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Chapter 35: Daily Task One

Of course, there are exceptions. For example, the two players who stole shoes and followed other people's paths and the two players who were upright and added insult to injury did not choose to do side tasks. Instead, they focused on daily tasks and started to gain energy points.

The two of them discovered one thing at the same time, that is, the game is actually still in the "novice stage", but the completion of the two novice tasks confused other players and mistakenly thought that the novice stage had passed.

However, just by comparing the levels of the game, you can find that players do not have a substantial upgrade experience after entering the holographic game "Zerg".

The upgrading method of this game is extremely unique. It does not require players to move the map among different trivial tasks like other games, nor does it require players to repeat the same thing over and over again until a certain value is accumulated.

to the requirements.

It only requires players to ensure that they are online. No matter whether players choose to be in a daze or hunt during this period, the results will not make much difference.

If you say that the gameplay of this game is the "easy", "leisurely" and "free" that you have seen so far, whether it is stealing someone else's shoes or adding insult to injury, I'm afraid you won't believe it. This game is by far the most popular game on earth.

The only holographic game in the world, with such a large game volume, such a complete game background, and such a real game experience, would the game production team have no ambition?

There is also the Zerg setting that must be mentioned. If the goal of the game production team is really simple, then setting the game character as a Zerg is simply unnecessary. What can the Zerg do? Ugly and terrifying appearance, completely different sensory differences from humans, cruel

Based on the cold rules of survival, if you pursue relaxation and leisure, it would be better to set the player character as a beautiful elf. They usually drink dew and eat nectar, which is no more attractive than the Zerg.

What is the Zerg? They are existences called "natural disasters". They have strong reproductive capabilities and can explode into terrifying numbers in a very short time. They also have exaggerated plundering capabilities and can turn everything they see into what the incubating race needs.

With so much energy, it only takes a short time for a planet to be swallowed up.

When it comes to Zerg, the most common keyword is probably war. Zerg, which only plunders, have a natural hostile relationship with all races of life in the universe. No life form of any race can live in harmony with Zerg, just like humans cannot.

Just as they are friendly with their own food, so are the Zerg.

So when the Zerg appeared, this race was accompanied by never-ending war.

With such a good hand, how can the game production team be willing to play side quests like everyone else? Players are just not qualified to access more advanced game content than hunting.

For example, for various small, medium, and large war missions, Molan took a dozen tentacle-type Zerg to the depths of Yegu Forest. Relying on the Zerg's powerful combat power, he quickly accumulated energy through hunting and hatched more Zerg to strengthen himself.

The strength of the Zerg and the act of expanding the number of Zerg can actually be regarded as a small-scale war activity. It is the Zerg that initiates the war, and it is the residents of the Yegu Forest who respond to the war. The territory and corpses are what the Zerg gains in this war.

of trophies.

Nothing can make you rich faster than war. Whether it is Molan or the players, participating in such an event will bring great rewards. Players may look forward to this kind of event even more than Molan.

Obviously, Mo Lan will not only go to the depths of Yegu Forest once. Of course, if Mo Lan chooses to launch a similar activity again at this time, the players are destined to not be able to participate, because there are too many Zerg characters they can control.

Weak.

Not to mention walking a certain distance deep into the forest, even if they escape from the place Mo Lan has circled for them, they may not be able to survive smoothly. Mo Lan did not arrange any powerful animals near the birth point, but other places, like cracks,

Creatures like tigers abound.

If you forcibly join the Zerg team organized by Molan, they will be wiped out quickly because they do not have enough survivability, and the combat effectiveness of the Zerg controlled by the players is far weaker than that of the normal Zerg.

The advantage of players is actually their wisdom, they have the ability to think independently, they can set traps, they can make props, they can use the surrounding environment and other factors to achieve their goals. Direct combat ability is not that important -

—So if there is such a mission at this time, Mo Lan still won’t choose to take the players with him. It’s too incompetent and requires extra attention. It’s unnecessary.

I discovered that the game hadn't really started yet, stealing shoes and following other people's paths and being aboveboard and adding insult to injury, and at the same time, I chose daily task one to capture prey.

Daily task two of mining requires players to unlock basic worker bugs to complete. Stealing someone else's path has already unlocked basic worker bugs, and there is no chance of unlocking it for the time being. Adding insult to injury can unlock basic worker bugs, but he

The mental power value is not enough 1.2, so there is no way to control it.

