Font
Large
Medium
Small
Night
Prev Index    Favorite NextPage

Chapter 489 Niv-Mizzet(1/4)

 Ravnica is one of the most special and alternative worlds among countless distinctive time spaces in the entire multiverse.
Because it has an extremely long history and a large number of intelligent life from other worlds, it has formed a complex ecological structure like Sigil, the center of the Toril universe, and has a collision of ideas, culture and values.
At the beginning, the people here were divided into different factions based on their tendencies and consciousness, and then carried out unbridled wars, massacres and destruction, in an attempt to completely eliminate other factions and unify the entire time and space by themselves.
But unfortunately, the brutal war went on for countless years, and cities of different styles were built, destroyed, built again, and destroyed again and again, but a real winner was never born.
This is why there are almost no wilderness or mountains in the entire Ravnica.
At a glance, you can almost see either huge halls, bustling streets, dilapidated slums, or ancient abandoned ruins that have been covered with a lot of vegetation and occupied by various animals and monsters.
When all the factions realized that continuing to fight like this was meaningless except for increasing casualties, the ancient Sphinx planeswalker Azor finally came forward, as an arbiter and law enforcer, to fight with the most powerful person at the time.
Several forces signed an alliance, bringing order and law to this chaotic world that was full of waste.
And this covenant is the now famous "Ten Guildpact" that is observed by all forces in the entire Ravnica space and time.
As a guild that functions similar to a government and law enforcement agency, the "Azorius Senate" is actually a force established in the name of Planeswalker Azor.
Azor is the name of the ancient sphinx planeswalker, and "establish" means established by him.
In fact, in the ancient times, many worlds were still in an era of barbarism and killing. This planeswalker who created a powerful artifact - the Eternal Holy Sun, brought order and law to countless time and space, and also helped the local indigenous people.
The inhabitants laid the foundation and shaped the initial form of civilization.
When order and law are established and the fire of civilization is ignited, this ancient planeswalker will quietly leave and will no longer interfere with the locals, but will allow them to develop on their own.
To a certain extent, what he did definitely deserves the word "great".
To this day, the residents of the plane of Ravnica still remember the achievements of this planeswalker, and have built a huge sphinx statue of Azorius in front of the Azorius Senate as a memorial.
In addition, there are nine other guilds with different styles, which together with the Azorius Senate, rule this world that is completely covered by a huge urban agglomeration without borders.
For example, the Orzhov Group is obsessed with gaining power;
The Dimir Society, which likes to collect intelligence, engage in secret transactions and secret societies;
The Izzet Alliance is keen on conducting dangerous experiments and engaging in research and development of technology and magic;
The Rakdos sect believes that death is the final destination of all things and often engages in bloody massacres;
By controlling undead creatures and natural magic, the Golgari community provides food necessary for survival for almost everyone in Ravnica;
The Guru tribe advocates primitiveness, violence, freedom and unrestrained life;
The Boros Legion has the most powerful military force and is eager to fight for fairness and justice;
Pacifists who advocate unity and harmony - Selesnya Alliance;
Finally, there is a Simic union that is somewhat similar to the neutral Druid sect in Faerûn, which believes that the balance between civilization and nature must be maintained.
In short, when living in Ravnica, it is impossible to avoid the ten guilds mentioned above, and you must deal with several of them no matter what.
In addition, there are many relatively small guilds.
The size of the headquarters of some of these guilds is almost as huge and astonishing as a city or a country in other time and space.
The most important thing is that this is a world that almost every planeswalker who ignites a spark will definitely visit.
The number of planeswalkers recorded as having visited Ravnica alone exceeds thousands.
You must know that only one planeswalker with the qualifications may appear among tens of millions of people, and only one planeswalker among billions or even tens of billions of people may ignite a spark, not other ordinary spellcasters.
This alone shows how different Ravnica is.
It would be extraordinary to have a few or even a dozen planeswalkers visiting most other time-spaces from their inception to the present.
Some of them obtained the knowledge they needed here, some obtained information about other time and space and artifacts, and some simply joined a guild and began to actively integrate into it, and even regarded this place as their second hometown.
Home.
It is precisely because of this that Nicol Bolas made Ravnica the battlefield of the War of the Spark.
Only this world can attract more than hundreds of planeswalkers.
There is no doubt that Ravnica is a paradise for adventurers and explorers, and its unique guild governance system is also favored by speculators and careerists.
As one of the ancient planeswalkers who have lived for thousands of years, Lithomancer Nahiri visited Ravnica a long time ago under the guidance of her teacher Sorin, and even joined a guild to work for it for a period of time.
