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Chapter 779 Solve this problem in person

When it comes to "Danghu San", it is indeed a very interesting game.

Of course, those who know a little Go know that "Danghu Ten Games" is extremely famous. Since its birth, it has been hailed as the pinnacle of medieval chess.

It is precisely because of this that from the Qing Dynasty, to the Republic of China, and to the modern era, famous chess players have explained and commented on the 11 chess games.

For a long time, "Danghu San" has been considered the lowest quality among the "Danghu Ten Games". Not to mention the recognized most exciting and intense "Danghu Seven" and "Danghu Eight", even compared with other games, "Danghu San" seems to be insufficient, and the mistakes and misses of both sides' matches are the best among the "Danghu Ten Games".

Until a few years later in real history, Teacher Li Jiaqing of Shencheng, with his love for medieval chess and nearly 40 years of research on "Danghu Ten Games", conducted a detailed dismantling and analysis of "Danghu Three" in the "Go TV" that year, and shared his own experience. He told everyone clearly:

"Danghu San" is also a rare masterpiece of the world!

In his previous life, Li Xiangping had actually watched the video of Mr. Li Jiaqing, and he was impressed by Mr. Li Jiaqing at that time and recognized his views.

Now, Li Xiangping has been studying tricks for so long, and one of the parties involved in "Danghu" has become his cheats, and he has further understood "Danghu San".

Li Xiangping now believes that "Danghu San" is not only a famous masterpiece in the field of human Go, but also a representative work of Fan Shi and the other two.

There is nothing else, because if a chess score is to be regarded as a "representative work", Li Xiangping believes that there is a basic requirement: this chess score must have distinct characteristics, and can clearly see the chess style and characteristics of the opponent, and can also feel the differences between the two's styles through this chess score, so that such chess score can become a "representative work".

Why do you say this? To give a very simple example, there were two chess players with very distinct styles among the Japanese "Six Super Leagues" at that time, one was Mr. Takemiya Masaki, and the other was Mr. Zhao Zhixun, the "Ground Weasel" of the old Zhao Zhao Zhixun.

However, although their style is so distinct, it is not a kind of chess in their careers. In other words, Wu Gong can also play chess that take the ground, and Lao Zhao is surrounded and looks decent.

Among them, there are still a fewer Wugong, but Lao Zhao actually won a lot of chess games using the "cosmic flow" tactic.

But it is obvious that Lao Zhao's example of winning with "cosmic flow" is not suitable as his representative work, because such chess scores cannot reflect his biggest feature of "the weasel drilling in the ground".

In Li Xiangping's eyes, "Danghu San" should be regarded as the representative work of Fan Shi and others.

Because in that game, both of them were almost perfectly displayed, and the differences they showed were actually beyond the recognized higher-level "Danghu Qi" and "Danghu Eight", so this is the interesting thing about "Danghu Three".

As for the differences in chess style between Fan Shi and his two - well, please understand that Li Xiangping is just a scumbag science man, so with his writing literacy, he really can't explain this issue very clearly, so after thinking about it, I can only learn from the ancients' evaluation of Fan Shi:

The Xiping is wonderful and lofty, like a dragon waving its tail, unpredictable head and tail, while Ding'an is profound and strict, like an old horse galloping without losing its steps.

Well, a description like this that looks very cultural, but it can only be understood, not expressed in words. Anyway, a person who is not very educated like Li Xiangping, has the following "intelligence":

Fan Xiping is like the top liberal arts student in modern times, and his chess is very imaginative and creative.

What about Lao Shi? Of course, he is a top academic and scientific man. The chess he plays is not as good as Fan Qisheng, nor so much imagination and creativity, but he is very good at solving practical problems. For example, when Fan Shi fights, no matter what kind of problems his opponent has, Lao Shi seems to be able to find a solution on the chessboard, which is also the reason why he can win one more game in "Danghu".

The "Danghu San" that was once considered to be of average quality fully demonstrated the distinctive styles of the two, so Li Xiangping believed that this could be regarded as their representative work.

Since it is a representative work, another interesting question is: Since the quality of this chess game is quite high, it is qualified to be called the "famous masterpiece of the world", why did so many famous masters not highly praised it in the next few hundred years? It even considered it the worst quality game in "Danghu"?

Li Xiangping believes that this is the key. To understand the biggest characteristics of the ancient chess and the biggest differences in the styles of Fan Shi, you can find the answer in those wrong comments.

In history, chess players of various eras have many fallacies in their comments on "Danghu San". Li Xiangping now summarizes them. There are two main reasons for those fallacies.

First, the arrogance and prejudice of younger chess players.

After all, concepts such as "evolution theory" are deeply rooted. No matter how much chess players in later generations respect Fan Shi, they always subconsciously believe that Go technology can accumulate. According to the development of the times, Go level is always improving. In this way, when explaining and commenting-----

Maybe even the commentator himself did not notice that they were actually looking down on the "danghu" and explaining and commenting with a condescending mentality.

More importantly, most of the commentators in later generations learned Japanese chess, and they were familiar with the former Japanese Go concept---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Just like the "starting point three-three" in later dog Go, this cannot be explained clearly using the Japanese Go theory in the past.

