1010. Pious martyr(1/2)
Beyond the chessboard world.
For the two chess players, their consciousness has been invested in the chessboard world, and they can only see the perspective of the flag, and cannot see the situation of the entire world from the perspective of God.
But spectators outside the chessboard world are allowed.
"Is this the strength of the God of War? Miss, she is so powerful."
Looking at the Winter Empire in the chessboard world that already occupied nearly a quarter of the world's territory, Stella couldn't help but praise it.
She has also played war chess with others. Generally speaking, it takes at least ten rounds to achieve such an achievement. Such an achievement can be achieved in just three rounds. She has never heard of such a thing before.
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Is the human camp really so powerful?
Elder Huanghuilong couldn't help but doubt it, but then she shook her head and gave up this nonsense idea.
The human camp is incredibly powerful, and the most powerful thing is the terrifying operational ability of the eldest lady.
War chess actually has certain rules of ultimate balance. The most classic one is that the more powerful the racial camp, the fewer commands it can issue. On the contrary, the weaker the racial camp, the more commands you can issue.
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For example, the dragon race may only be able to be operated once per turn, but the human race can even perform detailed operations more than ten times per round.
Theoretically speaking, the more instructions players can issue, the better, so there is more room for maneuver.
It's a pity that theory is just theory after all. After all, not all players are omnipotent commanders who can master politics, economy, culture, military strategy and many other subjects, and can directly raise the level of the entire civilization by themselves.
Therefore, why do normal players need so much operating space?
In fact, most players make more mistakes the more they operate. In the end, the game may collapse before the enemy attacks her.
After all, the chess pieces in this most advanced war chess with the real world as the chessboard are not NPC characters who are bloodless and tearless, absolutely obey orders, and never complain. They are all real living people.
Living people need to eat, drink, sleep, and have various needs. If their needs are not met, these unruly people may even resist strikes or even riot.
Therefore, most players still need to be somewhat self-aware. Players do not need all-round meticulous micro-management, they only need to control the general direction.
And this is why there are hero units in war chess. These heroes have various abilities that they are good at, whether it is politics, economy, or military. Things that players are not good at can be left to those hero units to make up for it.
It is also jokingly called "AI fighting on behalf of others".
Really, if you issue hundreds of instructions to those weak races, the final improvement they may get is not as good as one or two instructions from the powerful races. It is just like a castle built by human beings after hundreds of years of hard work may be eaten and slept by a dog every day.
It was as if the giant dragon that was eating it was burned when it passed by.
Therefore, among the unspoken rules of war chess, novices generally like to play the natural disaster race, which is simple to operate and high in intensity.
When ordinary players play the silver race, they have a little bit of manipulation, and the intensity of the game is also explosive, which is relatively balanced.
As for expert players, they can try the Bronze race, which has maxed out operations and maxed out difficulty, but once they develop, they can experience the sense of accomplishment of defeating the strong by the weak.
The last black iron race...
Tsk, whoever plays the Black Iron Race as a serious person likes to abuse themselves, right?
Generally speaking, professional players may choose the black iron race to fry fish and vegetables when broadcasting fish ponds, so as to show how powerful their operations are.
Of course, this unspoken rule is not absolute, it is just a normal situation. It does not mean that masters cannot play natural disaster races. For example, Estelle is actually a professional war chess player and has won many championships in the past.
However, she personally prefers the dragon camp, so she is nicknamed "Master of Dragon Training".
After all, novice players have no control when playing with dragons, they are wild and untamable, and do not listen to commands. They rely on strength to crush them. However, the dragon army in the hands of advanced players even gives orders and prohibitions, and they can fight wherever they are told.
The natural disaster camp not only has a high lower limit, but also a very high upper limit. Experts will actually be more powerful when playing it, which will directly make their opponents despair.
In short, there is some mechanical balance, but not much balance.
After all, War Chess is actually a card-based development game. Players of the same level will actually compete in the final game based on the strength of the hero units collected by both sides. If you have an all-star lineup with all top heroes, it won’t even matter.
You need to operate it yourself, just hang up the automatic, and the heroes will directly fly the player in the opposite direction.
It's just that top heroes are really rare but hard to come by. Ultimately, the original intention of turning the real world into a war chess game is to raise an excellent army of servants, using endless war to raise the top heroes, and then
Take their heroes out of the chessboard and serve as your own army of servants.
Well, when thinking of this, Stella couldn't help but cast her eyes to the chessboard next to her.
