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Chapter 190 The Duke of Baldur’s Gate’s saucy moves(1/4)

 In the early morning, as the sun slowly rose from the eastern sea, Candlekeep ushered in a brand new day.
However, unlike yesterday's lively debate, today many people rode in horse-drawn carriages and were greeted by the rising sun, leaving the largest library on the West Coast contentedly.
In order to express his gratitude and respect to these scholars, priests and mages who were invited, "Volume Guardian" Urlant personally came to the door to say goodbye.
Especially when he came to Zuo Si, this man who usually maintained a serious and arrogant attitude even showed a very rare "friendly" smile.
The terrifying power of this smile even made other monks and priests serving Ogma around him feel like they had seen a ghost.
Because in their impression, Urlant had never smiled like this at anyone.
If it were not for the "Volume Guardian", it would be impossible to be charmed and controlled by any means. It is guaranteed that someone would try to use [Dispel Magic] on him.
Fortunately!
This kind of oolong finally didn’t happen.
I saw Urlant holding a big black-covered book in his hands, and said with a slightly emotional tone: "Your Excellency Soth. In order to thank you for the novel viewpoints and discussions you brought to the debate, this precious book
"The Theory of the Origin of All Dharmas" is given to you as a gift.
Although this book does not record any spells.
But it describes in detail the evolution of magic from witches to elves, to Netheril and the Imaskar Empire.
And each civilization has a different understanding of magic.
It is said that the person who wrote this book once read the famous "Scrolls of Netheril".
Therefore, he explained the essence of magic in the most understandable way.
I believe this will be very helpful for you to learn magic knowledge in the future, or even create your own spells."
"What a great book. Thank you to the God of Knowledge for me." Zuo Si responded with a smile.
He took it and flipped through only two pages, and immediately realized that this book should have been written by Ogma himself and given to him by the "Volume Guardian".
After all, in Faerûn right now, the only creatures who have actually read the [Scrolls of Netheril] and survived to this day are probably the only ones left, apart from their original creator, Saluk the Witch, and the chosen ones of the Goddess of Magic, as well as Netheril.
After the destruction of Er's civilization, the few remaining great arcanists turned into lichs.
It is absolutely impossible for these people to share the most precious memories and knowledge in their minds with others.
Therefore, Ogma, the god of knowledge, became the only god with the ability and motivation to do so.
"You know?!" Urlant was obviously surprised.
Zuo Si nodded slightly: "Of course. Because this book is not something that can be written from a mortal's perspective. It even explains at the beginning how to use primitive and uncontrollable magic without getting rid of the magic network.
Energy shaping spells. Do you think a mortal would think of these?"
Urlant smiled bitterly and replied: "Sorry, I have not read this book. Because it is a gift given to you by the great god of knowledge. In addition, Candlekeep will open its door to you at any time from now on.

"Thank you. But I think I won't come to Candlekeep again for a long time."
After saying this, Zuo Si gave the other party a standard mage salute, then turned around and walked onto the carriage to signal the dragonborn knight Davian to set off.
Although he didn't have much money left, he decided to go to Waterdeep City in the north to take a look, and also went to Leyline Maze City to make a land card.
You must know that it was originally the ruins of Eileentada, the old capital of the ancient Elf Kingdom.
But when the elves left, they released an extremely powerful spell that completely erased all traces of the city's existence.
But this spell has an unknown side effect, that is, it will leave an eternal magic network node in place.
All the surrounding magical energy will inevitably flow to this node, thus forming an extremely powerful core.
The reason why Leyline Maze City can build a large-scale magic barrier like "Mystery Lock" is because of the amazing energy support emitted by this magic network node.
The most important thing is that this magic network node cannot be seen, touched, or untangled, and it will drive mortals who live nearby for too long into madness.
Especially arcane spellcasters who are closely connected to the magic network, such as wizards, warlocks, and bards.
They will subconsciously form a desire for the magic network node, wanting to stay near the node forever and unwilling to leave.
It is said that the madness of the "mad mage" Halaster Blackrobe was most likely affected by this magic network node.
This also explains why his madness is only shown in "Leyline Maze", and once he leaves and returns to the surface, he will immediately return to a rational and polite state.
