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Chapter 3 A Game Filled with the Spirit of Internet Sharing

You only need to simply stack free materials, use a lot of unnecessary materials, and free and inferior physical effects to make the game very bloated.

Turn a simple simulation tree into a hardware killer.

Of course, due to cost reasons, Linda's "Big Tree Simulator" is definitely not as resource-consuming as the old yellow version of Earth.

Besides, Linda cannot build models without limits - that will definitely not pass systematic review.

But you can change your mind!

In order to make the game more resource occupancy and easily drain the performance, Linda plans to transform the game into a mobile game.

Using the model standards of PC games, it is forcibly transplanted into mobile games, allowing almost any mobile phone to be fully loaded.

Boring and taking up resources.

If this game is not enough in the underworld, then Linda really doesn't know what other games can meet the system needs.

More importantly, "Big Tree Simulator" is not just about the underworld.

Although the content is boring, it has a very high praise rate on the steam platform, and it is an excellent niche masterpiece.

I believe that with the reputation of the original game, the system's requirements for not being able to make junk games can easily be met.

As for sales and system tasks?

Linda had no intention of having expectations on this game.

First try your luck in the competition, and after it is put on the shelves, you can sell 1,000 or even 100 sets.

Anyway, using the system to develop games with free materials is basically free, so it’s not too small to make a few thousand!

After solving the problem of food and clothing, then consider creating games with higher sales and completing system tasks.

The game content is approaching 0, free materials fully meet the needs, and the development process is also simple.

Even a novice like Linda can complete the game quickly.

The key is speed!

This is very important for Linda, who is targeting the "Love Hope Cup" three days later.

"Big Tree Simulator" perfectly meets all Linda's needs!

Without any hesitation, Linda decided to develop her first game.

Start the whole thing!

Take out two packs of instant coffee from the drawer, think about it, and put another pack back.

After making coffee, Linda, who was energetic, rushed to make a game plan overnight.

If it is a large-scale and complex game, it will take several days for Lin Daguang to create a complete plan.

But the content of "Big Tree Simulator" is too little, and even a novice like Linda can list all the key points in one night.

In particular, using the system to assist in divergent thinking and recording key points can achieve twice the result with half the effort.

Linda can only have 8 o'clock scripts and 9 o'clock planning, so she can clearly feel the improvement brought by the system.

When you become a formal game designer later and your attributes soar, it will definitely be the rhythm of taking off.

I'm afraid that all the settings of Big Cousin 2 are stress-free!

Physical special effects, completed.

Ambient sound effects, completed.

Light layout, finished.

Model planning, completed.

It is a game with content approaching zero. Linda even completed the preliminary work smoothly after only half a night.

Early planning is like writing an outline of an online article, which is very helpful in improving efficiency.

As long as the plan is well written and written in detail, it will not be easy to get confused and stuck when actually developing the game.

Check the plan and confirm that it is basically complete.

Linda, who is prepared, opens the system game editor.

Entering the system interface, this game editor with friendly and efficient operation can be said to be a complete explosion of any development tool in the world.

Select free materials online and determine the tree species as a fir tree.

Models such as sunshine, grassland, birds singing, moon and more are also in place one after another.

These models are the most common materials, and there are many open source content on the Internet, most of which are very garbage, but some bigwigs have shared some fine products in the spirit of the Internet.

Anyway, Linda's operation is: choose the best one in the free library.

"Refine the lines of this leaf."

"Yo? I have discovered a new sunlight particle special effect, and the fineness is very good!"

"Try these two grass models, yes, change this one..."

"The worm screams shared by this foreign tycoon are great, and they come with Dolby sound effects, so let's do it!"

"The physics engine linkage design provided by this domestic tycoon is also very useful. Now my game has increased by 100m!"

I have to sigh that the system editor is too strong!

How to operate and connect various material models, including trial and cancellation, including comparison and reset.

All of these can be controlled by brain waves!

Linda only needs to follow the previous plan and send the brain wave command to command the system to load and calculate.

Fool-style operation, super fast design.

Developing a game is as sharp as cheating!

Two days!

In less than two days, Linda, who had no experience in game development before, completed the overall development of the game.

This is because Linda is a pure novice and is still exploring in many places, and the debugging system functions are also a bit bumpy.

If Linda is already a veteran, it will probably be completed in half a day.

Faced with his own achievements, even Linda had to admit: "Although the system is just a slut, it still works occasionally."

"The system is a gangster, but not a pure gangster."

The game is initially completed, but it still needs to be reviewed by the system.

Review whether this game is a bad garbage game, and also review whether it is enough for the underworld.

Linda submitted it to the system for review.

An eye appeared in the system in my mind and began to circle around the virtual game data for review.

After a while, the system emits a mechanical sound:

【The system identification is completed, and the degree of underworld is qualified.】

[Suspect the game quality to be deliberately reduced: over-stacking of models and special effects, please make a reasonable explanation, otherwise please re-modify.]

Linda was prepared and directly informed the system that the prototype of this game is a classic niche work with more than 90% praise on the earth.

The purpose of designing this game is to pay tribute to the original work of the Earth.

Although the configuration requirements are a little higher, most computer players still have pressure-free operation.

Of course, if the mobile phone is under great pressure, then don’t care about Linda.

That's it the original game!

After the system searched, it agreed with Linda's statement - after all, "Big Tree Simulator" on Earth does have a very good reputation.

After passing smoothly, Linda nodded with satisfaction with his blood-covered eyes: "Well, the mere system was indeed easily conquered by me."

"It's difficult to have high quality and lowland?"

"Maybe it's hard for other people, but for me so     easy."

"After all, in this world."

"No one knows the game better than me!"

"No one!"

After two days of placing a coffee, Linda was already very tired.

After all, Linda only slept for 9 hours in the past two days, and the capitalists were crying after seeing it.

Uh, it seems that you underestimate capitalists too much?

But no matter what, Linda, who had worked hard for two days, is indeed a little tired now.

“Rest, rest.”

They are already lying on the bed, but I remember that the game introduction video has not been recorded yet and has not been sent to the organizer of "Love Hope Cup" for review.
Chapter completed!
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