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Chapter 424 The Touch of Destiny (Part 2)

"The enemy's chance of dizziness is too high. We must find a way to restrain them. It's okay to have a melee battle. The most important thing is that the two ranged heroes must suppress them.

As soon as they emerge, they will immediately concentrate the heroes to kill them, and they cannot give them a chance to grow." Nizahn discussed with the other four heroes and quickly set the tone.

The other three melee heroes from the guard camp are not seen by them. No matter how well equipped or the chance of dizziness is high, it is useless if they can't beat themselves. With their operations, they cannot pose a threat.

But if you are fainted by a ranged hero first, it will lead to being close to the melee hero and attacking it, which will be dangerous at that time. This is the reason for the first time.

"Well, and everyone escapes the dagger according to the situation, so as to ensure that when you see the ranged heroes at the first time, you can escape from their attack range in time and not give them a chance to pursue them."

………………………………………

The heroes of natural disasters are constantly discussing various countermeasures, including simple and extremely complex ones, but all of them cannot effectively suppress this dizziness tactic.

Although dizziness is indeed terrible, it can greatly reduce the opponent's effective damage output time, and it can also interrupt the release of many chanting skills. Passive dizziness and ignore magical freedom, and there is no effective way to deal with it, but through other indirect means, they can still control the battle situation in their hands.

The five natural disaster heroes who were discussing at this time did not realize how perverted they were facing.

In their view, although this situation is the first time they have encountered it, it is not difficult to deal with it. Many of the methods that come up with can continue to suppress the opponent, but it only takes more effort.

The enemy only has a bone-breaking hammer with a high probability of stun, but their extreme weakness in operating and grasping various details cannot be compensated by this simple advantage.

At most, they can gain some advantage when they don’t understand this element, but their fundamental weaknesses and the gap between equipment and level will still grow bigger and bigger until they show a crushing trend.

The simplest thing is that their efficiency in accumulating money is still not high, far from being as good as their own.

As long as you ensure that this advantage is not widened, in the end, with the advantageous equipment, whether it is the summoning stream or the clone stream, there is a way to deal with their dizziness tactics. After all, as long as you have enough troops, you can restrain this dizziness. The opponent only has two long-range heroes to effectively dizziness. Only with enough troops to control, plus the skills that the wild monsters have, can still restrain the opponent.

Therefore, after recalculating, the five natural disaster heroes quickly decided on their strategies and stepped up their money to make money. Once they found that two long-range heroes were lying together, they gathered together to suppress them.

After all, the natural disaster heroes are controlled by gods, and they can be considered completely completely. After using the new tactics in a targeted manner, the two long-range heroes in the guard camp never killed the natural disaster hero once, nor did they gain much experience and money. At best, they are where they are, and they can not be suppressed and finally make money normally.

The only thing to note is that once they go too deep, they will be ambushed. Although they rely on their wits to avoid being killed, they cannot advance freely, but this invisibly reduces the pressure on the other three melee heroes and gives them time to develop.

The natural disaster heroes still maintained a much faster development speed than the other party, and both level and money left the other party behind, but they soon realized something new.

Sixty percent of the blood-sucking mask,

The vortex of sixty percent trigger chance,

Sixty percent dodge talisman,

Crystal Sword with a 60% fatal chance.

………………………………………

All the probable skills and equipment have been upgraded to an incredible level. The attack and defense of the guard heroes is equivalent to invisibly increasing by more than half. However, the advantages they gain in level and equipment are still no more than half of the opponent's strength. If it were not for operational reasons, facing each other head-on, one-on-one would almost be a draw.

Nizane and his teammates soon discovered this and actually experienced the enemy's repeated critical strikes, dizziness, and chain lightning. Their own side was attacking fans, and their skills were interrupted, making their originally extremely powerful operations messed up.

The upgraded versions of these weapons, such as Thor's Hammer, have a 100% chance of releasing a series of lightning jumping 8 times and 160 damage without decay;

When damaged, there is a 100% chance to release 200 damage lightning to the attacker and up to 3 nearby units.

The upgraded version of the dodge talisman, butterfly, has a 100% chance of dodging physical damage, which is even more physical immunity, causing them to collapse directly. This means that a hero is directly destroyed, and it is also the Phantom Assassin with the highest physical damage in their later stages.

The upgraded version of the cannon and the crystal sword has a 100% chance of causing a fatal blow of 2.4 times damage in the attack, which even increased the attack of an ordinary hero by 240%, and completely became a hero with powerful attacks.

Finally, in the last decisive team battle, they were so glorious that they rushed to the group. Even the Phantom Assassin, who had the most escape ability, could not escape with all the soldiers. As for the escape dagger, it was because everyone was constantly attacked by chain lightning, which was completely ineffective.

They are already very powerful, almost covered with magical equipment, and the tactics they use are also very effective. They did not allow the enemy to grow up quickly. They did not fall at a disadvantage in repeated battles, and their health and attack defense exceeded the opponent's more than 30%.

But they can't make the enemy unable to obtain enough money to update the equipment they want, which is doomed to fail.

The various methods they discussed did have very important effects, but they still could not fully suppress the opponent. After all, the opponent already has the ability to fight one-on-one, unless most heroes are concentrated every time, it can be suppressed, but that gives other opponent heroes time to develop.

