Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 52 Propaganda, but not fully propaganda

Although in the system rating, Linda is still just an intern in the underworld game designer.

But after two tasks, Linda's programming ability has improved from 2 points at the beginning to 8 points now!

The increase rate reaches 4 times!

In addition, he is becoming more and more proficient in using the system, so the speed and quality of Linda's game building have also increased.

With this level of progress, Linda is confident that when he makes super large games, he will keep the development time within one or two months!

As long as the underworld index is controlled well, and the yield is as high as the sow.

At that time, I can’t count the money until I’m so frustrated!

Game production is no problem.

The key is that the game needs publicity.

For Linda, the publicity method is a very critical part.

First of all, "Step Beach Landing 1453" needs publicity.

Although Aixi has made two high-quality and reputational works in a row, Aixi has not yet entered the ranks of mainstream manufacturers.

The status of the entire gaming industry is basically approaching zero.

Nowadays, Aixi has not reached the level of not being able to promote or worry about buyers.

Must be promoted!

But it cannot be promoted without brainstorming.

When other companies promote games, they just need to brag without thinking and promote the game.

But Ai Xi promotes.

Especially when promoting the fan-oriented game "Step the Beach Landing 1453", it requires exquisite publicity strategies and wisdom.

If you promote it randomly, it may have a counterproductive effect.

Fortunately, Linda already has a plan.

Now that the game is completed, it is only ten or twenty days before it can be completed, so it is time to start promoting it.

But it cannot be promoted on a large scale!

The core underworld point of the game "Step Beach Landing 1453" is to attract the Jingluo players who have been substituted into Byzantine.

It makes them sad, lost, regretful and even angry because they cannot defeat the powerful Ottoman Empire.

In other words, Linda wanted to make Jinglu angry and to make Jinglu cry.

To achieve this, players must be purified.

At least in the first week, most of the people who buy this game are Jingluo players.

At least, if it is a history lover - and most fans who are concerned about this history will empathize with Byzantium.

Through publicity, "Step Beach Landing 1453" will first become popular within a niche range.

Wait a week later, the underworld index will be released and then spread to increase sales on a large scale.

Linda formulated a publicity strategy to go first with traditional small-scale promotion.

First, Linda contacted the marketing company and asked them to act as an intermediary and contacted the person in charge of some player forums such as history, strategy games, etc.

Most of the traffic of these traditional forums is no longer very good, but their influence on the Internet, especially in small circles, still exists.

It is very cheap to buy a top-top promotional post in these forum communities.

"Byzantine can be revived again! "Step Beach Landing 1453" will be released soon!"

"Jingluo is ecstatic, this game allows you to defend Rome!"

"Aixi Studio's new work is about to be launched. When Aixi meets Byzantium, can we bring new masterpieces?"

Within a day, many historical and strategic game forums appeared in the forums of "Step Beach Landing 1453".

Many of the players who visited the forum reposted the posts to the group, causing the second round of spread.

"The genius in the group, can you play this game?"

"Roman-themed game? Come here!"

"What? The main thing is the defeated party? Dogs don't play! What I am good at is the senate and the people, and the republic is the orthodox Roman orthodox!"

"The subject matter is quite interesting. I'll pay attention to it, and then take a look."

"Aixi Company? I haven't heard of these small companies' junk games that are boring. I'm still waiting for the big game of Makr Company!"

"The crusaders are coming, and they are breaking through the King Fort from time to time."

"This game is propaganda that it can save Byzantine and defeat the Ottoman? This is unreasonable! The worship was no longer helpful at that time, haha, it is purely yy!"

"Although I'm a lucidum, I also like to play Byzantine games and spend a day on the market."

Gradually, more group members will know about the game "Step Beach Login 1453".

But how many Jingluo players will generously donate?

Then I can't explain it clearly.

Of course, relying on the forum to top posts and the publicity efforts of group chats spontaneous forwarding is completely insufficient to complete the marketing work.

Linda also purchased some advertising promotions to accurately place big data.

The target users are those players who like history games.

Most of these players are between 15 and 35 years old and like to talk freely on the Internet, but they are very smart and not easy to consume impulsively.

It is a group of people who are disliked by many manufacturers.

Therefore, the big data push advertisements purchased by Linda, recommended by "Going the Beach Login 1453", are actually relatively cheap.

Instalments are also supported!

However, Linda still chose to pay in full - it was all the system's money anyway, and the money for the new game will soon be released, and the system will definitely lose some of it.

The investment in both marketing advertising is not large, and they are small-scale targeted advertising.

This kind of advertisement that accurately locates the Jingluo people is exactly what Linda wants.

Linda then registered an official account on the Dongjin Video Network, and gave the Dongjin website uncle a certification fee, successfully adding a big V mark.

Linda released the first small demonstration of "The Beach Landing 1453" and accompanied it with a small section of the music of "You Will Return Like Lightning".

Since Aixi Studio is originally a small company, naturally there are not many attentions.

The number of views is less than 20,000 in a day.

Of course I can't stand this traffic.

Linda paid another money to her uncle for promotion, which was also a targeted push.

The video of "Step the Beach Landing 1453" was pushed to those users who like history on the Eastern Jin Video Network, especially those who often watch Rome and Byzantine history.

After several days of marketing, Linda saw that some news about Aixixin games gradually appeared on the Internet.

Even Doctor Starry Sky has opened up a new section of "Going to the Beach 1453", where the official video has been reprinted.

There are also small-scale discussions in the comment section.

In short, after several days of marketing promotion, "Step Beach Landing 1453" has gradually gained a certain popularity.

But its current popularity is mainly controlled by Ai Xi's fans and Jingluo players.

The overall popularity on the Internet is actually very low.

This low popularity is actually in line with Aixi's current status - to put it bluntly, Aixi is now a niche new company.

Ai Xi, who has not yet made a widely circulated masterpiece, has not yet been able to enter the core area in the game circle.

Linda observed the comments and expectations on the Internet at present.

Viewed multiple forum communities to view posts.

He even sneaked into multiple game groups.

The early popularity of 1453 games was observed from multiple angles.
Chapter completed!
Prev Index    Favorite Next