Chapter 56 The Book of True Elements 3(1/4)
"What is this?!!!!!!!" Lin Kai hurriedly took his hand away from the twelfth page. When his hand touched the page, a lot of skill introductions suddenly appeared in his mind. Could these be Carl's real skills, that is, the Book of True Elements
Seeing the list of skills just now, he actually summoned skills with elements, instead of combining elements into skills like now. Lin Kai tried hard to recall the dozens of skills that had just flowed into his mind, but he couldn't remember them at all. Could it be that he really needed to touch this page of the book again? [..com]
Lin Kai slowly touched the page of the book in his consciousness. His fingertips of his conscious body just touched the text on the book. The skill information just now was like a tide and he thought about it.
Ice Hockey Fireball Ice Hockey - Calling for Energy Message
A magic that can enhance or reduce a unit's resistance to physical damage. The corresponding level of the hockey increases the armor of friendly units or reduces the armor of enemy units by 1
2
3
4
5
6
7
8 armor, lasting 25 seconds.
Spend mana200, cd30 seconds.
Ice Hockey Fireball Electric Ball - Calling Invisible Aura (Passive)
Make the corresponding ice hockey level 150 around Kyle
170
190
210
230
250
270
Invisible friendly forces within 290 range.
Ice Hockey Fireball Fireball - Calling Flame?#92; Cover
Implement a barrier on friendly units to reduce the corresponding ice hockey level by 4
8
12
16
20
twenty four
28
32% spell damage, corresponding fireball level 8 will be generated when attacked
16
twenty four
32
40
48
56
64's flame counterattack damage lasts for 40 seconds.
It costs mana250, cd30 seconds.
Electric ball ice hockey ice hockey - Calling to retreat magic strike
Sell a negative energy that will burn the magic of the target enemy unit. Burning consumes the enemy's corresponding electric ball level 50
100
150
200
250
300
350
400 magic power, the target causes damage equivalent to the amount of burned magic power.
Spend mana100, cd15 seconds.
Electric balls, ice hockey, electric balls-Call emp
Release an emp bomb and explode after flying for a few seconds, depleting the enemy's magic power within the explosion range of 600 to 800, corresponding to the level of ice hockey and electric ball.
Spend mana200, cd30 seconds.
Electric ball, ice hockey, fireball - calling for soul explosion
Deal with a corresponding fireball 75 to an enemy
150
225
300
375
450
525
600 damage, healing the caller at the same time corresponding to the hockey level 62.5
125
187.5
250
312.5
375
437.5
500 health, casting distance corresponds to 400 electric ball
448
496
544
592
640
688
736.
Spend mana300, cd40 seconds.
Electric ball Electric ball Ice hockey - Calling for lightning strike to transmit
Cast a powerful burst of energy to cause the corresponding electric ball level 70
140
210
280
350
420
490
560 damage, Kyle came to the enemy with these energy. The casting distance corresponds to the electric ball level 250
300
350
400
To be continued...