And such a magic network node is an excellent choice for making high-level land cards.
As the number of cards at hand increased, Zuo Si felt that he should slightly increase the number of land cards.
At least make sure that if the land cards that are currently in effect are destroyed or stripped away by the enemy's powerful spells, you have at least one or two on hand that can be replaced immediately.
Otherwise, if you leave Faerûn and go to other worlds, once the land card associated with it disappears, the wizard, priest, mystic and other professions will instantly lose their ability to cast spells.
In addition, any magic items that are not made into cards will also become invalid.
To put it simply, the land card is equivalent to the channel connecting the planeswalker to the world.
As long as the corresponding land card is there, the planeswalker can use this channel to draw energy from another world, cast spells according to the magic rules of that world, and use various magic items.
But if this connection is interrupted, you can only rely on the cards in your hand or the new magic rules of the current world to fight.
This chapter is not over yet, please click on the next page to continue reading!
As the main source of spells at the moment, Zuo Si certainly needs to ensure that there are no problems with his connection to Faerun.
Therefore, preparing a few more land cards has become an inevitable choice.
In his plan, he must make at least four to five Faerun-exclusive land cards, and he must find nodes similar to the Magic Network, or places where magic energy is highly concentrated.
In this way, under the protection of two summoned creatures, the carriage quickly drove away from Candlekeep along the narrow winding path, and entered the "Coast Avenue (also called Bay Coast Highway)" within a few hours.
Since this road is a commercial road connecting important trade nodes such as Nasike, Belgost, and Friendly Arm, and its end point is the port city of Baldur's Gate at the mouth of the Chongsa River, it looks quite lively.
Almost every half hour or so, you can meet business travelers and passers-by.
Except for the occasional human bandits, goblins, jackals, hungry wolves, bears and ogres who block the road, there are basically no major safety issues.
After all, this is Faerûn, and it is normal to encounter these monsters and beasts in the wild.
Generally speaking, as long as you hire a few adventurers and a small team of mercenaries, you can easily solve the dangers you may encounter along the way.
For this group of guys who no longer posed any substantial threat, Zuo Si didn't even take action himself. He just let Isadora try to use his power as a psychic, and easily defeated them.
There are even a few more upgraded [Large Dire Bear] and [Dire Wolves] summoning cards.
As for goblins, gnolls, and human bandits, these harmful wastes that have no value as cannon fodder have all become nutrients for the nearby soil.
Due to the boldness of the skilled artist, the carriage did not even stop at any village or hotel along the way, even the famous "Friendly Arm" was no exception.
In just a few days, the group of four traveled through the Cloak Forest, which was filled with spiders, itterfolk and pterosaurs.
Just as Zuo Si was about to enter Baldur's Gate and take a look at this natural harbor sandwiched between Waterdeep City and Ashtra, he was suddenly told by the guards at the door that the Dukes had just announced that the Tower of the Goddess of Poison and Disease
Lorna's faith is illegal in Baldur's Gate.
Therefore, all priests who serve this goddess are prohibited from entering, and he, the chosen one, is no exception.
Obviously, this is a retaliatory move by the ruling class of Baldur's Gate after the negotiations in Candlekeep.
On the one hand, expelling Talona's priests and churches can give an explanation to those businessmen who have suffered huge losses, and let them understand that the reason why Duke Silvershield made concessions was because he was threatened.
On the other hand, this can effectively prevent Amn from continuing to use the same method to intimidate in possible future trade disputes.
I have to say that the Dukes of Baldur's Gate are indeed mentally ill.
No wonder he was manipulated by Sarevok a few years later. His judgment and reaction at critical moments were no different from those of a pig.
It's so stupid that it's breathtaking.
No!
Maybe pigs are smarter than them.
At least pigs are not arrogant and think everything is under their control.
It is estimated that the Dukes may have thought that they had signed a treaty with the Six-person Council of Amn, so even if they expel Talona's priests and churches, Zuo Si, the electorate, would not be able to do anything drastic.
But they didn't know that Zuo Si was just a tool in this negotiation.
Although he helped Sir Crispian with many ideas, he was not a direct beneficiary of this treaty.
At least not yet.
To be continued...
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