Generally speaking, the more exciting the game, the easier it is to cultivate top heroes. As for the eldest lady, she has an unprecedented wonderful start. She wonders if she can gain anything. She feels that the Ice Queen seems to be very good.
On the other side, Senior Sister Mia also watched the development of the war chessboard intently, and she couldn't help but sigh at the talent of her sweetheart.
It's just that the Golden Princess is very good at business, but as for the level of war chess, she is only at the level of an advanced player. She is considered a master among ordinary players, but she cannot compare with professional players, let alone top players.
But it’s not a big problem. Isn’t there another military god beside her?
"Mr. President, how long do you think it will take to decide the winner? Who do you think you are more optimistic about?"
She looked at the pure white witch next to her who was also looking at the chessboard and asked.
"The outcome has been decided, and the eldest lady has won."
Sophilia said this bluntly.
Even now she had to admit that the eldest lady was indeed very powerful, and she was completely different from the "ship girls are all my wives" when she used her primary fleet to kill the Dream Fleet.
This chapter is not over yet, please click on the next page to continue reading! The Pure White Witch asked herself that if she also played, it would be possible to achieve the achievement of establishing an empire in three rounds, but she relied on the foresight of fate.
If she were to do it, she would probably let the Winter Tribe first wander around among the many tribes in the north to join forces and cause internal war in the north. Eventually, they would wander around and develop in the civil war, reap the benefits of the fishermen, and finally realize
The unification of the north and the establishment of the empire were achievements.
It's just that this kind of operation is like walking a tightrope. If you are not careful, you will lose everything. It is a dangerous move.
This is also the consistent style of Destiny Apocalypse, and it is also the reason why others keep exclaiming that they cannot learn from it.
This is really too much of a gamble. Every step of the way, you are gambling with everything you have. Using a small amount to make a big gain is really a test of the commander's psychological quality. After all, no one can win all the time.
You often walk by the river without getting your shoes wet.
But this is the style of the prophecy school. This school can also be called the gambler school. The witches of the prophecy school are all gamblers of fate.
Well, I bet my prediction was not wrong.
However, Sophilia is obviously the god of gambling among these gamblers. She is the daughter of fate, and the power of fate favors her, so she almost never fails.
Well, if we hadn't met the eldest lady, a person whose fate is unpredictable, then the "almost" could have been removed directly.
Of course, the Pure White Witch herself never felt that she was gambling. After all, she hated gambling. She just keenly discovered the enemy's weaknesses and seized the opportunity.
In her opinion, every step she took was very steady.
However, now she has discovered what it means to be as stable as an old dog.
Previously in Witch Night, she had played against the eldest lady as the commander of the angel side, but at that time, as one of the chess players, she was not as clear as a bystander.
But now, as a bystander, she finally understood why she lost in the Witch's Night.
The eldest lady is really too steady.
If she is good at finding the weaknesses of her enemies, then the eldest lady is good at finding her own weaknesses.
In the past three rounds, Sophilia has been paying attention to the eldest lady's operations. At the same time, she was also subconsciously thinking about what she would do if she fought against the eldest lady.
However, when she just discovered a weakness of the eldest lady, but before she could figure out how to take action to seize it, the next moment, she found that the eldest lady was already working on fixing that weakness.
The cycle continued like this, and she finally found out speechlessly that she couldn't catch any of the eldest lady's weaknesses at all. This guy was completely chasing the Hexagon Warrior.
To a certain extent, this is Sophilia's most hated enemy. After all, facing such a flawless enemy, any tricks or shortcuts are ineffective. You can only defeat her head-on.
But the problem is that the eldest lady is a master in running the development flow. She can't outplay the opponent's development more than you. You should use strange tricks to slow down the opponent's development rhythm.
But the other party has no flaws and no room to use strange moves.
Well, it's a direct endless loop.
Anyway, I just introduced the eldest lady's enemy's perspective, which directly gave Sophilia the illusion of facing an iron bastard, which was impossible to do.
Therefore, Estelle-sama has already lost.
Sophilia turned her head and looked at the southern ocean of the chessboard world. On the island where the giant dragon's corpse was transformed, more than a dozen baby dragons were happily foraging for food in the sea and growing vigorously.
Alas, the dragon camp really doesn't have much room for maneuver in the early stage. It's just that the dragon babies should eat well, sleep well, and grow up quickly. There is no room for maneuver at all.
However, Estelle is indeed a master of dragon training. She really knows how to raise dragons. Her previous three instructions specified specific recipes and routines for the young dragons, which also made each of these young dragons gain weight.
He is fat and strong, and both his body and magic power have almost reached the limit for his age.
To be continued...