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Chapter 97 For the sake of Shanhaijing, the big plan starts!(1/2)

In fact, Linda didn’t think so much!

The reason why Linda doesn't design too many skills is that he feels troublesome, and the other is that he is worried that the game is done too well.

So Linda designed the battle as a one-time deal.

Big fish eat small fish and pull it down in one bite!

But the little fish can only run in shame. If you run faster, you will be able to save yourself. If you run slowly?

Be honest and reincarnate.

But now that Xu Lingying has said that,

Lin Da naturally took advantage of the situation and went to the fort.

"Ah yes yes! Balance is very important. I, but I care a lot about the gaming experience of low-level players."

The employees all agree with this sentence.

After all, when I was developing "Dawn Desperate",

Linda has already told the story of his emphasis on every player's experience.

For the experience of novices, I am willing to design 100-level decryption levels for everyone to practice their skills.

Being humiliated and brave enough to face this!

So now Linda will continue to protect newcomers and rookies, which is a normal thing that conforms to behavioral habits.

Xu Lingying understood Linda’s intentions.

But as a great god among Aixi employees, she naturally doesn’t just follow Linda’s ideas.

After a moment.

Xu Lingying put forward a small suggestion for improvement in combat mode.

"Mr. Lin, but if every alien beast can only swallow it, it will appear too monotonous and rigid."

"It will also make the battle lose its suspense."

"Or else, let's add another dodge?"

"Every alien beast has the skills to devour and dodge."

"A weak alien beast can at least dodge more when facing powerful alien beasts."

"Let the player have a certain degree of operationality."

"At the same time, only two skills of devouring and dodging can still ensure considerable balance."

"It can also keep players at a low level and face the possibility of a counterattack by experts."

What about Xiao Xu’s suggestions?

Linda, the designer, was originally a monk.

Now is the first time to create a game that is not on Earth.

Linda followed suit and advised him as his employees.

I was very happy to agree with Xu Lingying's suggestion.

After discussion, the battle mode of "Shan Hai Jing Evolution Island" has basically taken shape.

Probably:

The player starts with an egg and goes to various parts of the island.

And according to the talent choices of entering the game and the local environment, small alien beasts of different types are hatched.

The player controls the small strange beast, devouring surrounding small animals in a low-key manner, and avoiding powerful creatures.

If you encounter other players, you will seize the opportunity to swallow it!

In order to avoid being swallowed by the opponent, players can use long cooldown evasion to dodge.

Two players showdown - either swallow and kill the opponent in seconds.

Or dodge successfully.

The showdown is simple, sharp and cruel.

Players who successfully devour all the way will become stronger and can devour almost all creatures on the island.

And those weak beasts can only take the risk of challenging and devouring creatures that are stronger than themselves.

But the big swallowing small is 100% successful.

If the small swallows the big, the success rate will be very low.

After a simple and crude battle, the ultimate surviving players will become the winners of the game.

The game is that simple.

If a big fish eats a small fish, a small fish eats a shrimp, the skill will swallow and dodge two.

A game with such a simple game mode, even on parallel blue stars, is considered a relatively spanning type.

No matter how good the parallel blue stars are, they will not let big fish eat small fish and dominate the world.

This also meets Linda's expectations.

The biggest selling point of the game is the system of various alien beasts and a wide variety of alien beasts.

A simple gameplay system,

Cooperate with various charming beasts.

It should be said that it has a certain attraction and can also expect a certain sales volume.

But those who read the shocking Shengcao Mountain and Sea Jing advertisements,

Those players who are rushing to enter the game with shocking monsters.

How will they feel after playing "Shan Hai Jing Evolution Island"?

There is a strange beast.

But there are only some.

Shocking.

But it was only a little shocked.

Such a game will not become the target of deceiving feelings.

But there should be disappointment.

And during the game, players will gradually feel that the game play is lacking.

But you will see more alien beasts.

A game that has a lot of room for improvement but is regrettable and disappointing everywhere.

Just like Linda played Cyberpunk 2077 back then.

The more I play, the more I find the Niu B of this game, but I regret the hasty launch and the bad game.

In the end, it can only be summed up in one sentence:

fu*k     cdpr!

Linda hopes that players can also feel deep regrets when playing "Shan Hai Jing Evolution Island".

This will be a very critical source of underworld emotions.

In addition to the mediocre game itself and the contrasting disappointment caused by the ad being too attractive.

In addition, there are 100 players per game, but only 1 player can win.

Each player is in a single row, fighting in a bloody evolution island.

Eliminate the team to have a black fun!

Make every effort to ensure loneliness killing!

In this way, the players who were abused as dogs in each game will be unhappy!

Although they lost during the normal game, they would not have too intense underworld emotions.

But it can produce some.

Of course, Linda's special underworld settings will never be missing.

The game content is basically confirmed.

The source of emotions in the underworld is also basically certain.

Next is the preliminary preparations for the game.

The most important thing in developing the game "Shan Hai Jing Evolution Island" is undoubtedly the early design of the alien beasts.

Thousands of strange beasts!
To be continued...
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