Chapter 266: It’s you who are really surrounded(1/4)
With the help of monsoons and ocean currents, it took only three days for the fleet to set off from the Whalebone Islands, pass through the Dead Swamp and Neverwinter City, and successfully arrive near a river on the border between Neverwinter City and Luskan.
Since this river is only less than 20 meters wide and the water is only deep enough to cover the waist of an adult, it is not marked on the map at all.
Anyone who knows something about the situation in the North understands that it is this inconspicuous river that has become the natural dividing line between the two cities.
If either party crosses this river, it will be a very clear signal to start war.
Moreover, due to the unique terrain along the Sword Bay, coastal areas are often filled with very steep cliffs, and river water flows directly down from hundreds of meters high, forming very spectacular waterfalls.
Normally, it is impossible for ordinary people to climb up.
This is why the relatively flat areas along the Sword Coast that were washed away by rivers have all become busy ports and trade hubs.
Except for these cities, there is no place to go ashore in other areas, let alone large-scale transportation of goods inland.
But what Zuo Si has to do now is to transport the sailors and soldiers on the ship to a cliff hundreds of meters high, have them suddenly appear in the rear of the Luskan army, and then cooperate with the Neverwinter coalition forces to completely defeat this group of enemies.
Encirclement and annihilation.
Vanessa didn't even bother to put in the effort to set up the portal. She just carried the box back and forth and transported more than two thousand people up.
Along with these people, there were also 500 heavy war horses, a specialty of the Kingdom of Tethyr, as well as full body armor and lances matching the war horses.
After a while, those guys with the highest level of warrior profession and the strongest body suddenly transformed from sailors into heavy cavalry.
Everyone else also put on protective gear and replaced their scimitars with spears, swords and shields and other weapons used in military formations.
After more than a year of training by the hobgoblin captains, the former pirates of the Nelanthel Islands are no longer the ragtag group they were before, but a group of well-trained elites with permanent assets.
In particular, the battle formation experience personally taught by the captain of the Royal Guards of the Kingdom of Tessel is definitely not something that these armies in the North, which often only have a few hundred scattered city-states, can match.
As the nominal supreme commander, Eric is now wearing a gorgeous and strong magic armor, riding a dragon-born war horse covered with scales, raising his head slightly like a majestic king.
You don’t need to ask to know that he really enjoys the feeling of commanding thousands of troops.
The most important thing is that there is definitely no suspense in this battle, and victory is almost a sure thing.
In addition, after the war, as the Lord of the Nelanthel Islands, he will have to meet with the leaders of the towns in the North, pretending to discuss some things, and even sign some trade and cooperation agreements.
Although these have been decided in advance, now it is just a formality.
But the feeling of being praised and respected by others greatly satisfied Eric's vanity.
He knew very well that he did not have the necessary abilities to manage such a huge territory, and he was not qualified to play tricks with a lich with powerful spellcasting power like Vanessa.
Captain Hallett is smart and ambitious enough, right?
But what’s the result?
It’s not like being easily toyed to death by the opponent without any effort.
So Eric is very satisfied to be a puppet who does not have much real power, but is very rich and has a high social status. He fulfills his responsibilities and obligations honestly, and then enjoys banquets, wine and women, and spends his time comfortably.
The rest of my life.
After all, the reason why he risked his life to go to sea in the first place was to pursue these things.
Thinking of this, this man who had been a pirate for many years suddenly raised the magic sword with a dazzling cold light in his hand and waved it vigorously: "The whole army attacks!"
The next second...
Both infantry and cavalry began to move in an orderly manner.
Under the guidance of magic, they quickly found the location where the Luskan army was stationed.
When the distance approached within two or three kilometers, the Luskan sentry in charge immediately sounded the alarm.
Suddenly, the entire camp was in panic.
The commander in charge of leading the team ran out of the tent in panic and shouted at the lookout standing on the arrow tower: "What's going on? Why are there troops appearing behind us? Their number is
How much? Wearing the emblem of that town again?"
"I don't know! They are moving very fast and are raising a lot of dust. It is impossible to see the number clearly. But one thing is certain, that is, these people have an amazing number of cavalry." The lookout hurriedly responded in a hoarse voice.
According to common sense on earth, generally speaking, in battles in the cold weapon era, the infantry charge distance will generally not exceed one hundred meters.
