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Chapter 407

Because I was qualified for a closed test from the beginning, I seized the opportunity and obtained my current status by chance.

Raising the organization to maintain market order may be just to seek a sense of accomplishment and find a sense of identity.

But the result is that not only did they not get a sense of recognition, they were attacked by players and were also warned by the authorities!

I help the official maintain the market for free and seek benefits for ordinary players, but you actually treat me like this!

Since that's the case, we still care about your life and death? I've released the animals, I don't care about them anymore. What do you love?

After making such a judgment, the merchants began to take action gradually.

For businessmen, the fastest way to get profits is the first goal.

So when Xuehai seems to be in a state of disgrace with the official, the market price has soared and has entered a state of price but no market.

It's starting to be available on the market.

The merchant began to ship tentatively.

Try small batches and put them on the trading market.

And the price, based on the current basis, has increased by half again.

In this way, a few pieces of equipment that had just been put on the shelves were sold immediately.

Seeing that the effect is OK, the merchants will continue to sell immediately.

If ordinary players in the market are selling goods together simply, the price will only drop, and may eventually stabilize at about two to three times the original price.

Because ordinary players will compete with each other, in order to sell quickly, they will continue to lower the price.

But merchants are planned and organized, and they will not let prices down like this.

When they ship, they will not only not lower the price, but will continue to raise the price.

After selling a batch, the price of newly launched goods will be higher than before.

If a wild player also puts items on the shelves and the price is still very low, they will buy them immediately so that there will be no low-priced items on the market.

Let ordinary buyers think that the price is rising continuously, and the later you buy, the higher the price.

Moreover, they will put a few particularly high-priced ones, hanging them on the top as price reference.

For example, for a level 40 green equipment, the normal shipment price is 5 gold, then they will put several about 10 gold in the trading market.

This purpose is to raise the psychological expectations of ordinary players and make them feel that as long as we are half cheaper than 10 gold, it will definitely not be expensive.

But in fact, the level 40 green equipment was sold at most 1 gold. Even if the price of Xuehai was raised normally after the withdrawal of Xuehai, it would not rise to as high as 5 gold at most, and it would be even more impossible to reach 10 gold.

It turned out that 10 gold coins could already buy blue equipment.

In this way, after the merchants released a batch of equipment and obtained a large amount of game coins, plus the game coins they had originally hoarded, they quickly changed their strategy again.

Determine a few materials that consume little but have hard demands and are also not very large in output.

Buy all the scattered low-priced bulk goods in one breath, and then put them on the shelves by yourself with a slightly higher price, but the quantity is particularly large.

Ordinary players may only need a few or a dozen of these materials. They will put one thousand pieces at a time, and they will buy one thousand pieces at a time.

In this case, almost no one buys this one thousand pieces of materials.

Then, they will put 10 to 50 sets of the same materials, but the price will be more than 5 to 10 times higher than the normal price.

Ordinary players either buy a slightly higher price but the quantity is particularly large, or buy a suitable quantity but the price is very high.

No matter what, merchants can make money, and ordinary players will feel particularly uncomfortable.

During this process, if wild players appear and put on products with appropriate prices and quantity, they will buy them directly to prevent them from being bought by ordinary players.

It is obvious that players can trade normally, but after the merchants intervened, they made everyone inappropriate, only they were suitable.

Originally, in this market where all servers are shared and can be traded at any time, there is no need for merchants to communicate with each other.

Businessmen in this environment simply hoarding goods and have no effect of communicating or not in reality.

As merchants earn more and more gold coins, there are more and more types of materials they can control.

After reaching a certain level, they began to control the soul crystallization. When the bulk hard currency such as Yuanshi was used, they completed their complete control of the market.

Qingkong was recording what they did at any time. The prices of dozens of hard demand materials in one night increased several times under their control.

If they continue to operate, it is only a matter of time before they can completely control the market.

At 10 o'clock the next morning, at the official forum, Qingkong once again posted a post in the name of Xuehai.

"Observer: 20 hours of market price record."

This time, Qingkong clearly aimed at full-time businessmen.

Many ordinary players do not have a strong impression of merchants because they do not directly contact merchants.

And he will take the businessman in the game as a comparison with the businessman in the real world for granted that full-time businessman is also necessary.

However, in Qingkong's post, a completely different point of view is given.

Qingkong's post first explains in detail the operation process of merchants last night, so that players who read the posts carefully can know how merchants control prices to make money.

Finally, I give my own point of view: In this market, full-time businessmen have no benefit!

On the contrary, they will reduce the circulation speed, increase the circulation difficulty, and increase the difficulty of players entering the industry.

Their purpose is to make profits.

In reality, merchants are often responsible for transporting goods, communicating with or without them in different places, or purchasing large quantities of goods from manufacturers and retailing them to end users.

This kind of behavior in reality is to increase the circulation of goods and is beneficial, so it is necessary for merchants in reality to exist.

In the game, there is already an official, absolutely safe and fully automatic market for the system, which players can trade at any time, and there is no need for merchants to transfer or transport, so the function of merchants to communicate with each other is no longer there.

And the only thing that makes some sense in the game is wholesale and retail business.

Wholesale and retail in the game are to collect materials that players put on batches, such as one thousand groups in groups, after buying them, they are divided into ten or one hundred groups, and sold at a price slightly higher than the entire group.

Often, ordinary players do not need a thousand materials. If the price of ten groups is slightly higher, even if it is twice as high, they will buy ten groups of materials.

Such behavior still has some meaning, which makes it convenient for individual players to create.

However, this only meaningful behavior is done by some ordinary players who want to make some money.

Full-time businessmen will not do it because it makes money too slowly.

The practice of full-time businessmen is to buy all the materials on the market so that ordinary players can't buy them.

Then he put it on the shelves at a very high price, directly increasing the price of this product several times. Ordinary players either don’t buy it, but if they want to buy it, they can only buy their own.

They stand in front of the trading market and keep buying and selling, with their only purpose being to make money, and their only function is to hinder the circulation of goods.
Chapter completed!
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