The only difference between this is: the dog is too strong, and even if you can't explain it, you must accept it. As for Fan Shi, anyway, future generations cannot fight with them, so those fallacies have been around for hundreds of years.

Second, the mid-range chess has too strong mid-range combat power. Take "Danghu San" as an example. The mid-range battle presented by the chess is not only greater than most modern chess games before the 1980s, but even after entering the new century, before the birth of the dog, there are few modern chess scores that can be compared with "Danghu San".

So to be honest, many commentators in later generations cannot say that they did not understand, but almost none of them understood it thoroughly. Therefore, when explaining, not only were there many mistakes, but they even had completely different situations.

Li Xiangping remembered that he looked at the explanations of "Danghu San" in various eras and versions of his previous life. He believed that when he reached the middle stage, because Lao Shi's previous choice might have problems, he not only ruined the little advantage of the order plate, but also fell into a hard battle, leaving him in a situation of attack.

Then in the subsequent offensive and defensive battles, Fan Xiping made a mistake for no reason, and even had the opportunity to kill the dragon, he didn't make any move. He gave up several chances of decisiveness and did not show the normal level of an ancient chess saint at all.

In this way, when the first stage of the offensive and defensive battle ended, Lao Shi created a large-scale double-handed job, which would temporarily gain a foothold. However, when he had just gained a foothold, he immediately made another fatal mistake and was attacked by Fan Qisheng, who took the game away directly.

The above is the main context explained in almost all versions. It is precisely because of this context that of course, this has led to the low evaluation of "Danghu San", because if those comments are correct, then the game of chess is completely "wrong entry and wrong exit". Not to mention the famous masterpieces of the world, even Fan Shi has not reached the normal level.

So is this context correct?

Teacher Li Jiaqing used his 40 years of careful research to tell everyone that not only that, but later, after the dog was born, someone used "Danghu San" to walk the dog, and the dog also told everyone that this context was completely wrong.

The truth of the game was: Before 100 moves, Lao Shi had been playing very well. He had been controlling the situation steadily and maintained a slight advantage. Not only did he not be attacked, he did not fall into a hard battle, but the party who was actually attacked was Fan Qisheng-------

Look, those commentators in the past made completely mistakes in their offensive and defensive positions, so such explanations and comments are of course in the opposite direction, and it is impossible not to make any mistakes.

Even this offensive and defensive position is not clear. This is actually the difference in calculation paths and the gap in strength proves that at least in terms of mid-range combat effectiveness, they have not reached Fan Shi's height.

Of course, the explainers also said part of it right, that is, after the first large offensive and defensive battle ended (specifically, shortly after the large double-activities were completed), Lao Shi did make a mistake, which allowed Fan Qisheng to attack and take the game away.

However, what Li Xiangping wanted to say was that when he saw the "dog walking" of "Danghu San" in later generations, he felt that Lao Shi made mistakes and that as long as it was human, it was inevitable that he would be human.

After all, in a Go game, when a large offense and defense with a very large amount of calculation is over, human chess players will easily relax, especially when you are still in an advantage, it will be even more difficult to switch rhythms-----

Lao Shi actually had this problem at that time, because when that double-player appeared, the situation was definitely his advantage, so he did not do this rhythm switch and lost after a few moves.

On the other hand, Fan Sheng was different. His judgment at that time must be the same as Lao Shi. He knew that his situation was slightly worse. From his position, he certainly did not dare to relax.

"My friend Xiangping, please help me get somewhere."

"Hey! Xiangping Little Friend? Xiangping Little Friend..."

Facing Lao Shi's repeated voices, Li Xiangping seemed to have not heard it at all. He hugged his head and thought hard at the chessboard----

As mentioned before, today's process is very similar to "Danghu San".

Especially Xiao Li's chess move just now is more similar to the turning point of "Danghu San".

This is a step of "break", the "break" that "chess comes from the place where it breaks".

In the real history of "Danghu San", Lao Shi began to walk on the road of no return from that "break".

Not only that, there is another detail that impressed Li Xiangping. That is, when Teacher Li Jiaqing was explaining when he was a Hu San, since Teacher Li was an amateur chess player after all, he said that according to his disassembly, as long as Fan Xiping walked to that step and "break", Shi Xiangxia seemed to be a little bit worse.

However, according to the later dog walking, the domestic "Jueyi" told Li Xiangping that Teacher Li's statement was still wrong. "Jueyi" helped Lao Shi find an incredible resistance and could still maintain a slight advantage.

The so-called "no game in the same way" is of course completely different from "Danghu San".

However, because Li Xiangping was alert, when Lao Shi Gangyi spoke out, he knew that Lao Shi would not be able to do this. If he didn't want to follow his instructions, the ending of this game would be the same as "Danghu San".

It’s a pity that although Li Xiangping found the problem, he did not find a solution to the problem at this time-----

Just as Teacher Li Jiaqing did not find the answer given by "Jueyi".

After all, Jueyi's choice is too profound and too incredible, and it is a perfect "high-level dog trick".

"Hehe, Lao Shi was the master of problem solving, but who told Jueyi to be registered by me early? Since that's the case, let me solve this problem today..."

Li Xiangping continued to ponder because he knew very well that whether he could solve this problem was actually the key to the outcome of this game.
Chapter completed!
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