So she can be said to be quite familiar with this place, and even after thousands of years, she still doesn't feel unfamiliar at all.
Especially as the giant fortress that serves as the headquarters of the Izzet Alliance, it covers an area as large as a city, and is densely packed with large and small rooms and laboratories.
You can hear the violent explosions coming from far away, as well as the fire shooting into the sky.
The scene was like being hit by a super-large-caliber artillery shell. Countless rubble and fragments were scattered everywhere, and occasionally broken fingers, limbs and shapeless internal organs could be seen.
However, neither the nearby residents nor the visitor Nahiri showed any panic at all.
This chapter is not over yet, please click on the next page to continue reading!
Because this situation is completely normal for the Izzet Alliance, which is engaged in invention and creation.
Compared with the kind of top-notch experiment that can blow up half a fortress into the sky at once, this "small movement" is nothing at the moment.
As for the unlucky experimenter who died in the explosion, he dedicated his life to great science and magic research and deserved his death. There is no need to waste precious time on grief. Instead, we should quickly collect the data and materials that have not been destroyed.
Then continue following their footsteps until you succeed.
This is the greatest comfort to the deceased.
It has to be said that the mages, alchemists and scientists of the Izzet Alliance are all a group of lunatics whose thinking and values ​​are very different from ordinary people.
Similarly, they are also the guild that creates the most violent explosions in the entire Ravnica space-time, and were even considered a potential threat by the Azorius Senate, which is responsible for legislation and law enforcement.
But it is undeniable that the Izzet Alliance provides clean domestic water, sewer garbage disposal systems, heating systems, road administration and municipal pipeline systems for large urban agglomerations, and is also responsible for the establishment of foundry factories and daily maintenance work.
Without them, the lives of the residents of Ravnica would not be as convenient as they are now. The domestic garbage generated every day is enough to make the streets and alleys of the city smelly.
Of course, these are not the reasons why the Izzet Alliance can gain a foothold in Ravnica and remain strong.
To be precise, the most important reason why this guild has never declined for thousands of years is its founder and ancestor - Niv-Mizzet.
As a super ancient dragon, although he is not a direct bloodline of the ancient dragon like Ugin and Nicol Bolas, nor does he inherit the powerful power from the elder dragon, his lifespan has exceeded ten thousand years.
When Niv-Mizzet hatched from the dragon egg, many famous and powerful men had not yet been born.
To make a horizontal comparison, 1,600 to 700 years after he emerged from his shell, Yawgmoth, the creator of Phyrexia, had just emerged from his mother's belly, and more than 4,000 years later, Sorin Markov
Birth.
Therefore, even if Niv-Mizzet is not a planeswalker, he has become powerful enough over the years.
Especially the vast sea of ​​knowledge that towers in the great library. It is said that he has read it all and transformed it into his own understanding.
What's even more powerful is that before the Guildpact was established, Niv-Mizzet personally defeated the two indigenous gods of Ravnica's time and space, the Djinn God.
Although he was later injured by another giant spirit god, it was enough to prove that his strength was definitely far superior to most of the new generation planeswalkers.
His unique dual-casting focus, as the name suggests, means that he can focus on two magic spells at the same time and release them together, which shocked and disbelief all the mages.
After all, the word focus itself means to concentrate on it.
But now, there are actually spellcasters who can separate their consciousness and maintain focus on two completely different magics. It is really contrary to common sense and cognition.
No one knows how Niv-Mizzet did it, not even the most powerful Izzet mage in the alliance.
But what is certain is that other guilds in the plane of Ravnica are afraid of the power of this super ancient dragon, and few will choose to take huge risks to provoke him.
In addition, Niv-Mizzet is the only dragon in the entire Ravnica.
Because according to laws and rules, this time and space prohibits other dragon creatures except him from entering.
Whether you are smuggling and selling dragon eggs, or using young dragons as pets or mounts, you will be severely punished and hunted down.
After simply informing the guards of her name, Nahiri was quickly allowed to enter the uppermost level of this huge castle, which is also where Niv-Mizzet's lair is located.
Although this ancient dragon full of wisdom and power has many titles, his favorite is obviously "Fire Spirit".
This can be glimpsed from the bright red color in the nest.
Of course, Niv-Mizzet himself is also a typical red dragon.
But unlike the red dragons in Faerûn, his head looks like a huge multi-legged starfish connected by webs.
The center position is the face and facial features, and there are no horns at all, or they are hidden behind the umbrella-shaped head like a starfish.
Seeing the Lithomancer walking towards him, Niv-Mizzet finally slowly raised his head and said hello in a slightly playful tone.
To be continued...
Prev Index    Favorite NextPage