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Chapter 826: Tempered in War(1/4)

"Is this the fourth natural disaster created by Soth through the mind flayer mastermind and psychic technology? They are really an interesting group of guys..."
The Elf Lord stood at the entrance to the interdimensional portal, with a very curious expression on his face.
In fact, this is not the first time Corellon has observed these outsiders.
As early as Zuo Si summoned these guys in large numbers to the north of Faerun to start a battle with thousands of monster coalition forces, he had already noticed the other party's completely different mental state and complete lack of fear of death.
Fierce fighting style.
But at that time, like other gods, they all thought that these people dressed as adventurers or mercenaries should be helpers summoned by Zuo Si from other time and space, and they were not aware of the true secret hidden behind them.
But now that he has figured out the truth, Corellon is finally able to observe from another perspective and understand the thinking logic of this special group.
In fact, he didn't even need to deliberately distinguish, he could immediately detect whether an orc or half-orc was a local or a player.
Because the mental outlook and temperament of the two are really very different.
Although the local orcs have undergone some different changes under the influence of Thrall's elements and shaman trade, the savagery, ignorance, stupidity and worship of the strong in their hearts cannot be completely eliminated without going through two generations.
In contrast, players feel significantly more civilized, and exude an atmosphere of equality and freedom from head to toe.
This is absolutely impossible for all mortals in the entire Faerûn continent to have.
Because even if factors such as social class, power, wealth, etc. are excluded, the gap between professional level and individual strength alone will lead to inequality between people.
Not to mention the instinctive awe of gods, demons, demons, angels and other powerful beings.
Only by treating the entire world as a false game can we truly achieve transcendence from the root.
This is also the reason why countless people are addicted to the virtual game world.
Since we often encounter too many problems such as exploitation, injustice, oppression, and bullying in real society, people will look for ways to escape anger, pain, and despair through their instinctive self-protection mechanism.
The virtual world in the game happens to be a perfect spiritual refuge.
Here, they can experience a completely different life and appreciate the scenery and happiness that they can never experience in the real world.
The most important thing is that everyone here is relatively fair and has only one identity, that is, the player.
No one can win at the starting line from birth. Characters always start from the lowest level when they are created, and gradually become stronger through their own efforts.
Everyone can choose the game method according to their own preferences and find like-minded friends and partners. There is no need to consider the complex emotions and interest relationships in the real world, and all words and deeds can become very pure.
Even if you offend the so-called "big shots" in the game and get mobbed, the worst case scenario is to simply give up and change to a new game, or delete the original character and create a new one.
There is no need to worry about offending a powerful person in the real world and being punished so that your family will be broken up, your wife will be separated, and you may even lose your life.
Therefore, the vast majority of player groups hope that the virtual game world can remain as "fair" as possible so that every effort they make can receive the rewards they deserve.
Any behavior or change that attempts to undermine this fair mechanism, whether it is those studios that destroy the game experience like locusts, or the so-called "prop charging model" that directly tramples fairness under their feet just to pursue profits, the final result will inevitably be
As a result, its life cycle is greatly shortened, and it dies suddenly in just one or two years or even a few months.
However, Zuo Si obviously did not create the fourth natural disaster for profit, but to create a force with strong subjective initiative to serve his own plans when needed.
Moreover, what the player obtains is equivalent to his own, so naturally he will not go out and fish for it when he is full.
The freedom and equality that Corellon felt were the fruits of this good environment.
In particular, the players' natural "fun people" mentality of being positive and optimistic, and not taking too much trouble to watch the excitement, is obviously in line with his expectations for the ideal society of elves.
After all, most of the entire elven pantheon tends to be chaotic and good.
The biggest characteristic of the chaotic kind is that they like to live an unfettered and free life and often make some mischief.
The fairy dragon is the best example in this regard.
Almost all adventurers who have been in the forest for a long time will encounter the teasing of this miniature dragon.
At this moment, Corellon saw several players gathering together to play cockfighting in a very boring way not far away.
Moreover, through a card-drawing rule, the wizards and priests nearby can bless the two chickens with various arcane or divine spells to add surprise and interest.
In less than ten minutes, six chickens died.
