Chapter 205 The Mad Mage’s Apprentice(1/5)
Gray dwarves, stone giants, fire giants, snakemen, troglodytes, tauren, constructs, basilisks, oozes, armored monsters, simulacra, water elves, lightning lizards, and Thor stone monsters
, carrion eaters, earth trolls, myconids, mind flayers, dark elves, Githyanki, and all kinds of dragons, elementals, demons, devils and celestial beings...
As he entered deeper and deeper into the Leyline City, Zuo Si finally realized that besides himself, it turned out that the "mad mage" Halaster Blackrobe was the number one "Pokémon Master" in Faerûn.
The number and types of native creatures and alien creatures this guy has collected are simply too numerous to count.
Some of them were relatively rare, and even he had only accidentally read about them in some ancient books in Candlekeep.
Of course, based on the principle that what’s yours is mine, and what’s mine is mine.
Zuo Si killed a large number of monsters along the way and made countless creature cards.
Even the [Mystic] profession has been upgraded from LV5 to LV6, and at the same time gained six-level spell slots and divine spell slots.
In addition, the agility and strength attributes have also been slightly improved due to the continuous absorption of life energy.
[Name: Zuo Si (Sos)]
[Race: Human]
【Strength:10 7(17)】
【Agility:11 7(18)】
【Physique:15 7(22)】
【Perception:19 4(23)】
【Intelligence: 18 5(23)】
[Charm: 13 (I calculated it wrong last time, but it cannot be modified due to the chapter lock, so I will correct it here)]
[Planeswalker——LV7]
[Creator (mimicry effect)——LV11]
[Mage/Mystic (mimicry effect)——LV5/LV6]
[Priest (voter reward)——LV5]
[Spell slots (counted as equipment and arranged from low to high): 9/9/6/5/4/3]
[Divinity slot:9/8/7/6/5/4]
Obviously, with the blessing of two pieces of equipment, the [Spell Gain Headband] and the [Ring of Sharp Spell Storage] strengthened by Ogma, the God of Knowledge, Zuo Si's daily spell casting has reached a level that is sufficient for other players of the same level.
The extent to which the caster feels envy and jealousy.
The newly acquired sixth-level arcane and divine spells have greatly enriched his spells, as well as the tactics he can choose in battle.
In particular, the six-ring magic [activated item] can directly make weapons and shields come alive and automatically attack and defend.
In a melee, as long as one or two daggers and flying knives are activated for sneak attacks, they can often play unexpected roles.
In addition, enhanced magic such as [Bear's Tenacity] and [Ox's Power] can finally evolve from a single entity to a group.
In other words, you can add it to more than a dozen people around you after one use.
The six-ring magic [Hero’s Banquet] can even create a table full of rich and delicious food out of thin air.
Everyone who has eaten the food and drank the drink will immediately be relieved of the negative status, and will be immune to most toxins and fear emotions for up to twelve hours, keeping the morale of the entire team high, and even gaining a similar "false life"
The effect.
As for the specific recipes of [Heroes’ Feast], they can be recreated based on the memory of the most delicious food in the caster’s mind.
In other words, Zuo Si can directly create high-end dishes that require ten hours or even days of preparation out of thin air.
With this magic, things like cooking can be eliminated once and for all.
Of course, since the effects of the Six Ring Divine Magic are so amazing, the arcane magic will naturally not be any worse.
[Anti-magic force field] can instantly eliminate all spell effects within a three-meter radius, and even suppress magic items so that they cannot function normally. Even summoned creatures will be affected.
Thinking of casting spells within this range is basically a daydream.
But Zuo Si discovered that the creatures summoned from the Planeswalker card were immune to [Anti-Magic Field].
This means that he can summon a lot of creatures first during the battle between spellcasters.
Then he releases the [anti-magic force field] centered on himself, completely destroying all the spell protection on the opponent at close range, and then summoning creatures to defeat or even kill him.
