Chapter 540: Lost in the Desert(1/4)
As we all know, the floating city is the most iconic thing in Netheril and even the soul of civilization, just like Tifa is as important to the 3D zone.
However, if you want to build a floating city from the Netherese era in Faerûn, the core of Mythra alone is far from enough.
Strictly speaking, Mythra's core has little to do with the floating city. It mainly provides a nearly infinite energy source that can continuously extract energy from the magic network to form a "high demon" in a far supernatural environment.
Area.
It is precisely because of this that inventions such as magic lamps, tap water supply systems connected to the water elemental plane, and quasi-magical items that can only be used normally near Mythra's core can be supplied in large quantities at extremely low prices.
, so that civilians in the floating city can also feel the convenience brought by the development of magic.
In addition, living in this kind of magical environment for a long time will also affect the human body, leading to phenomena such as genetic mutations.
Generally speaking, the probability of descendants of floating city residents becoming arcanists is much higher than that of Netherese who live outside the floating city.
What really allows the floating city to float in the sky has never been Mythra's core, but two magics with up to eleven levels - Utern Levitation and Cronomanthel Gravity Reversal.
.
It is these two spells that maintain a large-scale anti-gravity effect, allowing a rock as heavy as a mountain peak to flip over and float thousands of meters in the air.
Therefore, there are many rumors that as long as the core of Mythra is destroyed, the floating city will fall down and be shattered. This is purely an overthinking.
At that time, a large number of floating cities fell from an altitude of thousands of meters. Essentially, the magic network was out of control and the effects of Utern's levitation and Cronomanthel's gravity reversal that were constantly on the mountain were temporarily unable to work properly.<
/p>
Therefore, if you really want to destroy a floating city, you must either directly smash the mountain peak that is the foundation of the floating city, or destroy the anti-gravity magic effect that is constantly on top.
By the same token, building a floating city also requires these two spells.
In addition, you also need to cast a ten-ring magic called [Proktiv Peak Movement] to cut off an entire mountain and turn it around so that the flat surface faces upward as the foundation for building a city.
In other words, even with the core of Mythra, if you want to build a floating city platform, you still need to cast at least one tenth-ring spell and two eleventh-ring spells.
But after the deep magic network is sealed, this is almost impossible to do.
This is why, although there are still a few usable Mythra cores left on the continent of Faerûn, no one has been able to successfully build a floating city.
But now, with the third-generation magic goddess Midnight opening the back door for Zuo Si, he has become the only arcane caster who can build a new floating city.
In order to firmly occupy the mineral veins of Kadarin magic stone, and in order to cope with the return of the ghost city under the control of Shar, the goddess of night, he and Ovo went to the Osram Mountains adjacent to Tumis on the border of the empire and chose a peak as a floating city.
foundation.
There are two reasons why I chose this place.
One thing is naturally that this mountain range has an extremely high altitude and the hardest basalt structure inside, which is definitely the most ideal material for building a floating city.
Another aspect is that Zuo Si knows that most of the Hengduan Mountains on the west coast actually block the cold air from the north from moving south.
Therefore, he does not want to destroy these natural barriers.
Otherwise, even a small opening may cause unknown environmental and meteorological changes.
As for the Osram Mountains, since they are two or three continuous mountain ranges arranged in parallel, it does not hurt even if one of the main peaks is cut off.
After casting three super-nine-level spells in one breath, Zuo Si threw the core of Mithra and the huge inverted mountain floating in the sky to Owo.
As one of the last remaining great arcanists, it is obviously not difficult for him to build a floating city from scratch.
And Owo is also very happy to accept such a job.
Especially building a floating city with a group of apprentices who are full of passion and longing can remind him of the most glorious days of Netherese civilization.
However, in order not to attract the attention of the outside world, Owo still chose to use the cover of night to move the floating peaks to the inaccessible Sunset Mountains in the West Coast Empire.
Not only is this place secluded enough, but it is also close enough to the Eno Oak Desert to facilitate support for the location of the mine.
After screening 1,500 mages and eight lichs from the Arcane Society, the construction of the floating city began with great fanfare.
At the same time, the first group of 600 miners, composed of ingenious halflings, dwarfs, elves and half-elves, also entered the underground tunnels to mine the precious Kadarin magic stone.
Since Owo, a great arcanist, was in charge, Zuo Si did not spend much thought on this aspect and directly chose to become the hands-off shopkeeper.
Because both of them have a common goal so far, which is to let magical civilization rise again on this land.
There will be no major conflicts until this goal is achieved.