In other games, he is an out-and-out technical player who steals shoes and follows other people's paths. He has money at home and doesn't have to go to work. He has enough time and energy to hone his skills in the game. He often

He is called a boss and has published many strategy posts that are cited by ordinary players. He has a very unusual status in some games. He is used to being a boss. After entering the game "Zerg", he naturally wants to ensure his own safety.

status of a boss.

If you want to maintain your status as a high-level player who is different from ordinary players, you must know how to control the game character better than other players. The first daily task is to steal shoes and follow other people's paths. For high-level players, it is the best choice for the game.

The understanding of the characters is one of the important reasons why they surpass ordinary players. After all, the game characters are all the same. Whoever understands the game characters deeper will be able to exert stronger power.

Although the game characters currently controlled by players are only the lowest level of the Mantis Humanoid Zerg, and more and stronger game characters will appear in the future, a player who understands the body of the Mantis Humanoid Zerg will definitely have an easier time adapting than a player who does not.

The new Zerg body is like the so-called one method that can be applied to all methods.

Moreover, stealing shoes and following other people's paths can not only increase one's familiarity with the game characters through hunting behavior, but can also store a certain number of energy points. He has an intuition that after the players' levels increase, there will definitely be more energy points.

It plays a very important role. If you save energy points early, you will definitely not lose money.

In contrast, the idea of ​​​​just adding insult to injury is more utilitarian than stealing someone else's shoes. The moment he saw these side tasks, the idea of ​​​​justice adding insult to injury was already clear. From the current conditions of the Zerg,

No matter which side mission, players can easily complete it in a short period of time. They must meet quite a few prerequisites. However, the energy points stored by completing daily missions can be used for other tasks in subsequent missions.

Player one step.

After he has enough energy points stored, he can still join the progress of other players' side tasks at any time, which is equivalent to asking other players to step on mines and explore the route before he can pick the ripe fruits.

It may be a bit shameless, but there is no rule in the game that prohibits this.

Above-and-beyond Adding Mischief to Others did not cooperate with Stealing Shoes and Taking Others' Paths, because the game mental power levels between the two are too different. If a cooperative model was adopted, it would appear that Above-and-beyond Adding Mischief to Others was taking advantage.

Even when an upright person falls into a well, he doesn't want to be inferior to others. Even if he doesn't care about the advantage he takes by stealing shoes and taking other roads, he can't pass his own test.

In fact, Guanglei doesn't say anything about it, but he is quite concerned about the fact that his mental power is the lowest. No matter how he thinks about it, he doesn't feel that he is worse than others in any way, but it is the result judged by the game.

Yes, his mental strength value is the lowest, which makes him really unable to accept it.

In addition, Guangming Lei noticed on the game panel that the increase in the player's mental power value is related to the player's activity level in the game. In other words, although being in a daze and hunting can both improve the player's mental energy

force value, but the latter will obviously increase more than the former.

Guang Lei's attempt to catch up with other players' mental power means that he needs to take more active actions than other players. Hunting is the most suitable choice among these tasks.

"Notification to all players: This deep sleep state has reached eight hours. To ensure the player's mental health, please exit the game in time."

The sound of the system notification sounded, announcing that the first day of game time for all closed beta players was over. Players were either reluctant to leave, shocked and confused, or left the game full of expectations and returned to the real world.

In reality, it is after four o'clock in the afternoon. Players entered the game at about eight o'clock in the morning. Although they missed lunch, their bodies did not feel hungry because the fully functional simulation chamber has the function of maintaining body nutrition and will not let players because of it.

Addiction to gaming can cause physical damage.

On the official website of the "Zerg" game, several new posts soon appeared. Each one was very lively and attracted a lot of attention. The first batch of internal beta players expressed their thoughts on the game experience in their respective posts, touting the success of the game.

, there are also complaints, as well as advice on what to do after death, and advice to those who come after.

#After working hard to paste the wall all day, the wall cracked after drying, and so did I#

Posted by: [The king does not see the bastard], [Shunfeng courier]

#If there is wood that I dried at the birth point, don’t forget to turn it over for me#

Posted by: [Sister Ruhua], [New Youth without Culture]

#Don’t eat the plants on the left side of the hatching nest that are poisonous, and don’t try the plants on the right side that are unpalatable#

Posted by: [Rainbow Pervert Wolf King]


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