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Chapter 69 Murder Before Dawn Breaks

Several other colleagues around him also asked the same questions one after another.

Lin Da was so proud that he didn't want to disappoint him.

What game do you play?

Linda actually didn't think about it himself, but for the lively atmosphere on the scene, Linda planned to think about it on the spot.

Linda's heart is thinking about the new game:

I have already made many failed underworld games in a row. Have you complicated the simple problems?

Sometimes, simple, rough and straightforward are the most effective.

Since you are about to have an emotional underworld, wouldn’t it be enough to just make a horror game?

A horror game in the underworld, it is definitely a super machine that produces underworld emotions!

So Linda said: "The new game has not been confirmed yet, but there is probably a direction."

"Aixi's new game will be a horror game, and I will let the game meet everyone as soon as possible."

After enjoying the organizer's dinner and the last big photo, the official game practitioner learning exchange meeting ended successfully.

I have to say that Linda, who was a little disappointed when participating in the event, became much more active after a day of study and exchange!

Unexpectedly, the official learning meeting, which has always been boring, has such an effect?

What an unexpected gain.

Linda seemed to gradually understand why there were always people who were keen on such official organizations’ associations and activities.

Lin Da, who recovered from his spirit, sat in the macho fan e-sports chair and thought.

What exactly should I do about the new game?

First of all, in order to better obtain emotions in the underworld, a simple and direct way of making horror games should be completely OK.

The most common horror games on the market, if divided according to elements, should be decrypted horror games and plasma horror games.

Among them, Chinese horror is the biggest feature of decryption.

Plasma horror is better for foreign games.

Of course, decryption and plasma do not conflict. In fact, the top horror games are often both decryption and plasma.

Linda should learn this if she wants to make a high-quality horror game.

For example, "Resident Evil" on Earth is a very good game that combines decrypted elements and direct visual horror.

Linda was so scared that her pants almost fell off when she was a primary school student.

Then when Linda became an old man, she was still scared by the remake of Resident Evil and quickly turned on the modifier.

It is a scary old man like Linda since childhood.

"Resident Evil" is really a very high-quality horror game.

But after thinking, Linda feels that the time to produce "Resident Evil" is not yet ripe.

Because the horror of "Resident Evil" relies heavily on vision, this makes great demands on the quality and investment of the game.

Aixi has not yet had the funds and technical strength to make large-scale 3A-level games.

In addition, exquisite decryption design, grand world view, interlocking plot, etc. also have high requirements for the developer's level.

Just thinking about the arrangement and combination of these things in the system and the effort required to coordinate the composition.

Linda is so angry!

To be honest, Linda feels that his current strength is not enough.

Perhaps after you upgrade to a formal underworld game designer or even to a higher level.

Only by being able to easily cope with large-scale horror games like Resident Evil, right?

Another key factor is that Linda also wants to complete the system's tasks.

Linda doesn't have to follow the mission route.

It’s not that the mission requires PVP confrontation games, but it must be confrontation games.

But wouldn’t it be better if you can kill two birds with one stone, complete the task at the same time, and obtain attribute points and experience values?

In fact, while thinking, a classic confrontational horror game gradually appeared in Linda's mind.

This game does not require too many single-player plots and levels.

Just design some background stories, which are relatively simple to make.

Players on both sides fight on different maps, which is very playable and has lasting forever on the earth.

Although the game itself is only of medium size, the horror effects of the game are absolutely excellent.

And the theme is very similar to traditional Hollywood B-grade plasma tablets.

A beautiful blonde with big breasts and brainlessness, a white otaku, a muscular school bully, a heroine who seems weak but is actually tough, a middle-aged black instructor who sacrifices herself for others in times of crisis, and a funny black guy who often lives to the end...

These characters in the classic form form the cannon fodder group.

The cannon fodder team accidentally entered the forest, town, wilderness villa and other places, and was chased by a half-human and half-ghost murderer.

The murderer was terrifying in the middle of the journey, and the blood plasma flew into the audience's excitement!

Although the B-level plasma tablets are downstream of the contempt chain, they are not very artistic and have no style.

However, the fact that this type has been producing works for decades also shows that there has always been market demand for this type.

This market demand corresponds to game themes.

Linda is preparing to develop this game.

Maybe not quite high-end.

But there are definitely quite a few audiences.

So much so that a mobile game of the same type was launched in China and it has achieved considerable success.

This horror game that Linda has high hopes for.

It is called "Dawn Murder"!

"Dawn Killing" is a medium-sized asymmetric confrontational horror game.

In a small map, a player plays a butcher with supernatural abilities.

On the other side are 4 poor lost players.

The gameplay is very simple, in a word, it is: a kind farmer (butcher), arresting four thieves.

Killer vs. Ordinary people's team, standard American plasma tablet settings.

A simple plot background allows players to quickly substitute into the game.

As a butcher, you need to capture humans and then hang them on a hook to worship them. After a period of time, the evil god will accept the sacrifice.

As a human being, it is simpler and clearer and more straightforward!

In order to run out of the dangerous map space, the generator needs to be repaired to open the door and escape.

Of course, subsequent background plots such as escaping from a nightmare and falling into another nightmare.

It's actually just filling the background board for the game.

For "Dawn Intention", these unnecessary backgrounds are actually not important.

If Aixi wants to make a "Dawn Murder", he only needs to let the player know that the super-powered butcher is chasing humans who cannot resist and can only escape.

The plot setting is simple, including the game itself, not much content.

Such a medium-sized game is in line with Linda's wishes.

More importantly, "Dawn Desperate" is a medium-sized game, but it does not mean that the game is of poor quality!

This is an excellent horror game, a game with the potential to generate a lot of underworld emotions!
Chapter completed!
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