Chapter 86 The Trend of Future Products
"Ah, Duke, what's wrong with you?" Shuya exclaimed as she looked at Duke's nose ticking and leaving some red liquid behind.
"It's okay, it's okay, this is all forcing this thing!" Duke concealed awkwardly. "I've been thinking about this for a while, I guess I'm getting angry."
But I sighed in my heart, you are not the limit of testing your buddy's products.
You are simply testing your buddy's limits of temptation and endurance.
Now, I successfully broke through my buddy's upper limit and forced out internal injuries!
In any case, the test of this new product was very successful. Although there was a small accident during the celebration, a strong man with a strong spirit performed a blood-spraying clip with a rare friendship, successfully testing the upper limit of temptation and patience.
Although Duke then conducted a 3D fighting game demonstration controlled by thought, trying to dilute the unbearable impact of the blood-spraying incident. Even Shu Ya, who was as pure as Shu Ya, came back to Susanna's ambiguous laughter, and couldn't help but use sharp eyes to cut Duke's eyes. Then, from Susanna's obscure gaze prompt, it seemed that she suddenly remembered something, and a fair pretty face quickly blushed.
The cottage was in a somewhat charming and ambiguous color for a moment.
Fortunately, after the beauties celebrated, everyone still had some serious things to do, so Duke didn't find a crack to get into it, although he really wanted to do this.
The current product progress is very satisfactory. Judging from the test results, Duke has improved the software pattern recognition mind-power helmet, and its functions have greatly surpassed the original products for sale. Now it can practice and recognize thirty instructions more accurately.
Judging from the software principles that Duke has improved, there is actually no problem with adding more commands. It is nothing more than a process of practicing recognition. However, considering the memory limit of the human brain, it is difficult for ordinary people to be able to master thirty commands. After all, most of the current uses of this thing seem to be for entertainment, and recording too many commands will be a burden for players.
Therefore, one direction that everyone will soon reach an agreement on the future uses of the Mind Power Helmet is the purpose of the game, which will also be the largest market expansion direction for Duke's improved Mind Power Helmet in the next few years.
The first thing that was launched is not a separate Duke version of the mind power helmet, but integrates the mind power control fighting game kit that Duke is now demonstrating.
Of course, the characters and other characters of this game are still very simple, and they are still a long way from the product. The characters and story backgrounds, stickers, etc. of the game have to be redesigned.
If we look at it completely according to Duke's vision, this fighting game needs to completely erase the traces of the game "Kerry's War".
Although this game is very popular now, it has entered the top ten popular games in China, and the number of users is still increasing. You should know that this game started to be publicly tested in February and was officially opened in March. In just three months, the number of users has exceeded 1.5 million, and the peak number of online users has exceeded 500,000!
It is said that the boss of Santa Company has held a celebration meeting for Santa and also held a bottle of treasured champagne to thank Cai Siqiang. He heard that Duke is not in China, and the boss of Santa is very regretful.
Since Duke released the English voice recognition SDK, Santa Company, which has been greatly inspired by the domestic market, is currently working on making an English version and preparing to launch it into the international market.
Although Duke has the right to adapt the game "Kerry's War" and half of the online game's property rights, he can discuss with Santa Company that borrows the momentum of this game, which is a new mind power to control the game, which seems to be easier to achieve results.
However, this will be very unfavorable for the overall development strategy of the brain wave mental power helmet, and it is easy to fall into the road to gaming. Although it can develop a new mental power control game segment with its technological advantages, the capacity of this game market is not yet in the eyes of Duke and others. According to preliminary estimates, this segmented game market can achieve a one-year revenue of one billion US dollars, which is basically the limit.
Yes, if it is priced at $299, it is estimated that one million units will be sold in a year. Think about how much software has accumulated in the mass gaming platform like PSP, which has now only 2 million units sold per year.
What's more, Duke's mental helmet game is still a new variety that supports very few games. Even if it is special enough and serious in its initial stage, it is reliable to estimate that sales of 100,000 per year are estimated to be a reliable view. Then after three or five years of hard work, it may be able to rise to the million level.
Considering that the price of a Mind Li helmet alone is a cost of $199, of course, there will definitely be a discount when the batch is large, but this is definitely one of the main costs. Coupled with the intermediate sales cost, the price of $299 can eventually lead to a net profit of $30 to $50, which is already very good. After all, if you are positioned from the perspective of competing with PSP, the profit at the level of millions of dollars in a year will be as high as the top one.
Of course, for ordinary people, this is already a very good business. If you become a million dollar billionaire in a year, where can you find such good things? But with this expectation, you can participate in the entrepreneurship competition feast of college students and geniuses in the United States, you will probably be lucky to enter the final stage. If you want to win the championship, you will not have any chance.
This obviously did not meet everyone's expectations, and this small achievement could not satisfy the ambitions of the four energetic young geniuses.
According to the main focus of the new company's current discussion, the new company will mainly expand the use of brain wave mental power helmets, and will provide supporting services for all scenarios suitable for brain wave mental power helmets. In other words, in the future, it will mainly sell helmet products.
This is completely different from selling the game you make. If you can open up the market, you can borrow other people's shoulders to quickly expand the market, which means you will open up a brand new market from other people's user base!
This is a completely different concept of selling games together.
Chapter completed!