The guards use the money they have saved, regardless of their previous tactical tactics, but instead produces a large number of chance equipment. The value of these chance equipment has increased by more than ten times with the effective chance of sudden increase. After all, the difference between a 25% attack probability and a 100% attack probability is definitely not 4 times. One still has to rely on luck, but the other has become a stable output. Whether it is a final blow or a confrontation with a hero, it has a great effect.

The butterfly with a 100% dodge effect, combined with the Black Emperor Staff, which is immune to magic, is enough to save the opponent's magic and physical attacks at the same time. It is equivalent to invincibility for a period of time, and can output freely. In addition, it can even pull the enemy and prevent it from escaping.

The guards have a comprehensive advantage in the head-on confrontation.

With this great advantage, the five guards can finally be proud. Although this feels like cheating, it does not affect their high mood.

After all, this is a war, not a truly fair competitive game. If someone gives up this advantage and insists on emphasizing fair combat, it will become like Duke Xiang of Song in history. Real war is to use everything to weaken the enemy, so that the enemy can only use one point of strength, while the one side uses ten strength, which can increase the probability of victory. If fairness and justice are considered, the enemy will also use ten strength to fight with oneself, so as not to make people feel that victory is not strong, that is extremely naive and fatal to the country and oneself.

"This is unfair" was caught up in the fifth time when he was stunned because he was dizzy during his escape. He was immediately stunned and was directly ravaged to death. Although Nizahn, as a god for hundreds of years, could not help but say this. After all, in the past, even if he encountered some extremely intelligent gods, defeated himself or even killed him, he used all kinds of skills and combined with certain luck to do it, rather than this kind of naked modification of combat equipment.

But no one answered him, and he could only accept the fate of dying again.

……………………

The situation in the natural disaster camp was bleak, the enemy had attacked the gate of the high ground, and the third ghost tower was in danger.

"I didn't expect that the god behind the enemy was so powerful that he could actually change the rules of this world,

We actually lost without any wickedness, and we must even be glad that there is no death here, otherwise the real war of gods would be

Zhong has long died, and there will be no chance he has now."

The Phantom Assassin, due to his skill, he avoided several death crises several times due to his skill set, but even so, it became impossible to confront each other head-on, and a team pounce would mean that the final situation was irreversible.

"It's meaningless to continue to entangle. I can't find a chance to turn the tables. It's better to quit now and find a god who supports us. Maybe this news is more valuable. The god who can correct the rules in this kind of battle must have great cooperation value for him." Nizahn said calmly. After all, as a god, he quickly recovered from those meaningless frustrations. After all, he had no real loss. Moreover, the gods had long expected that the enemy would have a turnaround move, otherwise they would not have fought three consecutive battles with their own side, but they did not expect that the opponent's trump card was so big, it was a crushing attack. If they had received this treatment themselves, they thought they would have flattened the entire camp building long ago.

You should know that at their level, all factors are basically calculated. After all, compared to extremely complex battles, the battle scenes of this semi-plane are relatively simple, and all factors can be clearly calculated.

The only uncontrollable factors are luck factors, the probability of critical strikes, the probability of ss, and these factors that they cannot control often determine the outcome of most battles.

In addition, at the beginning of the battlefield, the restraint relationship between the heroes selected randomly is also an important factor in winning.

Now the enemy has completely controlled the luck factors on the field, such as ss, critical strikes, and even dizziness, which have reached an incredible level. Even if they have too many distances to their own operations, but with these advantages, the opponent is not a real beginner, but is just not proficient in basic operations, and can still maintain such a large advantage until the end of the game. It is just a waste of time. For them, it is better to spend this time in another battle, rather than persisting in a battle that will definitely lose. They do not need to show perseverance in such a place.

……………………

"You have won a Dota Championship and the mission has been successfully completed. You have two choices. You have to continue the remaining two battles. If you win all of them, the final contribution will increase by 20%. If you fail, the contribution will be deducted by 40%. You have thirty minutes to choose……………”

After winning the melee camp, Fang Yunsheng and the other four reincarnators heard this prompt at the same time. They chose to continue without hesitation. If they had this advantage and could not win, they could wash their hands from now on without having to play dota battles. What does it mean to have these advantages? Every slightly veteran expert understands that there are some props here that are more perverted. If this "main god blessing" that increases the chance can still play a role, it means invincibility.

Sure enough, in the next two battles, they won without exception, and spent less than one-third of the first battle, they simply pushed down the frozen throne and killed the natural disaster heroes dozens of times. No matter what kind of gods control these natural disaster heroes and what tactics they use, they will defeat the equipment with absolute advantage. As long as they release the first piece of equipment, the accumulated advantages will be quickly maintained, and others will be able to successfully outfit and develop and grow until they use a crushing situation to deal with the enemy's resistance.

…………

The effect of "Touch of Fate" surprised Li Lin himself. He was originally conducted with an experimental attitude. In the first two battles, the five temporary reincarnators did not find out how this skill was effective, because under the suppression of the enemy gods, they could not even have a chance weapon. If he wanted it, he could only wait for them to release such equipment to add higher luck. However, under his suggestion, these five temporary reincarnators still understood how to use it, and finally saved up money and decided that the first weapon would be silenced, which saved the situation and gradually established an advantage.
Chapter completed!
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