What's more, both the lich and the mage are Zuo Si's people, and Owo plays more of an auxiliary and executor role, and simply does not have enough prestige and strength to stand up alone.
In line with the principle of using it to death, he threw away a lot of magic education, training more mages, and coordinating the allocation of magic resources. He disguised himself as a noble scholar of Mulhorand, bringing
The excavation expedition team entered the Luoyan Desert located in the easternmost part of the Faerûn continent.
The goal this time is very clear, which is to investigate the several clues obtained previously, confirm the approximate location of the capital of the Imasca Empire, and prepare for the next opening of the legendary crystal prison.
After all, "God Killer" Pandrem's strength is quite terrifying, and he has many characteristics aimed at gods.
For example, the divine siphon and divine power blocking are said to be specialized in restraining gods.
This chapter is not over yet, please click on the next page to continue reading!
The former can extract the power of any god or even a magic user connected to the god, and cause it a negative level effect similar to the nine-ring energy absorption spell.
In other words, any priest who wants to cast divine spells within this range, or simply the god himself, will have his power drawn out uncontrollably until the God-Slayer drains the target or the god kills this terrifying creature.
Ancient evil objects destroyed.
The latter's divine power blocking can cut off the connection between the user of divine magic and his own god, as well as the incarnation of the god and his true body.
In other words, as long as they enter a radius of influence of up to several thousand kilometers, priests will not be able to obtain divine magic through prayer, and the incarnation of the gods will also be unable to obtain divine power from the main body.
What's even more frightening is that the God-Slayer has the power to block the detection of all gods.
When it decides to attack a certain god, the other party will most likely know nothing about it, rather than being able to predict it in advance like it can with other gods.
In addition, this guy can also use arcane and psychic powers at the same time without the consent of the magic network and the goddess of magic.
It is said that it is just a dregs formed by the leakage of the remaining thoughts of Pandrim, and it has terrifying power that far exceeds that of most evil beings.
When dealing with such a terrifying existence, no amount of caution can be too much.
Although Zuo Si doubted that if the God Killer was really so powerful, how did the artificer of the Imasca Empire summon him to separate his body and consciousness and then seal it?
If there really is such technology, knowledge and power, why was it destroyed by the half-baked gods of Mulhorand and Unther?
There are obviously too many mysteries in this, so many places cannot be explained at all.
This is also the reason why Zuo Si lacks a favorable impression of these two pantheons.
They have obviously covered up too many unknown truths and secrets through the most despicable method of erasing history and records.
It can even be said that, except for the age of the creator race, which is very old and does not have many records at all, the Imasca Empire is one of the most mysterious civilizations in Faerûn.
On the contrary, the history of the elves and Netheril was completely recorded without the direct intervention of the gods.
Especially the second-generation magic goddess Mystra, although she did a lot of things that arcane spellcasters didn't like, she never tried to cover up the almost joke-like way of death of her predecessor.
Of course, to Zuo Si, the way she died also seemed like a joke full of black humor.
After all, challenging a complete guardian god in the form of a fragile saint is not something that a person with brains can do.
What is even more incredible is that Elminster, Kelben and other intelligent voters did not stop them and allowed their goddess to do whatever they wanted.
Just as Zuo Si was facing the scorching sun in the desert and riding a camel through the endless yellow sand, a red pillar of fire suddenly rose from the horizon.
The local guide hired at a high price immediately raised his hand to signal the team to stop advancing, and took out a device like a telescope to carefully observe the situation ahead.
After a while, he turned around and ran in front of Zuo Si, reporting nervously: "Dear Mr. Employer, I think we may have encountered some more difficult troubles."
"Oh? What is it?"
Zuo Si deliberately pretended to be in the academy for a long time and was curious about everything in the outside world.
Because this is the persona and identity he has set for himself, he must play it well in order to deceive those eyes hiding in the dark.
"It's the efreet! Several efreets are fighting a brown dragon."
The guide bluntly stated the reason for his nervousness.
Unlike the neighboring Purple Dust Desert, which has many oases, nomads, bugs, lizards, and passages connecting the underdark, the Luoyan Desert is a true forbidden zone for life.
Except for a very small number of fire djinn, brown dragons and blue dragons, there are no creatures in the ordinary sense at all.
Even the most common scorpions, gerbils, spiders, lizards, and poisonous snakes found in other deserts are absent. Instead, wandering mummies and other undead creatures are often encountered.
It is precisely because of this that it is particularly dangerous and terrifying.
To be continued...