Because this is the limit that human beings can endure strenuous exercise.
If it is further away, too much physical strength will be consumed and it will be unable to exert its full strength in the battle.
As for cavalry, generally speaking, three hundred to five hundred meters is a very good charging distance.
But in Faerun, a world filled with magic and various supernatural powers, any warrior, barbarian or ranger with LV1 level can run several kilometers quickly without losing breath.
With the addition of superhuman physical fitness, the maximum charging distance has undoubtedly been greatly extended.
Before the commander of the Luskan army could organize his soldiers, the heavy cavalry rushing at the front roared past, cutting the butter-like military camp in the middle like a sharp knife.
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Those who tried to resist were without exception killed by lances, or were knocked away, trampled by horse hooves, and turned into splatters of blood and flesh.
Because the Arcane Brotherhood just experienced a fiasco, many low-level mages and apprentices were either captured or buried under the sea to feed the fishes, leaving no manpower available to cooperate with the army.
Therefore, Luskan has no way to deal with the heavily armored cavalry.
Although when they were building the fort, they cut down some trees and made the proposed fence to keep out the horses.
But it was blown to pieces by a fireball.
Coupled with the fact that the raid came so quickly and there was not enough reaction time, Luskan fell into chaos in a short time.
The infantry followed closely and began to divide and encircle.
Whenever someone tried to stand up and turn the tide and organize resistance, Eric would personally lead the heavy cavalry to rush over and kill the leader.
The Neverwinter City coalition forces located on the other side of the river undoubtedly discovered this, and quickly took action to cross the river and launch a two-sided attack.
In less than ten minutes, the last armed force in Luskan collapsed. Most of them surrendered on the spot, and only a few took advantage of the chaos and ran into the woods.
When the battle was over, many town soldiers who had been threatened and intimidated by Luskan for a long time began to beat and kick the prisoners, venting the resentment accumulated in their hearts.
In particular, several officers were identified as having participated in the invasion of other towns and allowed their subordinates to rob and were beaten to death on the spot.
Because this army was the main force behind Luskan's several overseas expansions, many of them had looted and massacred civilians.
If you use Detect Evil, you can see that without exception, they all flash with a red light symbolizing evil.
However, this act of venting anger was quickly stopped by the Priest of the God of Justice who was following the army of Neverwinter.
Because lynching has always been strictly prohibited by the Tire doctrine.
But they took the lead in setting up a temporary court to try these Luskan soldiers and then decide how to deal with them.
Since Tyr itself pays more attention to procedural justice and has even defended evil gods from the opposite camp like Cyric, its church advocates that even the most heinous people must be put to death after trial.
Of course, Eric was not even interested in paying attention to these messy things. Instead, he got off his horse and gave Lord Nasir a warm hug, and then said with a smile: "I heard that a long time ago
You have lived up to your name. From an adventurer to the ruler of a city, you have done things that countless people would not even dare to think about."
"Isn't it the same for you? The Lord of Nelanser Islands may be called the King of the West Sea from now on." Lord Nasir complimented in a half-joking tone.
Then the two of them laughed in unison.
Because in the eyes of outsiders, Eric's life experience is also legendary.
He transformed from a big pirate to the supreme leader of a force, and even brought order to the originally chaotic maritime trade routes for the first time.
Soon, under the introduction of Lord Nasir, Eric got to know each other and the representatives of those towns, and made a promise to ensure that Luskan would never invade their land again after being occupied.
In addition, towns are welcome to transport their specialties to Luskan for sale.
Seeing the Lord of the Nelanthel Islands talking about the benefits of free trade in front of everyone, and signing agreements with several towns at once, Aribes couldn't help but ask in a low voice: "
Is he really just a puppet?"
"Yes, he is really just a puppet. The entire Nelanthel Islands are currently managed by a simple bureaucratic system, and neither taxes nor the fleet are under Eric's direct control. Only when conducting military operations, nominal
Only the highest leader in the world will come forward and take command.”
The intelligence director of Neverwinter gave an affirmative answer without thinking.
To be honest, he is also a little confused about the power structure of the Nelanser Islands.
Because as the real person in power behind the scenes, Zuo Si basically doesn't care about anything and will hardly even appear on the island.
Normally, such decentralization can easily breed ambition and eventually lead to internal power struggles or rebellions.
To be continued...