In addition, a series of powerful spells such as [Chain Lightning], [Trigger], [Big Flying Clap], [Dissociation], [Petrification], [Tamson Transformation] and other powerful spells have also been added.
Select range.
Among them, [Tan Sen's Transformation Technique] is basically equivalent to a small version of [War God Possession].
It can provide the caster with an additional four points of strength, agility and physical attributes.
At the same time, you gain physical defense as strong as a warrior of the same level, as well as a lot of skills and combat experience in the use of weapons.
Of course, the price is to temporarily lose all spellcasting abilities and completely become like a warrior.
But Zuo Si already has a better choice, so he won’t consider using [Tan Sen’s Transformation Technique] for a while.
Quite the opposite!
After he learned [Anti-Magic Force Field], he immediately turned his attention to [Trigger Spell] and [Dissociation Spell].
The former is one of the mage's signature magics. You can set the conditions and the spell you want to release in advance, and then when the conditions are met, the spell will be automatically triggered without any spells or gestures.
Generally speaking, the triggering condition is nothing more than saying the password yourself, or encountering attacks or injuries.
The spell will memorize some protective magic, as well as teleportation magic like [Any Door] that can immediately transfer you to a safe place.
The overall principle is to "preserve life" first.
No mage will use [Trigger Spell] to trigger to release offensive magic, because they definitely don’t want to die fast enough.
Although [Dissociation Technique] is not as practical as [Trigger Technique], it can be used to destroy many things that are difficult to destroy by ordinary means.
For example, a force field effect like [Force Wall], or something as hard as a Lich Phylactery.
Zuo Si feels that if he fights all the way to the bottom of the underground maze, 80% of his spellcasting level will be able to break through 21, and he will officially become a legendary spellcaster with both divine and arcane skills.
Unfortunately, after entering the tenth floor, the dwarf Luger no longer knew the way, and the entire adventure team could only shuttle back and forth in the complex and changeable maze.
Initially, I often pass through a place repeatedly within no more than an hour.
Later, with the help of Zuo Si's amazing observation and memory, he drew a rough map of the area and finally got rid of the situation of getting lost.
Moreover, there are quite a lot of dark elves and various undead creatures on this floor.
In just a few hours, they encountered more than a dozen sudden battles.
An abandoned temple to Lolth, the Spider Goddess, and statues of Selvetarm, the Dark Elf warrior god, were even discovered.
Next to the latter statue are eight petrified drow.
However, Zuo Si obviously didn't have time to help them remove the petrification one by one, so he directly asked the dragon knight to wield his hammer and smash them all into mana.
Plus a breeding room used to raise and hatch giant spiders...
It can be seen that there were obviously many dark elves living on this floor.
But later, due to unknown reasons, I finally had to choose to retreat.
The buildings, daily necessities and weapons left behind are the best proof.
However, after retreating, the dark elves did not give up their territory. Instead, they continued to engage in tug-of-war with another force here.
Their patrols can often be seen killing the undead creatures wandering around every corner at lightning speed.
After another brief battle with the drow patrol, the dwarf unceremoniously stripped off the enemy's most valuable weapons and armor and put them into the dimensional bag that Davian carried.
Although these equipments with powerful and evil magical powers have a huge flaw, they will slowly disintegrate under sunlight and eventually turn into a pile of metal powder.
But after all, they are magic items, and both weapons and armor are mixed with a certain proportion of fine gold.
As long as you bring it back to Waterdeep, there will be countless gangs and thieves guilds that specialize in operating at night, and they will be willing to pay a high price to buy it.
A weapon can be sold for about 3,000 to 4,000 gold coins, and non-reflective chain armor can be sold for more than 8,000 gold coins.
Because the enchantment level of these weapons is generally above 3, they can easily pierce most breastplates, making them very suitable for sneak attacks and assassinations.
The protective power of the drow's adamantine chain mail is even higher than that of the mithril chain mail made by the dwarves, and it is countless times stronger than those flashy gadgets made by the armor-making master of Waterdeep City - Silmer.
To be continued...