said hello.

"Dream Travel" uses a human-shaped game character, holding a bunch of food in his hand, which looks like he brought food to his roommates in college.

What he is doing now is actually almost the same. I mentioned before that, "On the Bright and the Insight" hunted the White Ring Eagle with the Musket Team, completed the main mission 1, and received a very generous reward. When I sent it to my good brother "Dream in the Way" to show off, "Dream in the Way" backhand was a screenshot of a special mission.

This is the special task he received - to act as a bodyguard for the students in the Interstellar study class.

In addition to "Dream Tour", there are ten other players who have received this mission.

The reason why so many players were chosen was to allow them to make time allocations among themselves and ensure that within 24 hours a day, there was protection around these interstellar students.

In order to prevent these students from becoming unnecessary fear, they all use the humanoid Zerg game characters.

For example, during normal classes, if you have nothing to do in the "Dream Swimming", you can just run errands and buy some food for these students and send it back to ensure that they have enough nutrition and atmosphere for high-intensity learning.

This mission sounds quite boring and boring to do. The reason why "Walk in Dreams" persists is because you can see the Zerg Queen Lan in this mission.

Sometimes when Mo Lan meets these students, it is to implant some hypnotic information into their minds to ensure that they will not pose a threat to themselves and the Zerg. She will not naively think that those students will be able to use them obediently in the end after learning them, and will not have any other thoughts.

Since you are the Zerg queen, you have to do something that the Zerg queen should do.

(Hahahaha I found out that I forgot to write about the image of the contradictory Zerg yesterday)
Chapter completed!
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