Of course, these dead chickens will not be wasted. They will be immediately sent to the kitchen to be made into fragrant dishes for guests to enjoy.
Watching chickens killing each other while eating the meat from the corpses of the defeated is really a bit too hellish for the chickens.
In addition to cockfighting, there are also sheep fighting, bullfighting, and even slaves such as goblins and jackals are thrown into the arena and let them perform cruel elimination games according to the rules.
Many local orcs saw this unique sight for the first time and were immediately attracted by the creativity of these "compatriots".
Countless people were immersed in the hoarse roaring and shouting, and unknowingly lost all the valuable things they had.
There is no doubt that all this is a trap set up by the players together, in order to sweep away the valuable things on these local orcs, as well as the magic items that they themselves cannot identify at all.
You must know that in gambling and gambling, losing is not terrible. What is truly terrible is winning.
When a person starts to win money and experiences the addictive joy from it, he will soon become deeply involved and become a gambling dog without any bottom line.
Obviously, the arrival of these guys has turned this originally simple prairie city into a smoky mess.
Inspired by them, the local orcs quickly learned all kinds of deception and deception techniques from the civilized world, and countless disputes and troubles emerged one after another.
"Great Chief, you have to find a way to control it. If we let them continue to make trouble like this, our soldiers will never have the heart to fight."
A rather young orc shaman reminded him with a worried look.
The corner of Sal's mouth twitched slightly uncontrollably: "Ignore it.
According to the spies' reports, the enemy's army is very close to us.
A war might break out within a few hours.
When the fight starts, they won't have the energy to think about these messy things."
"Oh? Are the orc gods already planning to attack us?"
A hint of unnoticeable nervousness flashed in the shaman's eyes.
After all, Gruumsh has ruled the spiritual world of the orcs for so long that no one will remember whether he created the orc race or whether the orc race made him what he is.
But one thing is certain, that is, this chaotic and evil god will never sit back and watch the birth of an orc god that is completely out of his control.
Sal nodded with a serious expression: "Well, yes. Several armies ranging from ten to twenty thousand to sixty to seventy thousand have appeared on the Rongma Grassland. They are all obviously aimed at us."
"So it's going to be a tough battle waiting for us?"
The shaman raised his head and cast his gaze at the city wall in the distance that was being expanded and reinforced.
Due to the early warning, they not only reduced their strength in advance, but also began to build fortifications day and night.
Especially after the players arrived, not only did the project progress rapidly, but many death traps such as urns, bastions, slopes, and tunnels were also built. The underground was also dug in all directions. When necessary, you can sneak into the enemy's back through the tunnels to launch a sneak attack.
.
Some old men who were majoring in civil engineering even became full-time contractors, leading their teammates and indigenous orcs to work hard and sweat like rain.
Occasionally, you can see professional officers from the Warhammer universe instructing everyone on the essentials and precautions for building fortifications.
Therefore, although the construction time is not long, with the help of professionals and magic, Illingur has already become a terrifying meat grinder and war fortress.
Not to mention a war in the cold weapons era, even if it enters the hot weapons era, without heavy artillery clusters and massive aerial bombings, you can't easily win it.
Just when Sal wanted to say something, the clock tower located in the center of the city immediately made a jingling sound.
This sound seemed to have some kind of magic power, and it immediately made the crowd who were eating, drinking and having fun a second ago put down what they were busy doing, put on their armor as quickly as possible and rushed towards the city wall.
You don't need to ask to know that the sound of the bell is an alarm for the enemy to attack.
In fact, most cities in Faerun will have one or several similar clock towers.
The only duty of the soldiers stationed above 24 hours a day is to detect the enemy in advance and ring the bell to sound the alarm.
"Quick! Light the fire! Heat the oil!"
"Arrows! We need more arrows here!"
"Move more rocks and wood. The wall on the side is obviously the shortest. The enemy will definitely try to climb from this side."
"Trebuchets and ballistae obey my orders! They are not allowed to fire without permission!"
"Where's the gunpowder? Where's the smoky gunpowder we bought from the West Coast Empire at a huge price? Bring it all up! The musketeers hurry up and fill it up!"

As a large number of orders were conveyed in an orderly manner, the city that originally seemed chaotic quickly became busy and orderly.
To be continued...
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